by milq

[raw]
made by milq for Ludum Dare 55

Feedback

Sobigdrasil
15. Apr 2024 · 11:52 UTC
I really like the way you show tutorial, it's super cute and nice
Also i got a small bug in the start - Arakockra shoved me in the terrain, which looks pretty funny :'D
Mhanicos
15. Apr 2024 · 11:57 UTC
Awesome game, beat the crap out of me
sirJupitron
15. Apr 2024 · 18:15 UTC
Hi! Sick platformer, really enjoyed it, the Beholder was awesome, like calling a GF in FF7! Thank you so much
LDJam user 386211
15. Apr 2024 · 18:20 UTC
Really cute! The jump feels a bit floaty, I would consider changing downward gravity to make it snappier.
Rob6566
16. Apr 2024 · 07:42 UTC
This is amazing! I loved the different abilities, the music and the fairy dialog (cute phrases at the end). I really struggled with the big block of enemies in level 2, but eventually completed. Great work!
Fenix131113
16. Apr 2024 · 11:21 UTC
It's a very interesting idea, but the game gets very complicated because I can't use WASD to move. There is also very beautiful music and cute creatures🤗
GRUZDID
16. Apr 2024 · 11:22 UTC
A good visual. Good level ideas, but a little empty. The controls are not particularly convenient and the game seems too complicated. Good job too complicated. Good job
Melissa Stodolnik
16. Apr 2024 · 11:23 UTC
I really liked the atmosphere of the game and the music, it seems that the last level is very different in difficulty o the previous ones
WeirdBitGames
16. Apr 2024 · 16:10 UTC
I really, really enjoyed this! The summoning mechanics (though a little fiddly to do) were really good, especially the platform summon and making your companion pew pew! The music was great too!
schwede
16. Apr 2024 · 17:24 UTC
It was awesome to have you in the stream—thanks for coming!
Lyra is a great example of good game design. Create a companion in the game, and this companion will then change your gameplay.
Congratulations on your submission!
TijmenD
16. Apr 2024 · 20:00 UTC
Awsome! I really liked the storytelling.
henk
16. Apr 2024 · 20:34 UTC
A good entry. My left hand was a bit sore by the end there,
though :P. The enemies' bullets felt a bit unfair at times,
since I'd often find myself in a position where I couldn't
dodge them, even when I react quickly enough. It wasn't
frustrating enough to make me stop playing, though, so I
guess I can't complain :).
Usenrame
16. Apr 2024 · 22:41 UTC
I've trusted you flying sh*t.... but seriously, game is super fun to play. I'm in love with those mechanics.
Kirass
16. Apr 2024 · 23:13 UTC
You are really great! The game turned out great!
magnusfurcifer
17. Apr 2024 · 00:59 UTC
Fun mechanics, funny dialog, good use of a diegetic tutorial to teach me the mechanics. The art is great. The checkpoints are nice and forgiving. I kind of wish I could tank a bullet or two though, I definitely got wrecked a few times where I didn't think I could have dodged :D

Cool game!
Cole Cecil
17. Apr 2024 · 02:48 UTC
I beat it! Great job - this was cute, fun, and charming.
JKazuk
17. Apr 2024 · 03:16 UTC
Very funny but I found the range on the enemy attacks to be quite challenging
Nubels
17. Apr 2024 · 08:37 UTC
I had a blast beating the game. I liked the humor and the music, especially the menu theme. Im not a fan of using the arrow keys for movement instead of WASD though. All in all, great job!
fumybulb
17. Apr 2024 · 20:14 UTC
Aarakocras are definitely the least trustworthy: countless times these cursed platforms have kick me down from each other! :laughing:
Re-Markable
18. Apr 2024 · 11:46 UTC
Greay entry to the jam! I am so bad at these games hahahaha. I got to the final level, but I simple couldn't get past it :p The music got a bit repetative and like someone else mentioned I think being able to tank some bullets would be nice, but the fact that you die instantly also makes it more challenging, so I don't really mind it.

Awesome job making this!
PieRo_PBeS_studio
18. Apr 2024 · 22:18 UTC
I like when the character looks up when jumping as well as the beholder who swings a big laser but the enemies are too naughty I wouldn't leave the cave
LDJam user 388563
19. Apr 2024 · 20:29 UTC
This was fun! Cool idea with the different summon abilities. Summoning the platforms was especially interesting. I liked the art and music too. The last level was challenging, and dodging the bullets was a bit too difficult to my taste, but it was satisfying to finally get to the end after a bit of struggling :smile: Great work!
dvdagames
20. Apr 2024 · 12:18 UTC
Enemy bullets were a bit too punishing without much of a way to deal with them or better air control to dodge them. Humor was great. Overall it was pretty fun.
Jajo
20. Apr 2024 · 13:01 UTC
Was all very neat, liked that the last level required a combination of summons to complete certain obstacles. Movement controls were a bit imprecise, which was not ideal with the quantity and speed of projectiles. But that's a small thing, rest of the game is very cool.
pres2300
21. Apr 2024 · 17:35 UTC
This was really well done! I really enjoyed the music and sound effects. I had a hard time getting used to the controls, but I'm sure with time I would figure it out. Nice work!
TheSmellofOxygen
22. Apr 2024 · 04:06 UTC
Cute! Nice music and tone. A little difficult to control the arrow keys when my instinct is WASD, while my hands are on WASD for the summons.
magicdweedoo
22. Apr 2024 · 11:08 UTC
really solid little game, my favourite so far this ludum dare. checkpoints are well placed and a good mix of mechanics. my only issue was the controls were a little hard to get used to, with summoning being QWER and space to jump while moving with arrows. nice job!
JHax
23. Apr 2024 · 12:34 UTC
Lovely pixel art and a compelling set of mechanics! Found it very difficult at points, but was fun enough to keep trying to push through - managed to get to the end eventually!
AlvaroRomeral
24. Apr 2024 · 07:55 UTC
Love the style, the last level was really hard for me, or more like I needed more patience and thinking LOL! Maybe working in the style of the background could improve more the visuals, the character its really well done! Nevertheless, good job!
chusmimax
24. Apr 2024 · 20:20 UTC
Nice game. Summons as a replacement for regular abilities feels preatty neat. Some mechanics would really benefit from some polishing, but a bit of jankiness in the controls is always to be expected in a compo game to be honest.
Hare Software
26. Apr 2024 · 11:36 UTC
I really enjoyed the audio. I accidently left the menu music on while opening another tab but I really enjoyed it quite a bit. The game itself is good too, the implementation of the theme is very clear and works quite well with a platformer. Overall a very solid entry!
loveapplegames
27. Apr 2024 · 13:05 UTC
Good platformer, the summon mechanics together with challenging levels provide a real novel feel to the platforming action. I found the fast bullets rather hard to avoid and would randomly kill me at times. The slow bullets, on the other hand, I could just walk past without killing the enemies.
Smidgens
27. Apr 2024 · 22:50 UTC
Last time I trust a tutorial bird. Awesome entry. Everything about this is just lovely. The last level was a little grueling but still fun, and the music is just wonderful. I love how the abilities escalate too, "Here, have some tiny pellets...and also this giant laser shooting beholder".
silkworm_sweatshop
30. Apr 2024 · 21:43 UTC
Nice to see a platformer with some good theme use. I like the added dialogue too. Last challenge was a doozy but I got through it after a while of cursing. I appreciate that checkpoints were generous.
Luis Priego Cuenca
02. May 2024 · 11:34 UTC
A great platformer that oozes charisma in its tutorial, presented in the form of a character. Good twist on Navi's character. Although sometimes the mechanics are difficult, especially for me who is somewhat clumsy with the keyboard, they are very well integrated and original. The art is fantastic and I see a substantial improvement year after year, not only in the graphics but also in the music. I still haven't been able to get over it, but it won't be for lack of desire.
Baluj
02. May 2024 · 15:25 UTC
I like the mood but I think you should make the following changes:
- Put life or range time on the projectiles because it is strange that they shoot at you from off the screen,
- Increase the range of the Q power because it seems that its range is lower than the range of the enemies.

Anyway, it's a good pixel perfect game. Good job!
ZekySky
03. May 2024 · 11:28 UTC
Very good tutorial design. I loved the fairy's humor; I won't pay her any more attention when I play again, haha. Although it's true that it's a bit annoying that enemy projectiles don't disappear after a while. But still, a great entry for the event. A good platformer never fails!