Idle Hands by Saryah

[raw]
made by Saryah for Ludum Dare 55 (JAM)

IdleHandsTitle-01.png

In Idle Hands, you play the role of a demon forcibly summoned to help humans by finding and retrieving objects around their homes. Within each level, you are tasked with scouring different rooms to locate hidden items, ranging from mundane household goods to ancient artifacts. Find all the trophies by playing different missions!

Controls [WASD] Movement [Space] Jump [Shift] Run [E] Interact

Ratings

Given 53🗳️ 99🗨️

Feedback

Sicosiber
15. Apr 2024 · 22:51 UTC
Pretty cool game concept! I love the idea of this demon being summoned as kind of like a pest control worker! Would have been really cool to see some kind of enemy you had to deal with along the way, or some way to decorate your house with money you get or something like that, but as a game jam game with this little amount of time, great work!!!
TomisGreen
16. Apr 2024 · 00:12 UTC
I like the concept but the execution is a little bit boring
Michael Macha
16. Apr 2024 · 00:19 UTC
Nice work!
0x0961h
16. Apr 2024 · 12:35 UTC
I was a bit confused about how one can start the next level, it seemed every time I just randomly pressed E until it worked. :sweat_smile: Nice play on "hidden object" genre in third person view, I liked the premise, would love it to see player controller being a bit less floaty, but maybe I just played way too much action games. :laughing: Good job on the entry!
AndideBob
16. Apr 2024 · 13:10 UTC
An interesting take on the theme that you are the one being summoned and not the one summoning! I got the couch quest twice, so I assume it is random which mission you get? I love the visuals of the player character. Really well done!
Pusheeneiro
16. Apr 2024 · 13:23 UTC
Interesting idea
ChrisBeck
16. Apr 2024 · 14:18 UTC
Really good idea, but I think it would benefit from the environments and task being a bit more vaired, you can only make pressing E to pick something up fun for so long. The models were well made although I'm not sure why the old man was wearing a helemt :joy:
Heretic
16. Apr 2024 · 14:30 UTC
good idea, but very poor implementation, the game has no ending, after I collected the whole stack of items I got a black screen and a memory overflow error, maybe you should make fewer missions and work better on other aspects of the game![Снимок экрана 2024-04-16 173038.png](///raw/248/43/z/63ac9.png)
NikitaStarostin
16. Apr 2024 · 15:43 UTC
unfortunately, a very short game
PorChor
16. Apr 2024 · 17:21 UTC
Interesting take on the theme, but a bit too short. Would be nice if more object are decorate to make it not felt too empty!
FunnyPumpkin
17. Apr 2024 · 07:13 UTC
Crab. Crab!
Very cute game) Liked the protagonist model!
LDJam user 202408
17. Apr 2024 · 10:17 UTC
why did I take the dude's sleeping pills lol. this was a fun experience just casually taking people's stuff, I feel like I'm not the most competent at doing my job but that's just a theory.. A GAME TH.. the game could use some kind of minigame to do while waiting for the next portal, I found myself just running around and jumping like some 12y old in a minecraft skywars lobby. and the timer didn't really give me any pressure so I wish that was shorter I guess. other than that the idea is pretty cool!
JamieOK
17. Apr 2024 · 11:43 UTC
Fun concept with demons being generic workers for hire, and the forgetful Old Man dialogue got a laugh out of me. I did keep getting the same event with the Old Man and memory pills, not sure if there were others or I just got unlucky? Cool idea though, nice work :)
LDJam user 236055
17. Apr 2024 · 12:03 UTC
Interesting idea that you are a demon "helping" people, it was very fun to find all the different items on the map. The dialogs are super funny!
Aaron Hart
17. Apr 2024 · 13:22 UTC
This is an interesting use of theme! I really liked the character model :)
GodDoesPlayDice
17. Apr 2024 · 13:31 UTC
Funny dialogues:)
in general the game is quite simple. For visuals, I think it would be suitable to reduce the rendering resolution since the details are so few.
yepJames
17. Apr 2024 · 14:58 UTC
This game was so fun to play and, as many people said, the dialogues were so funny! Good job!
Wendel Scardua
18. Apr 2024 · 04:04 UTC
Given one of the best points of the game is the dialogues, I think it would be better if the missions were sequencial or if still random, that it wouldn't repeat the same one twice.

Also, crab.

Crab?

Crab.

:)
AllenW
18. Apr 2024 · 04:22 UTC
The summoning sequence is very cool and well made, looks sooo smooth. I only played a couple of rounds but I wish there could be a little more challenge finding the objects. If there's something I could do while waiting in the room would also be nice. Good job! Crab <3
LDJam user 158571
18. Apr 2024 · 15:01 UTC
I can see the idea, very creative! Visuals are also nice. Needs more challenge though. Maybe platforming(since you already have jumping) or something like this.
Sozey
18. Apr 2024 · 15:27 UTC
Super interesting concept, and a simple but effective implementation! The visuals are great, and the game is really well written. Congrats, and :crab:
burnttoastdev
19. Apr 2024 · 11:01 UTC
Pretty neat concept, haven't seen one like this. I like how the 'hub' room updates as you complete the levels. The models and summon animation is also pretty great. It would've nice to see some different level layouts. Nice work on this entry! :)
Custodi
19. Apr 2024 · 12:21 UTC
Simple mechanic with some content. Great visual but lack of gameplay.
fabula_rasa
19. Apr 2024 · 17:13 UTC
The concept is great, really cool interpretation of the theme. The models are nice as well.

Sadly, performance on my Firefox is quite poor. Not exactly a slide show, but not smooth by any means. It makes running around kind of a pain.

I think the environment could really use some more detail. Some clutter of objects, so there would be some challenge to finding the right one. At the moment, the object we are searching for is the only one that spawns, everything else is furniture.

Most of my clients lost their memory pills (like three of those in a row). There's definitely some pandemic going around :wink: And I simply adore the title - so fitting!

My collection (not sure if there are more types)
![Screenshot_11.png](///raw/732/a2/z/6476d.png)
unless games
20. Apr 2024 · 20:27 UTC
Funny writing and nice models!

The gameplay might need a bit of shuffling for the furniture and rooms to make them a bit different each job. Hiding items in wardrobes and including red herring items would add a bit more to the searching mechanic.
silkworm_sweatshop
20. Apr 2024 · 21:25 UTC
Some nice models! The idea of summoning a demon to do mundane tasks is pretty funny. Gameplay loop is functional, now you just have to find the fun.
digital bacon
21. Apr 2024 · 01:12 UTC
There's the bones of a fun little game here. The controls were a bit sluggish for me, even with my mouse sensitivity turned up: felt like I was running through jelly the whole time. Nice clean graphics, good audio. Good work!
UngarBlapp
21. Apr 2024 · 04:01 UTC
I really liked the concept and the models were great, I especially liked the contrast between models of interest and the plain blanc house background/scene. Made it extra weird and vibey for me!
Overall Great work!
CallMeTy
21. Apr 2024 · 09:23 UTC
A very funny experience :) I played this with a friend and I just kept getting crab three times in a row thinking it was the only task but my friend told me there were more tasks. I don't mind crabs, good RNG in my opinion. Good job guys!
Ategon
21. Apr 2024 · 22:19 UTC
Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (with a chapter for your game)

https://youtu.be/25pr3bVYXnk
LDJam user 374028
22. Apr 2024 · 11:13 UTC
Nice graphics. I really liked the player character model. Sadly, there is no music. The gameplay is repetitive. The game blows up after the tenth summon for some reason. I chuckled at the contract which makes you find the birb statue then proceeds to take said statue as the price for the contract. And the crab looks like it has seen things. Good job!

On an unrelated note, when you streamed my game (Apprentice Binder) you wrote a comment but forgot to submit. I noticed later when rewatching. Would really appreciate if you could submit it again, haha.
Gabrimer
24. Apr 2024 · 16:54 UTC
This game has a very solid idea and I think it could definitively go places. The concept is pretty neat and gives the game potential to expand upon the levels themselves. Loved the player's model, and the audio is nice, though I do think some music could've added to the overall atmosphere. Very nice!

![Screenshot 2024-04-24 135056.png](///raw/41f/c4/z/64c2e.png)

PS: Crab <3
Linus Lindberg
25. Apr 2024 · 13:56 UTC
Fun idea, like other people mentioned, I liked the idea that you are the one being summoned to help out. I wish there was an ending (is there one? I stopped after quests started repeating). Graphics are nice but controlling feels a bit awkward. Overall nice entry!
HexStart
26. Apr 2024 · 22:26 UTC
Damn that demon is hustlin' A shirt with their logo and all that. The player model and the portal effect are quite nicely done!
JUSTCAMH
29. Apr 2024 · 12:17 UTC
Hey, I played the game on stream! I feel there could have been more going on in the game, particularly in the player’s room when waiting for new contracts. Maybe people could leave reviews that you can read from your room, or there could be parkour / collectables for the downtime. Perhaps also some random modifiers for the main game, things like floor is lava, or maybe some opposing demons who could hinder you. But anywho, the 3D art is really well done, you can see what happened here: https://www.twitch.tv/videos/2131744728