by leparlon

[raw]
made by leparlon for Ludum Dare 55

Feedback

MetaGen
15. Apr 2024 · 05:01 UTC
One short: If you got a hit, it definitely leads you to game over(Difficulty issues)
Great game!
Theyflower
15. Apr 2024 · 15:38 UTC
Having a ton of super strong helpers was really fun. Bullets and sounds everywhere, it got overwhelming once I started added more rows.
VortexB
15. Apr 2024 · 21:37 UTC
Cool game! Was a bit hard to tell what the different powerups did and I found the difficulty scaling a little brutal after you lose your ship. However the level design and enemy patterns were really cool! I could tell a lot of care went into this. Great job!
LDJam user 383212
16. Apr 2024 · 01:14 UTC
I like the concept of mixing parts and thought that was a cool take on the theme. The gameplay loop overall is pretty engaging, but I agree that dying once is very punishing.
Storeyware
16. Apr 2024 · 17:39 UTC
Quite fun to play! Once all the bullets started flying the audio was quite satisfying. Nice work.
JoeShanahan
16. Apr 2024 · 20:25 UTC
I was thinking "wow, I don't even have to look at the enemies, I have so many turrets that I can just focus on collecting instead" and then I got hit and then basically the whole game was over :joy:
el-pepi
17. Apr 2024 · 16:29 UTC
Pretty fun getting power ups. But yeah, once you get shot and respawn late game, it's pretty much imposible to kill anything
JoeShanahan
17. Apr 2024 · 19:45 UTC
I uploaded my playthrough to YouTube, I hope it's useful for you!

https://www.youtube.com/watch?v=Bvw31U45lSg
ScurvyStevon
18. Apr 2024 · 02:13 UTC
I liika galiga
🎤 leparlon
18. Apr 2024 · 11:54 UTC
I've updated the game, it is now possible to complete it! The difficulty should scale properly now. Basically the game is the same as always if you don't die, but if you do, now the difficulty scales back enough to be playable, that is the only change.
Custodi
18. Apr 2024 · 15:27 UTC
Simple mechanics, i did not play it a long time ago)
I would recommend to divide upgrades & enemies more radically, it's hard to detect, while trying to avoid bullets.
recursor
18. Apr 2024 · 17:02 UTC
Gathering resources in order to build more "helpers" turned out to be more fun than I originally thought it would be. Overall I enjoyed my time with it.
Lenne
18. Apr 2024 · 22:25 UTC
I had fun with it. I liked the idea of creating the turrets with the different powerups, although I wasn't too sure what each did, or how they worked when combining multiple types, but that didn't get in the way of it being fun.

Perhaps being hit could destroy a single turret instead of having to start over, and instead of having multiple lives, the turrets could act as health?

I found it super interesting reading about how you developed the game and can imagine it being fun playing around with creating the different waves. Nice to hear that you achieved your personal goals with it. Good job!
LDJam user 250824
19. Apr 2024 · 16:01 UTC
Saw this on PomoTheDev's stream and went to playtest. Nice solid shmup, loving it! Really cool playing with helpers, I just wish I could get even more. Playing two games at once overloads my brain so much, I love trying to find a mode in which my brain can handle this, full-on next level of metagame. Awesome entry!
SigmoidDev
19. Apr 2024 · 21:16 UTC
Nice, solid entry. Wasn't really sure what each type of powerup did, but the game was generally pretty fun
Teluri
19. Apr 2024 · 21:21 UTC
cool game, no clue how the assemble thing work, i just tried to add as much as possible and it seem like it worked well for me cuz i got a drone with giant bullets :D
PieRo_PBeS_studio
20. Apr 2024 · 11:58 UTC
yo it's a good idea to invoke things to help you, it reminds me shoot one up from mommy's best games... to continue digging
Flying Dog Fish
22. Apr 2024 · 22:15 UTC
Great vertical shooter with a helper summoning twist. The game has nice retro look with great sound effects. I can't tell much about the music as it's drowned in the sound effects. Being able to add stuff after pressing space to get the best parts was a great idea.
Rob6566
25. Apr 2024 · 13:21 UTC
Very cool - collecting powerups of the same type is a simple but fun twist (and I liked that you could power it up further as it was assembling). Losing all powerups if you get hit was very punishing. I liked the sound. Very polished game for a combo entry. Nice work!
Papaver
26. Apr 2024 · 14:05 UTC
That was so much fun! A classic game with a very fun twist of collecting different upgrades. I liked that I had to chose which upgrades I would collect to build cool helpers. I managed to win the game :smile:

Well done! :clap:
🎤 leparlon
26. Apr 2024 · 20:38 UTC
Congrats!! I'm so so glad to see people are finally beating the game! It was beaten 3 times so far, and someone even beat my record turret, I have no idea who did it, I'm impressed. (The record turret can be seen inside the analytics area from the main menu, you can start the game with it even)
Flightless
29. Apr 2024 · 19:03 UTC
Good one! I really liked the turret upgrade system.

![Skärmbild 2024-04-29 205953.png](///raw/985/d/z/64e1b.png)
🎤 leparlon
30. Apr 2024 · 08:19 UTC
@flightless Wow first try
Petr Vejchoda
01. May 2024 · 10:24 UTC
Is there any bonus to collecting the powerups to the full instead of just assembling after each powerup??
🎤 leparlon
01. May 2024 · 12:23 UTC
@petr-vejchoda Yes, but you have to create groups of the same powerup (ie, 4 yellows and 6 reds on that specific order will count as power 4 + power 6, or even, 3 reds, 3 yellow and 4 reds will count as power 7 and power 3).
K-toll
01. May 2024 · 18:36 UTC
It had been a long time since I'd played a shoot'em up.
I enjoyed it and good memories came flooding back.

On the other hand, I find the "summoning" theme unclear or lacking in description regarding its integration.

In any case, great job for doing it all by yourself!
Jean-Francois
01. May 2024 · 18:49 UTC
Game well polished, I not sure to understand the diferences between powerups, otherwise good game :)
Petr Vejchoda
02. May 2024 · 10:33 UTC
@leparlon my bad. I just skipped some reading :smile:
Petr Vejchoda
02. May 2024 · 10:36 UTC
There are some places in the final boss fight, where you can just position your ship and wait for it to slowly die. That might be also interesting for your statistics gathering : ![slowlyDie.png](///raw/7e8/b5/z/64ee3.png)