Limited Ssssspace by Quoclon

What do you get when you combine the arcade classic Snake with the Bullet Hell Vampire Survivors-Like genre?
"Limited Ssssspace"
Limited Ssssspace plays on the Ludum Dare 54 theme: Limited Space, by constraining the player within the walls of the level, avoiding collapsing red enemies, and dodging their own lengthening tail. Is it a fun game? Honestly, I'm not sure how you evaluate that objectively after pouring so much time into something.
Looking forward to feedback - what did you like? what could be improved?
Instructions: - Movement Snake Head WASD/Arrows
Avoid: - Red Enemies - Hitting the Outer Walls - Hitting Yourself
Collect: - Green Squares (they add to the Snake, make it faster, and shoot) - Yellow Circles (they are EXP, give Snake Head new abilities, level up snake tail segments)
Win Condition - Last 10 Minute - Screenshot your High Score and post it in the comments!
Bonus Info - Enemies increase speed, health, spawn rate every minute - EXP Meter at top is for the Snake Head - Tail Segments gain EXP, and silently auto-upgrade their attack speed and damage - Tail Segments that are closer to the snake, have been around longer, will be strongest - Critical Hit chance is around 10% for most shots and does either 1.5x or 2x damage - Being right next to the Wall is VERY dangerous, enemies can easily pop in and hit you - If you get hit in the tail, you lose all segments behind you. - If your Head hits an Enemy, a Wall, or a Tail segment - You Lose!
| Link | https://quoclon.itch.io/snake |
| Original URL | https://ldjam.com/events/ludum-dare/54/limited-ssssspace |
Ratings
| Overall | 601th | 3.534⭐ | 31🧑⚖️ |
| Fun | 148th | 3.966⭐ | 31🧑⚖️ |
| Innovation | 369th | 3.586⭐ | 31🧑⚖️ |
| Theme | 771th | 3.328⭐ | 31🧑⚖️ |
| Graphics | 940th | 2.69⭐ | 31🧑⚖️ |
| Audio | 632th | 2.857⭐ | 30🧑⚖️ |
| Mood | 885th | 3.071⭐ | 30🧑⚖️ |
| Given | 23🗳️ | 40🗨️ |
More work to be done on Head of the Snake abilities for sure. Different shots (i.e. straight out the sides) and maybe some infrequent powerful spells (i.e. the entire snake goes on fire and can damage enemies).
My *only* complaint - you die way too easily. Bumping into the end of the screen should teleport you on the other side like a classic snake game maybe :P
Overall amazing execution! If you keep up the work people will come back for more. :P
Lastly, I had some off-sync timings with my missiles that felt just bad because 3 of them were all evenly spaced, and the 4th one was just in there with no regard to the timing of the others.
Overall tho, cool concept!
The part about the shot timings I hadn't really thought about, but I guess in Vampire Survivors (for example) the shot type (i.e. the whip) always happens at the same time, even if there's more, or some variation. Then you know the frequency of the attack. Good insights!
nice execution, simple art but this is snake, it doesn't need more in my opinion! good entry!
Scored 5378!
You made a good game .
Here the feedback for your next jam or update on limited sssspace.
I agree with some comments above. Like more upgrades and like in survivors combo attacks of some kind or a whole skill tree . This is all really time consuming an you only have a short time. So i think easy and quick thing you make this game better is juice. Watch some YouTube on game juice there are some easy wins.
Oh and use a color pallet this is also a simple and great improvement.
( I did a little to much maybe)
I love this concept, and I think it's ripe for some expansion with added weapon variety (and perhaps enemies as well). Really cool stuff you got goin' on here!
Everything was pretty straight forward to understand and readable.
I'll echo other comments; I think some more enemies and upgrade paths would have been a great addition, as well as a bit of music.
I tried twice but I didn't hit the 10-minute mark, for the same reason both times: the game wouldn't react to my inputs for a critical moment and I crashed into a wall. Overall my only big issue is the controls feel really unresponsive at times; like, even accounting for the fact that the snake moves one tile at a time. Smoother controls would be a big help - maybe some kind of visual indicator that an input has been received, too?
I also liked having a choice between the two types of missiles which gave it a small strategic element. My only gripe is that I believe one can only make the choice with a mouse, while the snake is controlled on the keyboard — I actually crashed into the wall the first time I made the choice as I was just heading to a wall and then didn't get my hands on the arrow keys quickly enough after making a choice with a mouse. Of course I learned my lesson and kept my other hand on the keys from then on, but I think the selection could easily be done using the keys also.
Anyway, nice entry!