Necrohold by Tricky_Fat_Cat

“… In the sacred rite of necromancy, the summoning of beings from the realm beyond requires meticulous preparation. Approach the chosen tomb with reverence, for it serves as the portal to the realm of the departed. The ritual demands a special pentagram, a conduit between the worlds of the living and the dead.
Yet, be forewarned, the conjuration is imperfect, and the revenants you raise shall walk the earth only briefly.
Through rigorous experimentation, it is observed that these cadavers possess a formidable prowess in battle.
However, in this age of human intolerance toward such arcane practices, expect resistance from valiant heroes.
As the humble scribe of this tome, I acknowledge my limitations in perfecting the spell. Yet, I speculate that the enhancement of rising undead may lie within the essence of freshly harvested souls.
May this knowledge serve you well, esteemed reader, in your own pursuit of mastery over life and death.”
— The Annals of Necromancy, Chapter IV by Goosen, Necromancer Extraordinaire

| Link | https://tricky-fat-cat.itch.io/necrohold |
| Original URL | https://ldjam.com/events/ludum-dare/55/necrohold |
Ratings
| Overall | 469th | 3.667⭐ | 50🧑⚖️ |
| Fun | 622th | 3.406⭐ | 50🧑⚖️ |
| Innovation | 690th | 3.26⭐ | 50🧑⚖️ |
| Theme | 285th | 4.042⭐ | 50🧑⚖️ |
| Audio | 303th | 3.667⭐ | 50🧑⚖️ |
| Mood | 349th | 3.823⭐ | 50🧑⚖️ |
| Given | 70🗳️ | 125🗨️ |
As for the game design, it took me a little while to realize I wasn't spending a currency to summon units, but instead working within a cap for them. After realizing that it became an interesting little puzzle game to figure out what each unit did and how to combo them effectively. Also, I love the transition effect between scenes, and great job with the screenshots and Itch.io page theming, they look great.
Overall a fun idea with a lot of visual flair and polish. The UI/UX could use a little work, and a simple tutorial would go a long way, but overall a really solid entry.
I would love to try this
I would like to note that the stage is too dark, the figures of Summons and enemies are lost in the background. It would be nice to add some light!
The system for accumulating and spending summoning and enhancement points is unclear. But I like that Summons intuitively find the nearest enemies, rather than disappearing because of an empty line.
I'm also a bit frustrated by the inability to close the summoning panel by clicking in a free space. But these are minor things, the overall impression of gameplay is excellent!
Visuals are quite atmospheric and after you figure out game mechanics the game plays really well!
Like others mentioned UX/UI may have some improvement, but for the game jam it is an impressive work!
The graphics were nice, although I wasn't very able to see anything in the dark.
There was some music and sound effects.
The spawn points didn't seem to matter much.
The red X button was not very fun to press.
I didn't have much ideas how to progress or what to do better.
Thank you for stopping by at my stream :)
Graphic is great and all the atmosphere feels very deep. 
The UI kinda seems not as smooth as the very detailed assets, but we all kinda speedrun in doing UI to focus on the game for gamejams so very understandable.
Overall this is a very fun game!
:information_source: Cursor jumping to center bug; the need to click the red cross feels like bad UX; the enemies are very hard to see and react to
I just didn't immediately understand what units are bought with, and the enemies running out of the darkness confused me.
Overall nice entry, really polished game, congrats!)
I love the characters and the particles!
Only downside is that I am not sure what the "win condition" is (if there is one)
Otherwise it is really great what you have managed to do in so little time :)
Thank you for your feedback. I recognize the UX issues with menus, and it was too late in development when I realize it. Our team is happy that you had good time in the game despite the menu controls!
But, #jamthings, I guess, haha.
Overall, really good entry. I played this longer than most other games, I had quite a bit of fun!