Burn with me by Nozomu57
Steam release is in works! :tada:
https://store.steampowered.com/app/2954010/BurnWithMe/
Devil deckbuilder somehow made in ~60 hours.
Itchio builds have 4 small fixes (better Vipera card description, fixed turn indicator, correct difficulty display on end screen, better p.3 in tutorial text).
- Place creatures on pentagram.
- Summon more creatures.
- Don't burn your whole deck.
- Be prepared for Him.

For base rules, refer to in-game rules. Additional info in case you are confused:
- You always start with the same deck (6 disciples and 2 creature-cards)
- Summoning a creature puts 1 copy of it in your deck
- Deck is shuffled before each turn
- Sacrifice is permanent

Used: Godot, Affinity Designer, Ableton, maybe a dark ritual or two to finish in time.
Presented to you by Nozomu Games, silly team behind DETOUR, Feng Shui Struggles, and some other games you probably haven't played.

| Link | https://nozomu57.itch.io/burn-with-me |
| Original URL | https://ldjam.com/events/ludum-dare/55/burn-with-me |
Ratings
| Overall | 32th | 4.291⭐ | 100🧑⚖️ |
| Fun | 15th | 4.352⭐ | 100🧑⚖️ |
| Innovation | 91th | 4⭐ | 100🧑⚖️ |
| Theme | 39th | 4.439⭐ | 100🧑⚖️ |
| Graphics | 186th | 4.296⭐ | 100🧑⚖️ |
| Audio | 119th | 4.026⭐ | 99🧑⚖️ |
| Humor | 500th | 3.167⭐ | 89🧑⚖️ |
| Mood | 78th | 4.204⭐ | 100🧑⚖️ |
| Given | 33🗳️ | 32🗨️ |
The deck building is very clean, allows for several different strategies, and makes you want to try again when you fail. I'm very surprised at how you managed to balance this in a jam. The random "sacrifice" ability on draw works extremely well.
Congrats and thanks for the game, I had fun and manage to beat medium difficulty!
Like it mate, solid entry!
Small bug I found: the level tracker in the center doesn't seem to always update at the end of a round, resulting in m e reaching satan with a few missing crosses.
Great game, love it, awesome execution!
I quite like your art, I always appreciate a game that comes across as a grimy grey scale, but isn't *actually* grey. I enjoyed the card illustrations, and the music is vibing. Overall very nice!
Hope this will help you enjoy this game once more :)
Here is my attempt:
https://youtu.be/U-n0Nk_hruI
- neighbours are two slots directly to the left and to the right (so clockwise and counterclockwise)
- bonuses trigger only when you play the card, so if effect is something like "+2 for each neighbour", there should already be those neighbours in place when you play that card. Order matters :)
Hope this helps!
Very good art and music. It's just a pity that it resets to the very beginning when playing.
I would love to be able to take my card back but I understand coding that could be a lot more work for the jam
I got a little mixed up between 'sacrifice' and 'burn.' They seemed to overlap but also not? A bit more clarity there could be awesome.
Overall, great entry! Thank you for making it!
Taking card back either breaks the main mechanic with limited space on pentagram (what would stop you from placing and putting back a single card, getting infinite points on play?), or if you mean more like "undo" feature then it would allow user to "look into the future" for all random events. I also did a quick research, and, well, approximately 0 card games allow "undo" because of the same reason :D
Also "sacrifice"="burn"="delete permanently from deck". And I used "burn" only as a precaution in tutorial text, all flavor texts have only "sacrifice" on them :)
Hope these unclarities did not bother you too much during gameplay!
All visual style and music is great too.
Very strong participation, well done)
it took me like 10 seconds to understand what was going on in here, the "defeat the card to win it" is very clever and fits the theme like a glove.
the art was also awesome and the soundtrack adds a kinda jazzy vibe ... the sounds are so in sync that they feel part of the soundtrack.
one of my favorites so far.
Can't say about the art very much, but the main thing i like is the cards images - they are simple and fantastic. Almost every image show something from the card's purpose. Fish with chainsaw - make a difference. Wolf juggling spheres - play with fire and burn something randomly. And a bear who seeks a drinking partner... Beautiful work.
Some balance notes:
- chainsaw fish could add +2 (instead of +1) for each difference point?
- ogre for 7 looks dumb (but maybe an interesting option combining with sphinx, but i've never done this)
- thief cat loses in comparison to attacking wolf (since is affected by only even neighbours)
This was very fun :-)
Interesting sinister mood in a good way.
It's a well made puzzle. Love the core mechanic!
GUI wise I think it would be better with the summoning circle in the center, but that is really a very minor complaint.
Are you planning on expanding on this?
@willianfhs @nsadie @nick-blackwood @tpace @allax @tamara188 @unrealkazu @jvolonte @ryzhovalex Thank you a lot for your comments and suggestions! A little spoiler: we are going to polish the game, address the biggest problems (mainly explain rules better), add a little more content, and expand to a small Steam release. Hope you'll be looking forward to it!
Also @doot @turbolaser @st00nsa @srslie @sodaro @sevadusk @bad-fetus @ani @dywanix @kirass @sariiger @rita-pressanykey @velvetlobster @nadia-pixel @ryrumeli @ollie-d @frocto @thormoth @fearawl @rob6566 @smidgens (haha that's a lot of tags), I'm happy that you liked the process, and hopefully you'll also give Steam release a try when it comes out :)
Idk where to follow for updates if you are interested, but maybe best place would be [Twitter](https://twitter.com/NozomuGames), or our [Discord](https://discord.gg/gR9eYKKpsP), or even [itchio](https://nozomu57.itch.io/). Or just check the LD feed once in a while in the next couple of weeks.
Will keep an eye out for the Steam release :)
I've passed a very good moment !
This game is shockingly well-balanced for being made in such a short amount of time. Excellent work!
The deckbuilding mechanics are well implemented (love the way you implemented the trash cards mechanic).
Great job!
Congratz of finishing the project!
Great quality and overall feel, i had a good time playing this one.
Few feedback things that i can think of:
- I don't know if i lose placed cards or not? But at the beginning i was wondering is it possible to finish the round with less than 5 cards places (to avoid losing them).
- It would be nice to revert last placed card, sometimes i wasnt sure if given effect will activate on card being placed or at the end of the round.
- It would be also nice to pick which card we want to sacriface or you can underline that it will be random : )
Great music and design of the cards, really enjoyed Your submission.
Thanks!

Biggest problem of our game is definitely lack of explanations, but you know how it goes with gamejams, there is always something you don’t find enough time for 😅
I hope these problems (and other problems from your comment) did not bother you too much though...
https://www.twitch.tv/videos/2129902300
I didn't have enough time to add credits or register/add other team here, so unfortunately for now team is only credited on itchio: 

Very well done, I will get back to this game!
Might as well do some proper research before full release of this game, so any suggestions for similarities are very appreciated!