What a beautiful game! sounds were nice and the mood was immersive. gameplay loop could have used something else than to click, maybe a minigame? overall I enjoyed the game.
Woah.
I really enjoyed the visuals of the game! Really solid work on the art style. Crafting the items was really exciting! Never knew what its going to look like, and really enjoyed the results every time!
One thing to consider; if there was literal monsters in your view, would you just do fishing? I felt the summoning part was a bit off here. The monsters on the back looked really intimidating, so... maybe that could be turned into a feature somehow?
eg. In the start, there is no monsters in the view, but rather nice view and birds everywhere. Then after each day, the signs of monsters are more imminent, and on the last day the player understands they've helped the mage to summon the monsters and tries to _do something else than fishing_
Cau Davide! Awesome entry, it feels like a demo of a real game. I was expecting super nice hand-made pixel-art graphics (and wasn't disappointed at all!) but the audio blew my mind! All and all, very pleasant experience, thanks!
The graphics and audio of the game were really nice!
For the gameplay, I was a bit confused at first since the objects I was meant to interact with kind of blended into the background. It felt like the player movement could have been a little bit faster.
At first I didn't notice the UI in the upper left indicating how much of each material that I needed. A nice touch would have been to tell the player which materials they were lacking when they went to the workbench without all the materials.
This is super impressive work for the time given, and I absolutely love your art style. I am really impressed by how polished the experience feels overall, amazing job!
As always, a visually impressive and polished entry from you! The voice acting really elevates the feel! I think this is a bit light on the theme, though and collecting the materials seems a bit *too* easy. Great work nevertheless!
Visual is outstanding as well as sounds. Took me for a while to notice craft recipe at the top left corner.
I would also suggest to add something like mini game to crafting process.
Some mechanics when quality of crafted item matters would be nice. May be in dependance of random or materials
Awesome graphics and athmosphere! Loved it! Totally liked the way it worked, I kinda saw myself playing it more in the next days if there'd be more of it. Good job!
the voices of the people you talk to brings me back to banjoo kazooie, although more serious here and gives a kinda cute vibe.
wish I could move with keyboard instead of only mouse to click.
the music creates a really intesting atmosphere.
overwall I love the graphics and atmosphere, I was kinda curious about the last item, wonder if it could grow into a giant tree that goes to heavens type of story, I would love to see this going this kinda misterious direction.
btw on itch you cannot fullscreen and the screen is way too small to see, glad it is also playable here.
Oh wow, this is my first review and if all games have this amount of quality, then I'll be very happy! I had fun playing yours. Here's some feedback:
- The cutscene in the beginning is awesome, it sets the mood pretty well
- Sound design and graphics are top notch in my opinion. It works very well together
- Crafting the item is so cool! You could have gotten away with just a button to craft it. But you made it an expience
Some room for improvement :-)
- First I thought "exit" meant: "quit to menu", but it acctualy meant "go to work area".
- Learning that there is an action function to proceed, it took me a while to realize that the player can scroll the screen to walk to the client
- 10 items seems to be the limit for items in the inventory, but you can still do the mining action
- Do fractions matter? I played one for a few minutes and then triend another one. I haven't taken much time to check the diffrences, but my first impression is that it doen't really matter?
Huge kudos to whoever worked on these assets, they look crisp and so much variety for such little time! The loop was relaxing, slightly repetitive but flavored with all the side things to unlock like fishing or seed planting. Would love to see factions having a more tangible impact on what we can do!
Very nice art, mood, designs and overall visual balance! Felt a bit lacking in terms of gameplay, but it kinda served the chill mood. Love the idle anim!
A very atmospheric game. The gameplay should rather be perceived as mediative, I think — and the game, in principle, copes with this. In general, it was nice to play.
I very clearly see a game where we can forge for one person rather than another and it really makes me want to see the sequel, especially since the game play encourages you to want to know the story
Awesome job! Great cut-scenes, very detailed graphics, nice sound and a compelling story. A nice and relaxing point-and-click game with an interesting story and uncomplicated crafting, I like it!
Wow! So much details for a LD! The story appeals for a long version of this game, and if the gameplay is simple, the mood is still here. I like that even in a little game so detailed you found time to add some "side-quests" - Very good job!
I took my time with this one. I waited to have a free evening, turned on the projector and started this little journey... I knew what to expect as I saw few streams during the jam, and these atmospheric stories you do are always so enjoyable. All acompanied with nice pixels and great sound. Congratz on another piece done my friend! Good job done
Great mood, the music was cozy and I liked the art. Everything worked as I expected and the game felt polished. I liked how there was some story to the game.
It could have been nice to have some difference between factions, other than the flag, but it would probably have taken a bigger team to make more optional content.
I really enjoyed the visuals of the game! Really solid work on the art style. Crafting the items was really exciting! Never knew what its going to look like, and really enjoyed the results every time!
One thing to consider; if there was literal monsters in your view, would you just do fishing? I felt the summoning part was a bit off here. The monsters on the back looked really intimidating, so... maybe that could be turned into a feature somehow?
eg. In the start, there is no monsters in the view, but rather nice view and birds everywhere. Then after each day, the signs of monsters are more imminent, and on the last day the player understands they've helped the mage to summon the monsters and tries to _do something else than fishing_
Like said, really nice graphics!
- Sami
For the gameplay, I was a bit confused at first since the objects I was meant to interact with kind of blended into the background. It felt like the player movement could have been a little bit faster.
At first I didn't notice the UI in the upper left indicating how much of each material that I needed. A nice touch would have been to tell the player which materials they were lacking when they went to the workbench without all the materials.
Hope to see this expanded in the future!
I would also suggest to add something like mini game to crafting process.
Some mechanics when quality of crafted item matters would be nice. May be in dependance of random or materials
I like the cutscene as well.
the voices of the people you talk to brings me back to banjoo kazooie, although more serious here and gives a kinda cute vibe.
wish I could move with keyboard instead of only mouse to click.
the music creates a really intesting atmosphere.
overwall I love the graphics and atmosphere, I was kinda curious about the last item, wonder if it could grow into a giant tree that goes to heavens type of story, I would love to see this going this kinda misterious direction.
btw on itch you cannot fullscreen and the screen is way too small to see, glad it is also playable here.
impressive stab

- The cutscene in the beginning is awesome, it sets the mood pretty well
- Sound design and graphics are top notch in my opinion. It works very well together
- Crafting the item is so cool! You could have gotten away with just a button to craft it. But you made it an expience
Some room for improvement :-)
- First I thought "exit" meant: "quit to menu", but it acctualy meant "go to work area".
- Learning that there is an action function to proceed, it took me a while to realize that the player can scroll the screen to walk to the client
- 10 items seems to be the limit for items in the inventory, but you can still do the mining action
- Do fractions matter? I played one for a few minutes and then triend another one. I haven't taken much time to check the diffrences, but my first impression is that it doen't really matter?
It could have been nice to have some difference between factions, other than the flag, but it would probably have taken a bigger team to make more optional content.
Top notch pixel art as usual, a bit less story than usual, but enough story for a relaxing game.
The choosing of the faction at the beginning doesn't seem to make a difference.
It was fun ten minutes of gameplay :)
I will probably put my playthrough on youtube later.
Have a nice day!