Artisan by Iluvatar
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Download or Web version here: https://digital-mosaic-games.itch.io/artisan
Story
An evil wizard The Summoner has summoned a doom on the land of Ironstead. You play as a master craftsman who needs to aid heroes in their quest to save the land.
Key features:
Relaxing gameplay
Atmospheric sound design
Crafting mechanics as well as Side activities
Credits:
Music, Sound Effects, Design - Daniel Kobylarz (https://twitter.com/DanielKobylarz)
Programming, Design - Vincent Cortese (https://twitter.com/Vincent_Cortese)
Art, Writing - David Brocek (https://twitter.com/DavidBrocek)




| Web | https://digital-mosaic-games.itch.io/artisan |
| Download | https://digital-mosaic-games.itch.io/artisan |
| Original URL | https://ldjam.com/events/ludum-dare/55/artisan |
Ratings
| Overall | 236th | 3.893⭐ | 44🧑⚖️ |
| Fun | 676th | 3.357⭐ | 44🧑⚖️ |
| Innovation | 748th | 3.195⭐ | 43🧑⚖️ |
| Theme | 1063th | 2.929⭐ | 44🧑⚖️ |
| Graphics | 87th | 4.476⭐ | 44🧑⚖️ |
| Audio | 25th | 4.321⭐ | 44🧑⚖️ |
| Humor | 604th | 2.987⭐ | 40🧑⚖️ |
| Mood | 88th | 4.167⭐ | 44🧑⚖️ |
| Given | 15🗳️ | 23🗨️ |
I really enjoyed the visuals of the game! Really solid work on the art style. Crafting the items was really exciting! Never knew what its going to look like, and really enjoyed the results every time!
One thing to consider; if there was literal monsters in your view, would you just do fishing? I felt the summoning part was a bit off here. The monsters on the back looked really intimidating, so... maybe that could be turned into a feature somehow?
eg. In the start, there is no monsters in the view, but rather nice view and birds everywhere. Then after each day, the signs of monsters are more imminent, and on the last day the player understands they've helped the mage to summon the monsters and tries to _do something else than fishing_
Like said, really nice graphics!
- Sami
For the gameplay, I was a bit confused at first since the objects I was meant to interact with kind of blended into the background. It felt like the player movement could have been a little bit faster.
At first I didn't notice the UI in the upper left indicating how much of each material that I needed. A nice touch would have been to tell the player which materials they were lacking when they went to the workbench without all the materials.
Hope to see this expanded in the future!
I would also suggest to add something like mini game to crafting process.
Some mechanics when quality of crafted item matters would be nice. May be in dependance of random or materials
I like the cutscene as well.
the voices of the people you talk to brings me back to banjoo kazooie, although more serious here and gives a kinda cute vibe.
wish I could move with keyboard instead of only mouse to click.
the music creates a really intesting atmosphere.
overwall I love the graphics and atmosphere, I was kinda curious about the last item, wonder if it could grow into a giant tree that goes to heavens type of story, I would love to see this going this kinda misterious direction.
btw on itch you cannot fullscreen and the screen is way too small to see, glad it is also playable here.
impressive stab

- The cutscene in the beginning is awesome, it sets the mood pretty well
- Sound design and graphics are top notch in my opinion. It works very well together
- Crafting the item is so cool! You could have gotten away with just a button to craft it. But you made it an expience
Some room for improvement :-)
- First I thought "exit" meant: "quit to menu", but it acctualy meant "go to work area".
- Learning that there is an action function to proceed, it took me a while to realize that the player can scroll the screen to walk to the client
- 10 items seems to be the limit for items in the inventory, but you can still do the mining action
- Do fractions matter? I played one for a few minutes and then triend another one. I haven't taken much time to check the diffrences, but my first impression is that it doen't really matter?
It could have been nice to have some difference between factions, other than the flag, but it would probably have taken a bigger team to make more optional content.
Top notch pixel art as usual, a bit less story than usual, but enough story for a relaxing game.
The choosing of the faction at the beginning doesn't seem to make a difference.
It was fun ten minutes of gameplay :)
I will probably put my playthrough on youtube later.
Have a nice day!