Emperor's Gems by Togis

[raw]
made by Togis for Ludum Dare 55 (JAM)

emperorgem.png

Hurry!

The Emperor summoned you to carry the tax from your village to his castle! Unfortunately you are a weak wizard! You need to summon magical carriers to help you

Race against the clock

You have 5 minutes to reach the end of the road in this incremental strategy game. Summon Carrier minion to carry your transport. Summon Apprentice to absorb crystal on the road and give you more Mana.

emperor.png

Screenshot 2024-04-16 033141.png

Tools

Made with: - Blender - Godot 3.5.2 - Inkscape - Opt out of Audio - Music by FASSounds, Oleksii Holubiev and ValentineSeasons on Pixabay - SFX by our own voices

Ratings

Given 97🗳️ 15🗨️

Feedback

Wheffle
16. Apr 2024 · 07:21 UTC
I wish there was a button category. The buttons are 5/5, absolutely amazing. :heart:

But for real, it's a simple concept but weirdly addictive. It kinda has a cookie clicker quality to it where you bootstrap up and get faster which is really satisfying. I love the aesthetic as well!

The only thing I would suggest is to make the mana amount more prominent as it doesn't catch your eye very well and it was hard to track. Also, maybe some hotkeys for maximum efficiency :stuck_out_tongue:
RoughSkin
16. Apr 2024 · 11:56 UTC
Very addicting game! You have a little gem here, maybe add a little bit more clarity, the 3D art is so pretty and just needs a little more polishing to be perfect. The UI art it works. Nice little game, love to see a full mobile version!
Sozey
16. Apr 2024 · 12:00 UTC
This looks so good! Great work by you two, especially in such a short time!
edj99
16. Apr 2024 · 12:07 UTC
Really fun twist on the idle game genre! I played twice, lost the first time and won the second time with 14 seconds to go. Gorgeous graphics, and a fun aesthetic. This game gets a very high score from me!
pres2300
16. Apr 2024 · 12:20 UTC
This game had really cute visuals. I also enjoyed the audio and sfx. It would be nice to have some hotkeys rather than having to click on each button individually, but overall the gameplay was fun. My brain sometimes had a hard time understanding what was left and right (I kept thinking of it from the cart's perspective and getting it backwards). Overall, it seemed to have a nice balance and the progression was satisfying. Nice work!
burnttoastdev
16. Apr 2024 · 12:21 UTC
Simple yet addictive, plus looks great! Really enjoyed playing, took me 2 attempts to complete game.
Denideni
16. Apr 2024 · 12:23 UTC
What a beautiful game. Amazing graphics. A very interesting idea and it makes a lot of fun to balance and move faster forward.
Meru
16. Apr 2024 · 13:23 UTC
It is very addictive! I read your Blog Posts and I am happy that you were able to finish your Game. It is so cute and the Style is amazing!
Artyom Volkov
16. Apr 2024 · 19:52 UTC
A cute tiny game. I really like the idea and realization. I like the balance of the game, however I would made the beginning a bit faster.
prcastro
16. Apr 2024 · 22:17 UTC
Stunning game!
Kirass
16. Apr 2024 · 23:00 UTC
I like this game! You guys are great!
BreakfastGun
17. Apr 2024 · 00:09 UTC
Very fun game! I had to play 4 times before I beat it and then I had to play it again because it was so fun. Wonderful art and great music choices. I would suggest making the button to use the mana the whole image rather than the circle in the bottom right; it became hard to click when I was in a pinch. Great job!
OgelGames
17. Apr 2024 · 04:59 UTC
Fun game, nice art style. I made the delivery just in time! :D

![Capture.PNG](///raw/716/22/z/63fa9.png)
MilkWine
17. Apr 2024 · 06:12 UTC
My first play-through I didn't realize why the apprentices didn't make the cart faster, but after my first (severe) loss I figured it out. Cute graphics, and an interesting twist on the idler format.
poboy
17. Apr 2024 · 06:32 UTC
Fun game! My first run was hot garbage because I had no idea what I was doing but managed a pretty speedy carriage by the end of it. Feels somehow RTS-like
LDJam user 237261
17. Apr 2024 · 10:14 UTC
Surprisingly addictive, played multiple rounds of this:) Very simple and very fun, congrats on the entry!
Pusheeneiro
17. Apr 2024 · 14:01 UTC
Great art style
LDJam user 387002
17. Apr 2024 · 14:01 UTC
Such a wonderful little game! I really enjoyed playing it this morning. Thanks again for playing mine yesterday!
luamct
17. Apr 2024 · 14:25 UTC
Awesome game, I loved it! .

My thoughts:
- Great choice of music!
- Nice sound effects and feedback
- Super smart idea to show the crystals ahead. Allowed me plan a bit more and finally win the run
- Right and left could be switched, thinking from the perspective of the cart
- I was often confused trying to find the buttons I wanted, so maybe placing them close to the position they will spawn would have been great
- Maybe having the improvements to be global, instead of right and left specific would clean up the options in a nice way.
- I loved the "Click Me" fountains. Would have been nice to see other ways to interact with the road

Amazing entry! Congrats on the submission!
Lélek Hunor Kadosa
17. Apr 2024 · 14:57 UTC
I almost didn't make it. XD I love your style. The idea is awesome as well. Good job![sdsds.png](///raw/a59/b3/z/64192.png)
nymroot
17. Apr 2024 · 15:16 UTC
super cute and simple style. loved the music. was A lot of fun and a bit tricky to complete, in a good way!
LDJam user 97711
17. Apr 2024 · 16:57 UTC
awesome work -- the feedback you get from the buttons is very satisfying, and the resource management loop is pretty nice! and the art is so cute!
fabula_rasa
17. Apr 2024 · 17:51 UTC
Very cute and somehow relaxing. I love the color scheme - it fits the smooth 3d models and the general tone of the game perfectly. The music choice is also spot-on. I think you really nailed it, and I really can't even think of anything that I would improve. All the more impressive that you did it all in two days.

There's definitely a dominant strategy that will see you successful every time :grin: I managed to do the Emperor's bidding on my second try with 40 seconds to spare.

The game feels really polished. Superb job - take a cookie :cookie: :smile_cat:

![Screenshot_3.png](///raw/732/a2/z/64252.png)
LDJam user 384578
17. Apr 2024 · 18:04 UTC
Really cool, I love the art style
kanity
17. Apr 2024 · 19:37 UTC
I remember playing your game in previous Jam! This one immediately grabbed my attention with cute graphics.
The game was so chill I didn't realize there was a time limit and failed xD

![carrier.jpg](///raw/c93/65/z/642d6.jpg)

I was too concentrated on my carriers and collecting mana and was having a relaxing journey x) Even made me think a little about one board game I liked, Tokaido. There you also go through one road, and it's also relaxing (gameplay is quite different though). The atmosphere in your game is really nice, if it didn't have time limit, I would love that xD But of course many players might have different opinion (I am personally just not a fan of time limits tbh! especially in such relaxing games x))

Also, the take on the theme is quite unique in my opinion, and the game idea feels fresh. I enjoyed my playthrough ^-^
yakkocmn
17. Apr 2024 · 22:48 UTC
Love the aesthetic and unique take on the theme, and the time limit mechanic made it really tense and exciting!
Ruslana
17. Apr 2024 · 22:56 UTC
Everything is a 5 for me here. The gameplay itself seems very unique to me or at least how parts of it work together. It wasn't hard to understand how to play at all.

Chars are so cute that I was thinking if they're okay pushing such a big thing :D

3d art fits perfectly with ui and music is a cherry on top. It has amazing atmosphere and is a bit addictive.

If we are to give some feedback here the only thing I can think of which could be added if you were to spend more time on it - more complicated animations for the characters. But even as is it's a very cool jam game.

Well done!
Hurp
17. Apr 2024 · 23:05 UTC
Great game, had a lot of fun playing! Cute visuals too. Good job!
Ani
18. Apr 2024 · 01:30 UTC
This is a cute game, kinda relaxing really. I did find the mana count hard to check so making it more visible would be good. Lovely 3D though - it's really nice to have a 'physical' scene to show what's going on in an incremental, as opposed to only UI!
Blueanoli
19. Apr 2024 · 15:28 UTC
Oh my god, that button feedback though 😍
Such a fun and cute game! I want merch pleaaaaase 🥹
zyntist
19. Apr 2024 · 18:10 UTC
Stunning game and stunning developers :)

First of all, the art is so cool, color palette is perfect, music matches the vibe perfectly and the concept is so innvative. Love that you add directly for html player the option to fullscreen inside the game. Also good balance as in the second run I managed to win just with 12 seconds left.

A couple of notes:
- It was weird for me to spawn right apprentices in the left side of the walk and viceversa. Failed many times.
- Sometimes when spawinig directly on the resource, the apprentice didn't picked it up, although it was going through the object completely.
- Clicking alakazam when restarting game didn't work the first time, had to click twice.

Overall a super fun cozy clicker game! Great job guys and will pass by your stream sometimes definitelly. Loved your comment on ours ^^

![Emperor Gems.png](///raw/5aa/d5/z/64780.png)
civmaniac
19. Apr 2024 · 20:06 UTC
I made it on my second try! On my first run, I thought those collectors should pick up those mana crystals on the side and got confused why they are not running around, but it clicked eventually :laughing: Some of those turned out to be simply props.

Here's my score. It looks like fabula beat me by a bunch :thinking:

![Screenshot from 2024-04-19 22-01-27.png](///raw/d01/a2/z/647ad.png)
Emiliabea
20. Apr 2024 · 15:54 UTC
Honestly, I really loved everything about this game. The graphics, the music, and the overall style is such a vibe. Very good job, I love the adorable little guys that you have to summon and upgrade. In the beginning I didn't realize that the bar at the bottom was tracking how far we had left and the mana opportunities, so maybe a little indication in the beginning would be nice. I was sometimes a little disappointed when I would summon the little guys right on top of the crystals, but it wouldn't grab them at last minute, I did learn my way around that, but I thought it was something to take note of. I enjoyed this game a lot and can see myself getting lost in the gameplay.
LDJam user 258850
20. Apr 2024 · 16:28 UTC
I love ur gamee \o/

![image_2024-04-20_172801617.png](///raw/223/f3/z/648d7.png)
LDJam user 261538
20. Apr 2024 · 19:52 UTC
I didn't realize at first that the big gray chunks on the road are also mana crystals. for some reason I thought they were regular rocks. The art is so cute. I love looking at the little summons carrying the chariot. Overall, pretty fun and I tried a few times but didn't manage to deliver the taxes in time x) I'm not very good. Maybe this time knowing the gray ones give mana too, I'll do better.

Also wanted to say thanks so much for playing my game on stream. It's cool to watch your different play styles :)
HaaYaargh
20. Apr 2024 · 23:21 UTC
I managed to get down to 1m30s time left, but I still see the room for improvement. Very enjoyable game, a bit of theory, a bit of numbers, and a bit of fast clicking. Little dudes are adorable.
![rekord.png](///raw/fa2/04/z/64954.png)

What I found a bit confusing was that I intuitively assumed (and I had a hard time to get rid of that assumption) that left/right assistant is from the perspective of tax collector not the player, who doesn't really have left/right more like up/down. But perhaps it is just me.

One other thing is that, given already nice shape of the panels (with speed, carrier number, mana generation etc.), perhaps those could be buttons as a whole? It would be easier to click on them than to aim for the little pluses.
Nuanda79
22. Apr 2024 · 19:48 UTC
Really very cute, I made it with a minute and 3 seconds of time left after the third attempt... I had to figure out what was convenient to upgrade initially! Very nice graphics, well-crafted, and fun to play! Congratulations indeed. (Thank you for trying out my game live, the one where you have to summon the grandma!) :D
Wookuzi
22. Apr 2024 · 20:54 UTC
Very smoot and polished looking game. Great music, sounds and button feedback. Love the 3d models. I feel like the only thing missing is a littile bit better animations for the characters.![Posnetek zaslona 2024-04-22 225208.png](///raw/b74/e5/z/64b33.png)
LDJam user 250426
23. Apr 2024 · 05:50 UTC
love the idea and cute as heck graphics! (and ino the music isnt your own, but it was a very good choice :D)
did i got the high score? i was _ZOOMIN_ at the end xD

![emperor.png](///raw/a32/d3/z/64b83.png)
Euler Moises
24. Apr 2024 · 02:29 UTC
That was the biggest joke in the world! :(

![17.png](///raw/23f/f1/z/64c00.png)

The idea is great. The graphics are beautiful and the music is very good. The mechanics are very interesting and the reading of the topic is very interesting. I felt a little lack of movement in the characters, but I imagine I left it aside to focus on more important things.

Congratulations!
monika
24. Apr 2024 · 02:55 UTC
The little guys are so cute!

At this point in the LD scoring phase, my mousing elbow (not shoulder!) hurts a bit, even with my ergonomic vertical mouse, so I might be recommending this for basically every game, but I would have loved some keyboard controls, even if it was just four keys to summon the little guys and still mouse only for upgrades. Maybe a visual timer on the guys too? I know I lost a lot of assistants right before a crystal and often wasn't able to summon a new one until I had just missed it.

Apart from that, it felt good to play and felt fair. Beat it my first try and then lost a few when either my cat was distracting me or I was experimenting with weird builds like prioritizing the top row upgrades too much. Do you know what the fastest possible time is, or the best anyone's gotten? (I'm a bit tempted to start throwing numbers in a spreadsheet but I should probably wait until after the scoring period.)
freamdev
24. Apr 2024 · 15:28 UTC
Took a little while to realize how to play, I kept trying to click the entitre button panel? thing, and missed that the little + icon lights up. Otherwise a super fun entry with adorable graphics and a very relaxing but still hurrying along music. Intresting take on turning the usual idle "press button, number goes up faster" into a kind-of puzzle game where you have a time limit.
SodaGummy
25. Apr 2024 · 12:49 UTC
This game was very calming and adorable! I love the concept and the optimization mechanic it is quite addictive haha. I like the sound effects and the little characters, and the resources unlock along the way. Overall great job!
Retrific
25. Apr 2024 · 16:18 UTC
Very cool game. I managed to get it done with 5 seconds left. Nice artstyle and UI, fun gameplay. Not much to critize. Great job!
HexStart
25. Apr 2024 · 22:01 UTC
The lil dudes are lovely and I enjoyed the overall vibe. It's an unconventional idea with pretty visuals. If I'd change anything it'd be to make the mana counter more prominent - it seems like the most important value at any given time (even more so than the timer).
Romulo_Developer
26. Apr 2024 · 13:48 UTC
The game is really fun and requires some strategy. The graphics are simple, but they do the job so well. And the music really creates an atmosphere for the game, like this weird mix of anxiety and calm that somehow works. And the extra mana in the path and lifespam of the summons really add for the challenge.
nsadie
27. Apr 2024 · 16:48 UTC
This was quite hard, but fun to figure out! I really enjoyed the mood and I loved how it looked.