Dark Roast Cafè by outstar

Good news: you've finally opened your dream establishment, a cozy cafè in a decent part of Hell.
Bad news: you borrowed some money to buy it, and debt collection day is soon.
Summon demons to help you run your business, and work yourself to boost their performance. Decorate the interior, keep the place tidy and pick the best employees to fulfill your customers' needs!
This was my first solo game jam! I made most of the things from scratch (outside of some textures and images edited from Freepik and OpenGameArt, and sound effects from Pixabay).
Tools used:
- Godot 4.2
- GarageBand (music)
- Photoshop, Procreate (art)
What I didn't have time to do: more items to decorate and events to mess with you - if people like this game, I can build up on that!
Leave your review below to let me know what you think!
Ratings
| Overall | 215th | 3.93⭐ | 66🧑⚖️ |
| Fun | 642th | 3.389⭐ | 65🧑⚖️ |
| Innovation | 433th | 3.508⭐ | 65🧑⚖️ |
| Theme | 232th | 4.109⭐ | 66🧑⚖️ |
| Graphics | 53th | 4.555⭐ | 66🧑⚖️ |
| Audio | 22th | 4.341⭐ | 65🧑⚖️ |
| Humor | 470th | 3.224⭐ | 60🧑⚖️ |
| Mood | 25th | 4.431⭐ | 67🧑⚖️ |
| Given | 28🗳️ | 70🗨️ |
I had some trouble understanding it. My greeter seems to work but there is no movement from the patrons from there😢 Could you explain what I am doing wrong so I can enjoy the game?
I hope this helps, let me know if you have more questions!
Came back here and saw it in a comment.
Maybe there should have been an included table in the start? perhaps with the cost deducted from the starting cash?
Anyways, i had fun with it in the end! Well done!
As for the game, I think I found a way to play, but I would love to know for example what the different stats do or what does it mean when I send my player to the cafe.
I think I found a bug or the most efficient way to "win" - if you pump the speed/lightning bolt attribute for the manager and put them as cashier, you can eventually get to a point where you can just keep leveling up and are unable to spend your experience points fast enough. At some point the game started to really slow down/chug along (at least when using the WebGL build) - not sure what that's about :sweat_smile:

Anyway, bugs aside, this was very nice!
I'll look into the slow down, might be connected to the values you got!
In terms of gameplay, I think I was a bit confused. It felt like I am endlessly greeting the esteemed spider guests, but they are quite comfortable just staying near entrance saying their greetings and are not too interested in my coffee or anything. The bar for greetings was filling up again and again, and nothing really happened.

Then I scrolled through the comments here and realized about the table. I actually tried buying one, but the more expensive one, and for some reason after that completely scratched the table-buying idea xD

I got the cheaper table, thankfully still had money for that, but spiders weren't too impressed still :(
Finally, I realized that because I clicked on the table AFTER opening the cafe, it was considered UN-placed again by the game. I made sure not to touch the table on the screen anymore and YAY, that spider tea-time was heartwarming <3

Took me a bit to get the hang of it, but the atmosphere of the game is so inviting and relaxing that I stuck around to figure everything out. Great job! ^-^
Exceptional visuals and vibes. I love these!!!
🖤
Both the atmosphere and art are amazing!
Very nice entry!
But anyway, really impressive achievement for a solo jam game, considering both the gameplay complexity and gorgeous graphics. I think what I mostly wanted to say is that the Grayscale+Red color scheme works so well, makes me inspired to try it some time with some other color for a different mood.
I also encountered some bugs, like demons not sitting down at the tables when I added tables, or a summon completing but nothing showing up at the 3 slots (maybe I cancelled it somehow?).
Cool game! Very impressed with the art
Visually it looks wonderful, the red/dark color scheme is really lovely. The "nice" tables / the customers are probably the low point graphically for me, but really it's wonderful.
I couldn't figure out how to get people to sit down or order after coming in. I thought having a worker in the greeter slot would do it, but they just kept standing at the front. It fixed when I restarted the game though. It's a pretty slow start, would be nice to have a fast forward function. More variety in the customers could've been nice as well. I was surprised when having the MC help the cashier made everything so much faster than having her hop around whatever role was behind. Feels like a bug, but maybe that's intended?
Really great job making this by yourself! Very impressive. Very cozy little game. :)
At some point my game just turned into a powerpoint presentation with gorgeous music and days barely moving and almost no customers at all. But for those bugs and balance issues I blame the jam nature, so I loved the entry wholeheartedly, grrrreat job! :smile:
It felt weird I had to drag the demons to assign them to a job, but couldn't drag my own avatar. I was struggling with money a lot as well, couldn't afford the second table when the entrance was already crowded with spiders lol. But! I really do appreciate the scope and the complexity of this game, I think it could turn into a great tycoon.
Maybe a bit more tooltips for characteristics
Congrats !
But the game is to "easy", make 62000 money by placing all the monsters randomly :sweat_smile: I don't think it was planned
It took me quite a while to realize I needed to buy a table to get any guests hah. It is fun trying to make your cafe successful but I did not fully understand how the different stats and jobs interplayed and what was a "good" strategy, so mostly just placed them randomly.