Nasty bug on the initial start screen after publishing, sigh. Clicking the Start button should clear it up.
Should support the following input schemes:
- mobile (on-screen controls)
- keyboard and mouse (wasd to move, e is the A Button, space is the B Button)
- gamepad
Invoking the _Bug Fixes_ clause in the rules, fixed 2 late bugs:
0.0.2 - [play](https://gd.games/games/124d4cf7-e4a4-4ab3-8954-c0e20aa6942d)
- Fixed start screen bug for desktop web
- Tweaked the TimeToBeat scene variable, added 30s to the countdown so it's actually possible to beat the game
0.0.1 - [play](https://gd.games/instant-builds/da1bb076-68d9-4b67-b2be-79b6bdd90111)
- ld55 jam entry
The idea of playing a character that has to go summon creatures is an interesting one, there are a lot to do with it! Maybe each creature could affects the way you interact with the environment, after you've summoned it (allowing you to access new areas for example)? I feel there was a lot that was designed and thought beforehand, maybe without time to actually implementing it, but congratulations for delivering something on such a short time!
Should support the following input schemes:
- mobile (on-screen controls)
- keyboard and mouse (wasd to move, e is the A Button, space is the B Button)
- gamepad
0.0.2 - [play](https://gd.games/games/124d4cf7-e4a4-4ab3-8954-c0e20aa6942d)
- Fixed start screen bug for desktop web
- Tweaked the TimeToBeat scene variable, added 30s to the countdown so it's actually possible to beat the game
0.0.1 - [play](https://gd.games/instant-builds/da1bb076-68d9-4b67-b2be-79b6bdd90111)
- ld55 jam entry