Stone Heart by funemaker
While there is still time, make your way to the stone's heart.
Use space-time anomalies to shrink your ship to explore hard to reach areas. Collect minerals along the way.
W to move, Q/E to turn.

| Link | https://funemaker.itch.io/stone-heart |
| Link | https://bitbucket.org/funemaker/stoneheart/ |
| Original URL | https://ldjam.com/events/ludum-dare/54/stone-heart |
Ratings
| Given | 0🗳️ | 0🗨️ |
I reach the heart in time.
For sur, I'll come back for rating
With Godot you can export in HTML5. Itch.io can embeded your htlm game
The game is really interesting, although the minerals being inside the walls, when you are not supposed to touch them got me a bit confused at first.
Fun entry tho
- It was a bit weird seeing the minerals out of the total, It made me wonder if I have to collect them all to beat the game.
- I actually shrunk my ship to the point where it wasn't visible anymore, I think there should be a limit, and with the smaller ship it's hard to see where it is pointing.
The level was interesting to navigate. There is always the question of do I shrink more or squeeze in. Movement was a pleasure, but the QWE controls were hard to get used to. I wanted to press AWD instead because of the WSAD convention. I appreciated the arrow telling me in which direction the heart was.
The shrinking is both fun and satisfying, but there's a point where I can't really see the direction my ship faces until I move..
I thought the mineral collection wasn't necessary. I think they existed purely as a score, and the timer is also a score. I'd rather get a better time than seek out the minerals.
I would've expected to die when I got very tiny. It didn't happen, but something else did: Navigating actually became harder as I could barely see my current direction visually, which is a nice side-effect.
Another option to make the risk-reward aspect of the game more interesting would be to increase damage taken when the ship gets smaller. That way, the player has to make a choice, which could be interesting. Just an idea :)