Yesss! I thought this was a lot of fun. Loved the pig names and seeing what they looked like as they upgrade. As a concept, it was a lot more engaging than most tower defense games to me.
A few of the levels could maybe be balanced a little better, but I had no problem reaching the end (mostly) intact.
Love those cute pigs! It's great that you can upgrade your pig army and each upgrade gives them a unique personality. The music is a bit repetitive, but the sound effects are nice. Gameplay-wise it's not that hard, because there usually is a clear path which is best. But overall you did a great job!
Overall, I enjoyed the format and story!
Regarding the theme, the game seams to have a very thin connection to "summoning" -- beyond just "calling" the term summoning should have some feeling of "secrecy" and "duty" I think.
--
level 1:
I read that 1,2,3 keys were supposed to do something but not sure what.
Took me a long time to realize I could click on the arrow to change direction! Might just be me! But maybe.. why not add a sparkle effect or something to draw attention to the arrow as a clickable feature?
--
upgrade screen:
The pig names are fun!
The upgrade rank sound effect is funny!
I don't love the font -- I find it difficult to read... the M's look like H's... Hake Fast? oh.. Make Fast! And the N's kind of look like W's at quick glance.
--
level 2: what's the second pentagram for?
Why is there a pig hiding in the bushes?
+++
level 3: oh! the 1,2,3 keys change the selected pentagram spawn zone thing!
Why did it take me so long to discover a gem of a game like yours? There must be a glitch in the LD's recommendation algorithm! :D Seriously, I'm a huge fan of pixel art, and the way you've polished the art expression is just too good to resist. On top of that, your gameplay is also highly enjoyable, with a great balance of strategy and randomness. It's hard to imagine how you came up with this idea and managed to develop it to such a mature stage. If I were to attempt it, I'd probably be bald by now from all the hair-pulling.
Yaay, I managed to reach the pig party! Nice game! Though I would have killed for a tooltip system to display my pigs' stats during a level, also to show me exactly what stat does what. :) Very nice entry, see you next time!
This has been my favourite LD55 game so far! Absolutely adorable pixel piggies! <3
It has been so much fun finding the best solution for each level!
I would have loved more visible information, like what does fat actually do? Maybe a preview before you start a level on how much damage enemies deal etc. but honestly, I'd totally pay for a full version of this game (with some sort of meta progression in a cute little pig village that you can upgrade, new pigs like wild boars, pot-bellied pigs, flying pigs, I don't know, just give me all the cute pixel pigs! XD)
Oh gosh I adored this one. Very pleasant game; not too stressful, but requires a fair bit of thought if you want to minimize casualties. All of the piggies are excellent. If there is a way to see what new enemy units do before sending your pigs to the slaughter, I completely missed it, but it would be nice quality-of-life upgrade.
A few of the levels could maybe be balanced a little better, but I had no problem reaching the end (mostly) intact.
Great job to the team! Keep up the good work!
i have enjoyed it! arts, and mechanics from tower defence games are great, thanks! good luck!
Without a tutorial, you could add more details on how to play the game in the description.
I like that mechanic in a game! maybe you could have just let the pigs come and i would have to adjust the arrows on the fly!
Great job, i enjoyed it a lot!
Regarding the theme, the game seams to have a very thin connection to "summoning" -- beyond just "calling" the term summoning should have some feeling of "secrecy" and "duty" I think.
--
level 1:
I read that 1,2,3 keys were supposed to do something but not sure what.
Took me a long time to realize I could click on the arrow to change direction! Might just be me! But maybe.. why not add a sparkle effect or something to draw attention to the arrow as a clickable feature?
--
upgrade screen:
The pig names are fun!
The upgrade rank sound effect is funny!
I don't love the font -- I find it difficult to read... the M's look like H's... Hake Fast? oh.. Make Fast! And the N's kind of look like W's at quick glance.
--
level 2: what's the second pentagram for?
Why is there a pig hiding in the bushes?
+++
level 3: oh! the 1,2,3 keys change the selected pentagram spawn zone thing!
What kinda asshole farmer throws things at pigs anyways.
It has been so much fun finding the best solution for each level!
I would have loved more visible information, like what does fat actually do? Maybe a preview before you start a level on how much damage enemies deal etc. but honestly, I'd totally pay for a full version of this game (with some sort of meta progression in a cute little pig village that you can upgrade, new pigs like wild boars, pot-bellied pigs, flying pigs, I don't know, just give me all the cute pixel pigs! XD)
Wonderful job, guys!