The Summoner's Apprentice by magus77

You are the apprentice of Aurelius, a master summoner. He left you in his shop to practice your skills and will send you an assignment every day until he thinks you are ready to be a master summoner yourself.
Check the blackboard. Here you will find a few words from Aurelius himself, and the job he received from one of his clients that he trusts you to complete for him.
Find the correct props and place them on the correct places in the summoning circle. Watch for what's north. A compass is provided
Throw the correct runes on the ground in the circle. It doesn't matter where in the circle, as long as it's in it.
Use the spellbook on the lectern to cast the correct spell .With your knowledge, bravoure and a bit of luck you will summon what was asked for. Or maybe not...
Note: Press ESCAPE or gamepad START to return to desktop (get your mouse pointer back)
| Play in the browser (chromium) | https://datadelft.itch.io/ld55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-summoners-apprentice |
Ratings
| Given | 11🗳️ | 19🗨️ |
Thanks for playing and please rate our game, we are happy to return the favour of course. Leave a comment if you liked it or if you found one of the many many bugs.
with kind regards
Falien and Magus
We did our first 3D game in godot this time. Lovely engine!
Great game! Got stuck on the book though, when you press ESC after opening it it seems to freeze the game?
Nice entry though!
Anyway, that was fun! Nice job!
@kob-kirito escape is the "quit game" button, needed to release the mousepointer. It ends the game, as described :-) So that is intended. pressing E will open the book .
@orangedragon the counter itself might be bugged, didn't notice it in testing but didn't pay attention to it either. We'll check if we release a post-jam version
He's not afraid of me making a mess... in fact, I think I've broken the summoning circle ;)
It doesn't show me any correct invocations when it seems to me I've done everything right... apparently not!
As you said in your message (...a first on Godot!) the atmosphere and scenery are minimalist, but that doesn't prevent immersion.
Good idea for a game mechanic, bravo!
The footsteps are a bit loud.
First thing I did was walking up to the book and did a random spell. An animal appeared, then I saw the board and started placing stuff. I was wondering why there is a compass while North is clearly marked in the cirlce. After multiple attempts, I found out that the player needed to do a specific spell. So, I once again started by reading the book and placing the elements on the circle (not the letter pieces, I did not find that out)
After reading the description here, I found out that you first needed to place the items, place the letters and THEN needed to read the spell
I liked the game, but was getting bored after a while. It is too slow-paced for me. Also, the sound for walking could have been a bit less intrusive in my opinion :-)
Nice game. There are some bugs, but it is to be expected for the first project in new engine.
I really like summoning system, with placing items in specyphic order. It reminded me of the magic system from "Dresden Files" book series.