Imp Master by Owtuvammo
Solve a series of puzzles to escape the dungeon you have been captured inside.
You can control the imps that have made a home here and use them to assist in your escape.
| Original URL | https://ldjam.com/events/ludum-dare/55/$383433 |
@byazzle
I was a bit worried about that. I can try uploading a half resolution version on itch later tonight or tomorrow morning.
Guess I'm not sure what the rules on that are. Sorry for the inconveniences though!
The itch link should now be at 640x640 instead of 1280x1280.
I also ran into a bug on the first level -- it seems my imp got stuck in the wall? I finally got him out but he wouldn't come. See picture.
Another bug - the number of imps was way on the right side of my screen but said "# of imps you can summon ->". Need to anchor that counter to the text.
But once I got through the first level I was amazed at how much you built and how good the levels are. Thoughts:
Level 2:
* Really like the introduction of mirrors. Only thing not obvious was how to rotate I think because the placement of that text was off.
Level 3:
* Loved the new mechanic and how it fit with the dragons. Ended up over thinking it and taking more time to solve it than I needed.

Once I got into the swing of things I really enjoyed the puzzles. I liked that there were new mechanics added each level, really kept me engaged even though my small brain usually gets impatient with puzzle games. Very inventive central mechanic inspired by the theme is the highlight of the game.
Very nice puzzle game. I liked the amount of mechanics you included in particular. Must have been difficult making sure the player doesn't trap themselves on accident haha!
My only issue is that imps/switch bug, just a tad annoying.
Would totally play more levels.
I see what you mean about the darkness level and I don't honestly disagree. I just wanted an excuse to use the light effects on all the different elements, but maybe I should have used a grey shader instead of pitch black.
Other than that, great! :tada:
Once I figured the hold right click part out the game was super fun and I spent a bunch of time getting all the way to the end! The puzzles were a good difficulty, not too hard but not too easy (which is rare for jam games!). Others have mentioned having issues with the levers in the corners and/or levers in general but I didn't run into anything that frustrating with those.
You can make games resize to the game window size in godot, it will solve the dynamic size problems. It would compromise some pixel art fidelity... but I would say it is worth unless you get into absolutely detailed and elaborated pixel art.
I found level 3 to be really challenging. It took me some time to realize that the bullets were firing even though I couldn't see them in the dark. I think the tutorial was enough though (I like the way it was integrated into the level). I just didn't see it. Maybe if there was a little bit of light, enough to see a bullet fly from the gun to give this hint?
I see why other say the controls were confusing. I right-clicked a lot accidentally, which moved imps when I didn't want to. On level 3, I locked myself between the doors and couldn't get out. Aside from this, I thought the controls were intuitive and felt good.
The stone floor texture is giving me huge nostalgia vibes for the DOS games I played as a kid.
The thing that hurt the game the most is the resolution - it was really tiny and didn't scale on my screen. I had to put my face really close to the screen, and that made the third level incredibly difficult. Fixing that would go a long way towards making the game a more enjoyable experience.
Great work!
interesting implementation.
I was stuck here and couldn’t get out.
Did I do something wrong?
It seems to me like the mirror glitched on you. Hitting E might rotate the mirror and knock you free?
But then I understood and it was super cool, kind of reminded me of The Talos Principle at some times with the riddles :) Really like the mood as well, good job!
https://www.twitch.tv/videos/2130698362