Aphantasia by Bitlytic
-----SOUND ISSUES-----
If you experience weird sound issues, the itch link has a version that shouldn't have these issues. The sound problems seem to be isolated to the ldjam website for Godot builds.
FIREFOX USERS The web build runs poorly on firefox (sometimes). I recommend either running in chrome or using the standalone downloads below.
Backup Web Version: https://bitlytic.itch.io/aphantasia
Godot Web export is iffy here, so an alternative is on itch
----- GAME -----
Aphantasia - You play as the artist "Lily" who has lost the ability to see images in their mind. As you play, you gain the ability to summon more images until you "beat" your aphantasia.
--- CONTROLS ----
WASD - Walking
Space - Jump
---- Abilities ----
1 - Blue
2 - Yellow
3 - Red
( Select and Combine Abilities ( ex Blue + Blue = Box )
Left Click - To Trigger Abilities
Right Click - Cancel Abilities
---- Window/Zoom ----
Z - Cool Zoom
F11 / Alt + Enter - Full-screen
----- THE TEAM -----
Code/Music - Bitlytic
Art - Newey
| Original URL | https://ldjam.com/events/ludum-dare/55/aphantasia |
Ratings
| Given | 38🗳️ | 30🗨️ |
The controls to summon abilities seemed a little inconsistent, there seemed to be a wait time after using each ability that isn't indicated on screen. Waiting for the ability to recharge made it frustrating to get better at using the abilities.
The parallax is also super cool!
Pretty art. The abilities need an in-game tutorial, their control scheme was a bit clunky.
Our game also had hyper-specific browser issues :) although yours ran fine for me in Brave. Love the concept, gives me a sort of Scribblenauts vibe. I played through the first levels again with all the ugprades to look for secrets but didn't look like there were any.
The environment is really nice too, love the colors, and the game wasn't problematic for my colorblindness
I managed to go out of bounds since you restart the game with all the colors,by using a box and the glider to go to the left side
COOL ZOOM
The music, sprites and sound effects were a delight. I loved the use of the thought bubble to communicate which colours you had loaded up. All of the powers were enjoyable, felt unique and crucial in their own ways.
Superb submission, thanks for sharing!
Great job, I loved this one :smile_cat:
Would love to play it! Can you provide some expanation as to how the summons work?
I clicked the blue colored square, the notepad and free space in the game world but nothing ever happened :/
Great job! Have a great jam!
Real neat game! We had the same base idea. Guess great minds think alike! :D
I really like the character design, especially in the thumbnail. The little signs give enough instructions for the player to explor the mechanics without getting frustrated and the abient music is nice and calm and fits well to the graphics.
Although I do agree with the first comment that the jump sound is a bit "fuzzy" compared to the background music.
Overall, really good polished game!
I do want to highlight some issues and provide some suggestions as well; the control scheme is extremely cumbersome. I cannot understand why anyone wants to make a sidescroller that isn't played with a gamepad. It's just so natural and also lends itself to couch play, which is where sidescrollers shine. Visually, it's a bit of a mess. If you want to scale pixel art, you can't do it all willy-nilly! Using the zoom fixes some of the artifacting on the main character, but then it's too far zoomed in, so pretty much just a novelty. It also becomes quite noticeable that the BG pixel size differs from the rest of the game. For a unified look, make sure every pixel is the same size no matter where it resides in your game. For instance the UI palette and notebook are relatively high res and look quite out of place.
It is an impressive feat for a game jam though! Smooth character controller and a bug-free experience is already a high bar that you've met, nice work!
## fun game! cute character!
(just randomly drew a vappy)
I like how the painterliness of the graphics match the mechanic with the palette, and the little details like bushes and other things on the ground moving. I guess it would've been nice if there was more of a connection between the colours and the stuff they enabled you to make to really lean into it.
Really relaxing music and nice sound effects. Good puzzles. Was fun exploring the combinations. I think all the signs made it a bit too easy. Getting a new colour leads to trying new combos out anyway so I feel like you don't need to hold the player's hand that much.
One thing that confused me or seemed inconsistent was how in the first level the correct solution was to put boxes on the floor spikes, but in the level that introduced the hourglass, landing on the box if placed the same way would hurt you?
Overall quite polished and nice! Could definitely do a lot more with this post-jam.
I liked the different abilities and even replayability in new game plus trying to get to new places. Too bad there wasn't more puzzles to solve. It felt like the game was just beginning when it already ended, but I understand that you can do only so much with a team of 2.
I could see this as a promising start for a longer game :)
I had to browse through the comments in sheer panic until I found the 1-2-3 tip! The aforementioned sound issue I think I only experienced while trying to scroll the browser page up and down really fast, but that might just be me.
ANYWAY
Beautiful game with the chillest music ever and sweet graphics. Kinda reminds me of those pure and innocent times I could spend evenings playing flash games on Newgrounds and Kongregate T_T
The world has become a much harsher place, eh.