push your button then punch by 525
my first Ludum Dare ,happy with it
the game is like a combat game, two players is better.
the control:
player1:
wsad all the same,
g = grab,
h = turn the light(yes.. there is a light)
player2:
up/down/left/right,
; = grab,
' = turn the light(u can change the buttons~)
just go to the button of your color as it says,then u can grow.
And then ....
i have tryed the game on windows and web. but i dont have any linux or mac so Im not sure if it is runable on them.
wish you have fun~
(forgive me .. I dont know how to deal with the audio so.. forgive me)
the game is like a combat game, two players is better.
the control:
player1:
wsad all the same,
g = grab,
h = turn the light(yes.. there is a light)
player2:
up/down/left/right,
; = grab,
' = turn the light(u can change the buttons~)
just go to the button of your color as it says,then u can grow.
And then ....
i have tryed the game on windows and web. but i dont have any linux or mac so Im not sure if it is runable on them.
wish you have fun~
(forgive me .. I dont know how to deal with the audio so.. forgive me)
| Windows | http://pan.baidu.com/s/1c1nede4 |
| Windows(Alternate) | http://jianguoyun.com/p/DTFGu6kQvb_xBRiB5w8 |
| OS/X | http://jianguoyun.com/p/Dc62jaMQvb_xBRj95g8 |
| Source | http://pan.baidu.com/s/1jGXsLSE |
| Source(Alternate) | http://jianguoyun.com/p/DcWVngIQvb_xBRj_5g8 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=61430 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.70 | 866 |
| Fun | 2.73 | 757 |
| Graphics | 2.12 | 863 |
| Humor | 2.70 | 330 |
| Innovation | 2.94 | 610 |
| Mood | 2.33 | 809 |
| Theme | 1.98 | 959 |
It took me about 10 minutes to have this idea.
At first I decide to made the player grows step by step, and I designed 4 steps to grow, the two hand version you've seen could be the last step.
But after that I realize its no time to do those steps.So I canceled two steps in the middle(and the AI when single play)..
This is the explain, its definately my fault.Sorry for it.
After all wish your have fun.
The part with the hands reminds me of captain falcon's super smash in SSB brawl.
My criticisms: while the mazes and finish spots are generated in a competent and balanced way it seemed like the only way to finish within time was if the finish spot happened to be very close to the players. There should be more time for people to figure out the maze when the goals are far away so that it becomes a game about whose eyes can trace the path back to their sprite the quickest. Also, I suggest making the BG black if the walls are white because its a bit difficult without a stark contrast between wall and open space.
I like this concept alot though and I really hope you develop it further. Some occasional baddies could be fun but I know its hard to create competent AI that doesnt interfere with your main mechanic within 72 hours.
Great idea though, top notch.