Well, it's not so much a game as just one mechanic with dialogue. But I feel like the wheel going to the opposite side when it rolled off screen was a nice touch.
Although it doesn't seem to relate to the theme of Summoning, I feel like the fact that it is a game about your experience while working on a game for the theme of Summoning makes it relevant to the theme anyway!
I love the art and the general style of the game.
And for two hours work, I'm actually pretty impressed.
This was really moving, while also giving me a laugh!
Fantastic job creating this great cathartic experience in a couple of hours late at night after a weekend of frustration.
It very much encapsulates the emotion of LD, when it doesn't go as intended. Playing this I could not help to think about when this jam hasn't gone my way. I thought of LD49, where everything that could go wrong for us, did go wrong.
In the end we pushed out a product that, while I didn't love the game we made itself, I was proud of actually getting something released.
The endurance is what makes a game developer. Maybe I'm reading too much into it, but thank you for pulling through and releasing something at the end and reminding me of how much this process means to me. :smiley:
I'm just glad that you are still around LD @kuro. Been a while I since last time and I am looking forward to your next entry. I learned a lot of cool tricks from your previous entries and from our discussions on Discord! And while this is not so much a game as just one mechanic with dialogue. The wheel going to the opposite side when it rolled off screen was a nice touch.
I鈥檓 just glad that you are still around LD @kuro. Been a while I since last time and I am looking forward to your next entry. I learned a lot of cool tricks from your previous entries and from our discussions on Discord! And while this is not so much a game as just one mechanic with dialogue. The wheel going to the opposite side when it rolled off screen was a nice touch.
:champagne_glass:
As you can see, I recorded a gameplay video, isn't it fascinating?
What are you saying? "Hasn't this been done already?" Yes. Unfortunately.
https://www.youtube.com/watch?v=8zXztfVNrBE
This is perfect. The gameplay was top-notch, and the story was a
true statement about modern times. I don't think I will ever be
able to look at wheels the same way again.
~~Unfortunately, this comment has been written already~~
Well, it's not so much a game as just one mechanic with dialogue. But I feel like the wheel going to the opposite side when it rolled off screen was a nice touch.
https://www.youtube.com/watch?v=obVGkdl2Ci4
Enjoyed the short little experience, doesn't feel like it needed anything extra.
Although it doesn't seem to relate to the theme of Summoning, I feel like the fact that it is a game about your experience while working on a game for the theme of Summoning makes it relevant to the theme anyway!
I love the art and the general style of the game.
And for two hours work, I'm actually pretty impressed.
Good job!
Nice visuals and audio ;)
Fantastic job creating this great cathartic experience in a couple of hours late at night after a weekend of frustration.
It very much encapsulates the emotion of LD, when it doesn't go as intended. Playing this I could not help to think about when this jam hasn't gone my way. I thought of LD49, where everything that could go wrong for us, did go wrong.
In the end we pushed out a product that, while I didn't love the game we made itself, I was proud of actually getting something released.
The endurance is what makes a game developer. Maybe I'm reading too much into it, but thank you for pulling through and releasing something at the end and reminding me of how much this process means to me. :smiley:
:champagne_glass:
:champagne_glass:
As you can see, I recorded a gameplay video, isn't it fascinating?
What are you saying? "Hasn't this been done already?" Yes. Unfortunately.
https://www.youtube.com/watch?v=8zXztfVNrBE
true statement about modern times. I don't think I will ever be
able to look at wheels the same way again.