Parsley by Wouter52

Parsley
In this game you play as a cat who has an objective... Until the magic word is shouted-
No matter if you have your task fulfilled, you have been summoned: Return ASAP.
Explore your surroundings as you enjoy the sounds we recorded in our own environment and sounds from our own kitty.
There is just one sound we did not record of him, can you figure out which?

Did you know...
... Cats can make over 100 different vocal sounds?
... In different kinds of games a cat can be summoned as a familiar or alike?
... Felines often purposely leave some food to eat later in case no other source presents itself during the day- But they still prefer fresh!
| Link | https://www.wouter52.com/PROJECTS/LD55/PLAY/ |
| Link | https://www.wouter52.com/PROJECTS/LD55/NIGHTLY_BUILDS/SOURCE.zip |
| Original URL | https://ldjam.com/events/ludum-dare/55/parsley |
Ratings
| Overall | 536th | 3.606⭐ | 35🧑⚖️ |
| Fun | 543th | 3.485⭐ | 35🧑⚖️ |
| Innovation | 820th | 3.106⭐ | 35🧑⚖️ |
| Theme | 1135th | 2.719⭐ | 34🧑⚖️ |
| Graphics | 527th | 3.803⭐ | 35🧑⚖️ |
| Audio | 290th | 3.697⭐ | 35🧑⚖️ |
| Humor | 166th | 3.818⭐ | 35🧑⚖️ |
| Mood | 517th | 3.621⭐ | 35🧑⚖️ |
| Given | 29🗳️ | 49🗨️ |
Also managed to top the leaderboard, so obviously that increases my fun rating! haha
I had fun, nice game!
Yellow screen, A and D reversed, S doesn't work.
The "meme" is that cats are always picky with their food, there is only one outcome: "food is too old" :grin: I think that the 30-35 second range is pretty good!
We had fun indeed! The audio clips are from videos we made a few months back, we figured that we could use the sound for this game :grin: The birds were recoreded that morning. Picture me in my pijamas outside at 6AM in the garden with a sound-recorder :laughing:
The timer caught me off-guard, but I guess that's how it is when you're a cat - minding your own cat business when suddenly the human puts out the crumchies, gotta ZOOM!
It was a nice chill, the sound was doing a lot, it was like I am outside, sitting on the bench, watching cats. At first I thought that the sleeping cat was some kind of bug (haha, cat as bug) as I was holding shift all the time not to scare some prey, but when I caught everything I realized what was their purpose. :)
Thank you for your entry, it was a blast. :)
catching various prey at the same time should give bonuses.
Great entry guys.
Maybe add a random generator for the cats each time you play.
Voice acting was fun :)
The movement speed could have been lowered or screen width could've been wider so I knew what was hiding where. Most of the times, objectives were gathered without even me seeing them. The humor in this game is on point, and I loved the vibrant handdrawn feel. Great job!!
The random cat functionality is already there! You can just press [enter] without selecting one and it will give you a random cat :-) ~~mostly for debugging reasons, we had enough of pressing the arrow keys to test out a feature constantly~~
Got sooo close to the highscore but @matt-ravenhall still beat me... grrr...
What sets it apart is how much love was put into it, how much character and lore was packed into just three cats, and especially how enjoyable and fresh it is to move like and have goals of a cat while still within constraints of a familiar platformer controller. And all those little details, too many to list, but for example how the street is called Food Street from the cat's perspective. It even has an easter egg. When you posted describing what you'll do I was like "Umh, ok, interesting.." but you guys really brought that vision to life. Loved it, and I'm a dog person.
I wish that you could go right so that you have two options. Either way, a fun little time killer that has alot of potential if you want to expand upon the idea.
Going right would be an awesome addition! We programmed it, so that the fish trigger the "fooood" part of the game, as otherwise I would imagine players being 'smart' and optimizing the fun out of the game ^^"
Edit: congratz on sub 20s!!
There is a little structure in this game I think: The "catch and explore"-phase, and the point the game becomes a speed run. We were struggling with how to reward the player with the catching of birds and mice, as it was intended to let the player explore the level. Maybe you have some ideas how that could work?
Congratz on finding that easter egg! If this game had powerups, then there should have been one I think :grin:
Thanks again for the constructive feedback! I'm really happy to get some insights from you! Have fun reviewing the other games!
Anyway!! What a cute lovely game!! The aesthetics remind me a lot of old Windows demo games, especially those grey dialog boxes for some reason. The sounds were satisfying. Running around to catch prey also felt great, though the collisions, running speed and jump arc were very wonky. The game is so short though that it didn't end up being an annoyance. This game really feels like you're embodying a cat, with all their weird social rules around other cats and whatnot, and also how they drop everything they're doing to get food. The prey counter not mattering in the end, ends up playing up this idea lol. Really fun, good job!

Sometimes cats don't mind swimming, but I agree that this is a bit of a stretch :sweat_smile: Glad to hear that you had fun playing!

Only thing bothering me was controls as the acceleration was somewhat stuttery and I had difficulties performing jumps even when I knew how I should make them.
Other than that, game was nice and cute and quite polished. I even made high score when I finally learned the fast route :smile_cat:
Overall, great work! Hope the next LD turns out just as well! :smile_cat:
Thank you for the wonderful feedback :smile: