Checkout Champion: Bagging Edition by No Grapes Games

[raw]
made by No Grapes Games for Ludum Dare 54 (JAM)

screenshot.jpg

Download below or play at itchio!

Controls: Click once to grab an item, and click again to let go.

Note: Make sure the item is completely inside the bag when you let go. The bag must also be filled from the top!

Wendy is a bagger at a grocery store. If she performs well today, she will go on to represent her store in the Checkout Championship.

However, if she fails, Carol the cashier will go in her place. And Carol will do everything she can to overwhelm Wendy and get her to fail.

Help Wendy cram as many groceries as she can inside each brown paper bag!

The more items you can fit, the higher your score!

But be careful you don't overfill the bag, or groceries will fly out, reducing your score.

No Grapes Games is:

Programming: Nathan Caldwell and Ben Johnson

Art: Justin Raimey (@stalemeat)

Story: Andrew Caldwell

Ratings

Overall 632th 3.5⭐ 27🧑‍⚖️
Fun 712th 3.25⭐ 28🧑‍⚖️
Innovation 431th 3.52⭐ 27🧑‍⚖️
Theme 305th 4.02⭐ 27🧑‍⚖️
Graphics 266th 4.115⭐ 28🧑‍⚖️
Humor 348th 3.34⭐ 27🧑‍⚖️
Mood 610th 3.479⭐ 26🧑‍⚖️
Given 14🗳️ 30🗨️

Feedback

Edom Games
02. Oct 2023 · 23:41 UTC
Interesting little! As an anime enthusiast, I appreciate the art style
Vinicius Veronese
02. Oct 2023 · 23:45 UTC
Nice idea. Cool graphics. But i found some what difficult to arrange the pieces in the bag.
ThunderChief
02. Oct 2023 · 23:52 UTC
Nice variation on Tetris
LDJam user 303961
02. Oct 2023 · 23:53 UTC
Love the idea. Felt like the free-floating tetris peices were a little weird, but I ended up just chucking everything into the bag cause I figured there wasn't really anything keeping track of it all.
Sallya_YT
02. Oct 2023 · 23:54 UTC
Cute Character! Interesting idea! But for some reason, my bag number is always 0? And the object sometimes got stuck outside the bag.
jarvenp
02. Oct 2023 · 23:55 UTC
I would maybe have wanted a way to control the orientation of the items that I bag
floralvikings
02. Oct 2023 · 23:57 UTC
Loved the art! The mechanics were interesting, not for me but a fun take on tetris!
deppong
02. Oct 2023 · 23:58 UTC
I loved this game! Super cute graphics. At the end scene though my score showed up as 0000. other than that it was very fun!
GhastlyMicrowave
03. Oct 2023 · 00:00 UTC
Solid game, good vibes overall, it felt a little weird to control but overall quite polished.
rich strange
03. Oct 2023 · 00:02 UTC
Loved the narrative and the story graphics! I also really liked the pieces, especially the shrimp and the lettuce/cabbage. It's a little hard to grab food (I wound up double clicking), and I'm not sure when I lose a life. But this is a really nicely polished entry!
Axelrod777
03. Oct 2023 · 00:20 UTC
The idea is good. The pacing is too slow. It's very easy to just stuff the bags and send them half-full even when half-paying attention. And unfortunately, the score counter at the end just displays 0. I like the setup and the presentation though. I love how the blocks look like groceries.
Dan Burns
03. Oct 2023 · 00:52 UTC
Loved the theme tune, loved the fresh take on tetris. nice work!
Gary the Enchanter
03. Oct 2023 · 01:54 UTC
I enjoyed the set up and the art was good! I'm not sure I "got" it though? I ended up dropping stuff in there randomly and then I still won. It felt like I was supposed to be maneuvering the pieces in strategically.
Yurain33
03. Oct 2023 · 04:56 UTC
Cute girl :)
TechnoNugget
03. Oct 2023 · 07:15 UTC
Ok - so, the art was clearly the highlight of this game. Everything from style to character animations to ui to environment backdrops and cutscenes were just really really well done. There was one shot of carol where her right eye was missing which was kinda odd, but otherwise very very nice looking and adorable game with a cute lil story.

However there were some issues, whenever I finished the game it said that I had won, but my score was always 0 in the final screen even though it was pretty high in the gameplay screen. I'm not sure if the data from the score just didn't update the game ending screen, or? did I mess it up somehow each time so my score was just always dropped to zero at the end? Also the mechanics weren't really very clear? It seemed like you were encouraged to stack things nice and neatly in the bags due to their tetris shapes, but I found that just throwing them in there as quick as I could without bothering to organize was the most efficient way and I didn't seem to be penalized. The physics behind everything made it pretty entertaining though

Overall was an enjoyable experience and I'm glad I played :)
Vera Babchenko
04. Oct 2023 · 08:44 UTC
Beautiful art anime style!
Alchemic
20. Oct 2023 · 17:40 UTC
Very cute characters! I liked the opening cutscene.