A Grave Mistake by JUSTCAMH


You're a gravedigger on the night shift, but you accidentally summoned a cataclysm, oops! There isn't really a handbook for this kind of thing, so you'll need to figure out the rules for yourself and use that knowledge to save the day!



Game made by JUSTCAMH, with music made by robotmeadows, listen to the soundtrack!.
Sounds were made by mixing samples from pixabay. Pixel font by ChevyRay

It can be easy to feel stuck, and if this happens, try applying the scientific method! What do you think are the rules, and how can you test if that's right? Keep tweaking your hypothesis and I know you'll get there eventually.
Good luck!

Ratings
| Given | 19🗳️ | 26🗨️ |
Really enjoyed the puzzles and the polished art/music/sounds.
How many secret gravestones are there?
I saw this get played during a friend of mine's stream, and I had fun unraveling the concept with him. He was finished when he got across the finish line but I could see a tantalizing bonus objective just out of reach - that, and the mysterious presentation of the game kindled a hope in my heart that there'd be even more secrets to unravel.
Watching secondhand wasn't exactly the same as playing it myself! The way that I was able to build upon understanding through experimentation did feel very good (just like you said in the description!) and I ended with a very clear understanding of the rules. It gave me renewed appreciation for the 'history' that the game tracks for me (I figure you know what I mean) as I experimented to see what I could do.
I'm not sure the best way to ask (since I don't want to spoil things for other folks) but is there a way to validate if I found all of the hidden stuff? I got to a point where I couldn't find a way to proceed but I wasn't out of things to interact with, if that makes sense.
The fact that I'm asking about it here definitely confirms that your design had the right hooks to pull me in (and it still hasn't let go!)
After thinking about it in post, my one wish is if it was a bit faster to dig. There are other parts of the gameplay that were memory testing in a way that isn't my most favorite, but I now understand and appreciate that it's all pretty much necessary to make the process of unearthing the mystery more interesting.
The time to dig seems like it's not absolutely critical to me, though - maybe a compromise would be to make digging take one shovel swing (rather than the usual three) after dealing with one of the main objectives? Maybe you've got different perspective on this, I'm curious if it was something you considered.
Regardless, that's a minor piece in a rich gameplay experience. Thanks for making the game, and I hope to see other cool things you might make in the future!
I really like the memory aspect too, its a good skill to train so I've been looking for it in games recently. Have you ever played the board game Gobblet? It reminds me a bit of that with the playful feel and uncovering treasure, or in this case, digging up graves.
@doctor-zeus I’m so happy to hear you enjoyed and that all the moments landed! Dig speed was so you had a chance to cancel, as the operation often can’t be simply undone, and it’s easy to dig the wrong spot. It taking time also incentivises you to learn rather than brute forcing every possible combination, though perhaps not as important in the late game. I’ve got a larger project in the works with similar vibes that I’m really excited to share in a few months, and will sooner or later be looking for testers if you wanna get in touch.
@nbumgardner Thanks for the stream, was very fun to watch and see chat solving it alongside you! :heart:
Also, it's good to confirm that I didn't miss something - I was hoping to go even further beyond the more-hidden of the two, but I couldn't find a spot to get to any further.
And yeah, I'd really enjoy doing testing-type stuff! It's exciting to hear that you've got a project in the works. My social media presence is basically zero, but I've got an email address linked from my Github page (https://github.com/SamBumgardner) if you ever want to send a message my way :thumbsup:
Good job and congratulations!
The only problem I see might be for the colorblind folks, as color information is very important here and not really supplemented by anything else. That doesn't really matter in jam terms, but might be of interest for your larger project.
The downloadable Windows version is sadly broken. I spent several minutes feeling stupid, not knowing what to do next, and it turned out that it was just bugged :laughing: After you dig the two initial orange spirits out and the music changes, the game just freezes. You can't move, no buttons work. Luckily, the web version works just fine.
The world didn't end this time. We'll see about the next :wink:
I was enchanted by the music.
Congratulations for the game.
I will be coming back to this one for sure.
am really tempted to go back and figure out the secret (hoping maybe it clears up the messages on the large gravestones maybe? hehehe), but the digging can be tedious especially for a second playthrough. i think the digging could have been sped up slightly for digging up spirits, but left the same rate for when you are digging to destroy blocks to prevent accidentally breaking it
there were a couple aha moments i had but the biggest one was towards the end when i had to destroy a block to pair it with a different block. i got stuck for a while just trying to find a match for everything and when i started climbing the blocks and saw there was one specific block i needed and no other matches for it, it suddenly clicked like ohhhhhhh lmao i seeeee. heck ya
It took me a while to get the hang of it, but that's when the fun starts.
Character movement is well balanced.
The pixel art style is well mastered, as is the chiptune music, which goes very well with the atmosphere and style of the game.
Gravedigger that I am, you saved my night!
It's a nice surprise and I had a great time.
Thanks for your game, congratulations!
Are there any other secret tombs to read?
Great entry, congrats!

the game idea here is interesting, i really like the idea of building platforms for yourself to travel further upward. i could totally see the world extending further and further up, with different areas and secrets to find (which you already explored a bit with this version!)
i do think there could be something further added or changed to the current mechanic to complete the picture, currently it does feel like just trial and error. it would be cool if you had agency over what color you dig up, or something like that. an extra dimension to the puzzle solutions, beyond just falling into what the game has pre-designed.
other than that, this was very enjoyable :) nice job as always!