Honourable East India Company by MattThePie

[raw]
made by MattThePie for LD34 (COMPO)
My 2nd Ludum Dare game, and first Compo submission! Thanks for having a go. Explore and colonise the Spice Islands of the Far East and amass a fleet of warships big enough to contest the rule of the mighty Dutch Armada.

It's an RTS with admittedly very clunky quickly made controls, but hopefully I've found some sort of balance between trivally easy and obnoxious! It'll take a fair bit of time to build up enough forces to defeat the enemy Flagship.

If it isn't clear, select either a ship or building then right click nearby land to bring up the options of what can be built there. Ships need to make a town hall on each island you want to build on, then town halls can make shipyards and plantations (next to trees or plantations!). Click on a shipyard to build ships.

The buildings look awful and should be redrawn but I've finished all the Red Bull in the fridge and I need to lie down forever now.

Feedback

Dooskington
14. Dec 2015 · 19:54 UTC
I didn't really know what to do. Really clunky controls. Cool idea, though.
Chewie
14. Dec 2015 · 19:55 UTC
Wow! RTS made in a weekend, that's something!
Max Amaden
14. Dec 2015 · 20:19 UTC
Nice idea for a game, but unfortunately it's quite confusing! The death sound-effect made me jump when it suddenly sounded as well! Good job though.
Wevel
14. Dec 2015 · 20:28 UTC
Seems very slow to play and there isn't very much of an indication of what you will be able to build, but nice game.
AranHase
14. Dec 2015 · 20:32 UTC
Nice submission :) took me a while to figure out the controls, and how to make money because there is an island on the initial screen with NO trees/plantations, so I would just spend all my money on town hall and get stuck :(

But overall, its a nice game. The progression was fun. But the controls were weird, and seems not responsive. Anyways, good job, had fun :)
cynicalmonkey
14. Dec 2015 · 20:33 UTC
I think you need a little more detail in your game instructions, I had this trouble last year.I thought I had explained how to play really well and my comment section was alot of people saying my game needed a better tutorial. Best advice is get somebody else to read it through and explain back to you how the game works, don't correct them if they get anything wrong, add the correction to the tutorial
Lancey
14. Dec 2015 · 20:53 UTC
Pathfinding needs some work, and the game grinds on a bit, but really good overall!
deadpixl
16. Dec 2015 · 13:32 UTC
Cool idea but it was hard to know what to do. Also some music and other sound effects would be cool.
Joror
20. Dec 2015 · 18:05 UTC
As a Dutchie, I doth protest to the theme of this game! ;)
Looks like an interesting start to a strategy game, but it lacks a good 'hook' to get the player invested.
equiposalchicha
03. Jan 2016 · 21:49 UTC
The effort is visible and the concept is pretty nice, but it was very confusing to play, mainly because there is not a huge amount of feedback from the UI. I think it would play better if you put some example images in the 'rules' section.
Otherwise, a nice entry overall!