Summoning of Qasimar by arzi
Summon the demon queen Qasimar and be rewarded!
A deduction puzzle where your goal is to decipher the symbols needed to summon Qasimar. Read the grimoire carefully!
Instructions:
- Drag and drop symbols in to the slots to combine an action with a context.
- Press ritual to summon. A demon will always be summoned, but Qasimar only if ALL the combinations are correct.
- Press Grimoire to read the grimoire. New pages will appear as the game progesses.
- Question the demons to gather hints.
| Link | https://github.com/arzi42/summoningofqasimar |
| Itch.io | https://arzi.itch.io/summoningofqasimar |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoning-of-qasimar |
Ratings
| Overall | 169th | 3.5⭐ | 26🧑⚖️ |
| Fun | 314th | 2.76⭐ | 27🧑⚖️ |
| Innovation | 175th | 3.34⭐ | 27🧑⚖️ |
| Theme | 10th | 4.46⭐ | 27🧑⚖️ |
| Graphics | 178th | 3.46⭐ | 27🧑⚖️ |
| Audio | 130th | 3.36⭐ | 27🧑⚖️ |
| Humor | 246th | 2.386⭐ | 24🧑⚖️ |
| Mood | 88th | 3.68⭐ | 27🧑⚖️ |
| Given | 18🗳️ | 23🗨️ |
Great job on this little game!
That all said, I really like the vibe. The summoning is cool, and apart from the fact that I can't figure it out, I do like how cryptic everything is. I think with some improvements this could be a really cool puzzle!
Cons: for me, this was difficult to undrstand. I was expecting every intel tp appear in the grimoir, I quiestioned the demons a lot, for example this alagor guy, but only one intel made it to the logs. So I can't really follow which questions are asked from who. The quiestioning GUI doesn't help in it either.
I think it would be nice to have the Grimoire just pop up when the player moves their mouse to the left edge of the game, and then hide when the mouse leaves the area, keeping the current page. I think it would also be helpful to let the player turn pages back so they don't have to reopen the book if they need to read something from a past page.
Other than that, the graphics and audio are great, and, in my opinion the puzzle is the right difficulty, it might just need a better way to show what each sigil means when you interrogate a demon. Like maybe show each sigil on the left side of each question or maybe show the symbol of the place on the answer to the question?
It was very satisfying to find the solution in the end though, so it might be fine the way it is or a difficulty/hint setting could be appropriated?
I liked the summoning sequence, though after I was trying to figure out which circle was what and which symbol was what, I kind of wanted it to speed up. But it did build some anticipation as the end to see if I got it correct.
I could see some more clues, perhaps on the circle themselves or knowing what circle went with what the demon said on the page. Overall I liked the game, nice job!