wiz by torcado

one-dimensional magic
something's awry, demons of all sorts keep summoning out of nowhere!
use your wand to fend them off. but be careful, your magic is very vulnerable!
| Link | https://torcado.itch.io/wiz-ld |
| Link | https://torcado.itch.io/wiz-ld |
| Link | https://torcado.itch.io/wiz-ld |
| Original URL | https://ldjam.com/events/ludum-dare/55/wiz |
Ratings
| Overall | 23th | 4.182⭐ | 76🧑⚖️ |
| Fun | 27th | 4.108⭐ | 76🧑⚖️ |
| Innovation | 7th | 4.5⭐ | 76🧑⚖️ |
| Theme | 269th | 3.128⭐ | 76🧑⚖️ |
| Graphics | 89th | 3.905⭐ | 76🧑⚖️ |
| Audio | 90th | 3.554⭐ | 76🧑⚖️ |
| Mood | 118th | 3.556⭐ | 74🧑⚖️ |
| Given | 10🗳️ | 17🗨️ |
calling it now, this submission is definitely getting into the top 5
Really enjoyed the vibe overall, the art and sounds worked well together. Only minor issue was that I quickly started to forget which upgrade was on which key, maybe a way to see those (pause menu, maybe?) would be a good addition.
Still a really cool game of course, the idea is really well executed, graphics are very crisp and clean, nice job there. Would love to be able to start at a higher difficulty straight away.
But it is a solid game. I do like how the mechanic has a nice risk/reward balance. The snake-like creature looks cool, and I like the simplistic artstyle overall. Great job as always!

It'd be cool to have upgrades that help you do more damage, maybe somehow make it possible to stack lines by going back and forth, multiplying both damage dealt or taken.
Nice work, would love to see it expanded upon!
The y axis in the game does some interesting things given the 1d nature. My first thought would be to do something (like powerups or horizontal lasers) for the player in the y axis though that immediately breaks the constraint.
The visual and audio feedback from all the player actions was really nice and it was also not repetitive so it didn't get annoying with the sounds being the exact same every time with the pitch variation.
The UI was nice and clear with a really sleek finish. I would have liked would be to be able to know what the upgrades are before selecting them but I appreciate that would clutter the game maybe? Also means we want to come and play again to select options after knowing what they are!
I did find controls got a little confusing and hard to keep track of what I had available to do, especially with multiple runs and not knowing what upgrades I had this time round. The myriad of buttons meant I lost track and just stuck to the controls that I knew in the end. Although, I am not the most co-ordinated person, so might have just been me not being able to deal with more than 3 buttons! This did mean it was less addictive than some of your previous games but still enjoyable!
Overall, another awesome compo entry with a great level of polish. Well done!