The Colossopteron by cagibi
Anthony the Ant Tamer has a new mission today: neutralize the giant ant which was summoned out of thin air in the Londonian suburbs. Also the ant has a hat.
WARNING: the giant ant's appearance can trigger arachnophobia.
Controls
- Left/Right or A/D: Run
- Up or Space or W: Jump
- Escape: Pause
Whips allow you to double jump.
Turrets shoot at you, but if you go close enough to them you can incapacitate them for a while.
Have fun!

| Link | https://cagibi.itch.io/colossopteron |
| Link | https://cagibi.itch.io/colossopteron |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-colossopteron |
Ratings
| Overall | 41th | 4⭐ | 20🧑⚖️ |
| Fun | 62th | 3.833⭐ | 20🧑⚖️ |
| Innovation | 125th | 3.528⭐ | 20🧑⚖️ |
| Theme | 322th | 2.667⭐ | 20🧑⚖️ |
| Graphics | 14th | 4.417⭐ | 20🧑⚖️ |
| Audio | 20th | 4.083⭐ | 20🧑⚖️ |
| Humor | 46th | 3.833⭐ | 20🧑⚖️ |
| Mood | 55th | 3.861⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 17🗨️ |
Or the sequence after you enter its hat (the cutscene breaks somehow)? Or something else?
@abrds Thanks!
To beat the ant, you have to climb it, find whips and use them to climb even higher. Some inner parts of the ant have text clues that help you find its weak point and activate it.
Anyway, great game! I loved the concept - I never watched Attack On Titan, but my headcannon is that this is literally it now :) Climbing the ant was challenging, but it was really cool how you use its appendages for platforming. I also liked the graphics and writing, and the music was great! My one nitpick would be that going under the ant is a bit annoying, as its back leg moves pretty slowly, and there is a time in the animation where you can *almost* go through but can't - maybe adding the ability to crawl would help? But again, this is very minor. Otherwise, awesome entry!
The final scene was supposed to be an a completely easy and anticlimactic fight, but then I decided to cut the scope just a *tiny* bit and just put a cliffhanger.
I think you won't be the last one to comment on the slowness of the ant :p I animated it so that it's approximately walking (… at a glance… from afar… if you don't think about it too much). Adding a climbing action would break the game's difficulty, but crouching/rolling maybe not, I'll think about it!
Anyway this craft has it's own charm and I do like it :thumbsup:
Art and the story were nice touch.
Impressive work for a compo!
I'm thinking about making double jumps less precious/punitive (but not quite entirely free, for difficulty balance).
In a previous prototype before the jam I experimented with throwing the item downwards (i.e. then it would be available under us instead of where it was found). However, on a scrolling ground, that means the item would be lost forever. A possible workaround is to send the lost whips to their birthplace (I'm thinking of a literal garbage collector trailing behind the ant).
It would also enable fun physics, like the thrown whip going down slopes and bouncing down as the player screams NO and wants to get it back quickly.
I also considered making the whip a temporary item (like the starman in Mario games), with unlimited double-jumps (!= unlimited-jumps) for 30s, but the ant's slowness is frustrating enough as it is :D
In the prototype I also experimented with stacking items (i.e. allowing triple jumps), which would actually be okay re difficulty balance.
My only *real* gripe is that the dialogue pop-up triggers seem really small - it's easy to run past them before realizing there's something to read, and then I have to double-back to read it. That said, I love the blinking "ANT" on the protagonist's hat - I picture it being this big sign in flashing electric lights.
Hmm yeah, in my previous games, the dialogue triggers had no speech bubbles (just floating text). Here I made the trigger areas smaller so that the bubbles don't hide where you're going when you have to do platforming tricks. Maybe I just need to grow them back and make the speech bubbles semi-transparent.
Originally I planned a very anticlimactic final boss (the amoeba would have 1 HP), and then our rival would just cry miserably. One tiny scope cutting later, it was turned into a cliffhanger.
And yep, big flashy neon letters are a must-have for any ant tamer worth its salt :p
The bossfight felt both slow and dangerous so well done (those arcing bullets are a bit Too arcing tho ><). And the solutio is wery well planned out.
Great amount of polish also, love it. Solid entry :ant: