Too Many Minions! by RNGames
Wield the power of an all seeing commander and summoner, as you lay siege on your enemy's base! A short strategy / puzzle game.
https://rn-games.itch.io/too-many-minions








| Source Code | https://github.com/RNSF/Ludum-Dare-55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/too-many-minions |
Ratings
| Overall | 20th | 4.2⭐ | 22🧑⚖️ |
| Fun | 13th | 4.275⭐ | 22🧑⚖️ |
| Innovation | 19th | 4.2⭐ | 22🧑⚖️ |
| Theme | 56th | 4.1⭐ | 22🧑⚖️ |
| Graphics | 78th | 4⭐ | 22🧑⚖️ |
| Audio | 111th | 3.447⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 5🗨️ |
I thought the level progression was really nicely done. That last level was very challenging - took me probably over 20 attempts to get it right, but very satisfying when I did!
Really a great entry, nicely done!
about this feels perfect: sound, graphics, animations and gameplay. I didn't
realize "summon a horde of bodies" could have a puzzly aspect to it! It's also
super polished compared to most of the entries I've seen written in plain C.
I NEARLY beat the final challenge, but lost heart, it's hard to repeat that final level too many times.
It was tense to send JUST enough guys to take something down, but hold as much in reserve as possible for the next assault somewhere else on the map. And the chaos was just enough that it keeps things spicy.
Sound effects were nice, especially given how many times the "spawned a minion" had to be played. It came across as a pleasant rumble of productivity. Art was basic but really cohesive and clear, so it fit the game well.
Very well done!
The art is nice, the sounds are nice, and the puzzle design matches the increasing difficulty.
Good job!