The Culling by unless games

| Link | https://unlessgames.itch.io/cull |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-culling |
Ratings
| Given | 43🗳️ | 42🗨️ |

| Link | https://unlessgames.itch.io/cull |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-culling |
| Given | 43🗳️ | 42🗨️ |
That isn't a typo, "pants" is a valid category to cull the creatures with pants on.
I'm planning to add a mouse sensitivity setting in a post-update, maybe it will help with being able to turn faster.
You can also save a bit of time by checking around while the prompt is up to prepare!
Timings are a bit harsh though and some items are maybe a bit hard to classify in some categories.
Very well done!
Indeed timing is a bit harsh as you only have 6.66 seconds to complete a level. Difficulty progression is definitely something that needs to be balanced more.
Some categories are intentionally a bit trickier, that said some might feel more confusing and unfair than others. Which one gave you trouble?
Some feedback:
1. Whenever I loose the game I am never sure how many targets I've missed. Maybe showing the amount of missed targets would help.
2. Game needs a timer. I see above that I have exactly 6.66 seconds(which is a great idea), but would be better to see it.
3. I am not sure if it's intentional, but sometimes objects spawn behind one another, so I am forced to destroy the one in front and get a BAAAAD BLOOOOD.
Apart from everything I said, it's a solid game. Good job!
We wanted to make the sign beneath you indicate how well you are doing but ran out of time, that's also on the to-do list!
Thanks for playing!
I wanted to highlight the remaining targets somehow at the end or show you a ghost for the wrongfully eliminated ones but couldn't make it in the jam. Definitely planning on it!
Timer as well!
It is semi-intentional that they can cover each other, in those cases you can often slash carefully to only hit one target. We were thinking of adding an alternate action that would let you push the creatures away safely so you could access the ones behind but opted for keeping the game simpler. Might revisit that idea or tune the spawning to make covers even less likely.
You win a round if you kill 66% or more of all targets. The needed percentage grows with each successful round. The percentage is calculated as "(targets_killed - non_targets_killed) / all_targets", so if you have lots of targets and accidently slash a wrong one you can still win.
I'm not familiar with the works you mentioned, but they look cool! I really like the color palette in Pan-Pan.
I could certainly play this for a long while, waiting for the easiest restrictions ... I found the "no pants" the hardest one lol ... the "only the flying" was the easiest I got
from the second culling onwards it seems it gets real hard you have to move crazly fast.
this feels really good, ... could also be a vr game I imagine.
The concept is very original, but really hard ! We just have few seconds to cut with the condition that's too frustrating, maybe with a progressive difficult ? Or more time at the beginning to understand the control ?
Yeah, the "not the..." type of rules are definitely the most tricky, it's easy to miss it. Pants are pretty hard, that's giving me trouble as well ^^
I guess one even easier is "not the flying" as it's simpler to slash around the ground enemies. ;)
Actually the culls are fairly randomized, you can get hard ones right at the start with lots of targets and you can have just a few targets in later culls, the chance to get more increases but other than that it's pretty much the same. We definitely have to refine the progression.
It helps if you check around while the rule is up to save a bit of time on searching.
It seems like a timer is something people really want so it will definitely be included in a future update!
Sometimes the rule says "**NOT** the ..." in which case you have to cut everyone except whatever fits the category. That might be what happened unless you've cut too many non-fitting ones as well.
But several seconds in, it set into my mind and I liked it.
Very atmospheric thanks to sounds and trippy visuals. It's the only game here I can remember playing with such point of view.
Gameplay is a nice mix but again I like the most how it's all from the perspective of summoned creature and it's purpose.
Nice cutting effects!
Anyways awesome submission, definitely scoring high on some categories! :smile:
@konstantinreed thank you for playing, I'll keep in mind to include some easier mode or a less steep difficulty in the future!
@wouterk12 glad you liked the art! if you get "bad blood" it means you eliminated too many wrong targets, the game just automatically restarts if you lose, so it might seem like you still progress. If you complete a level you get "next cull" and a score that increases as long as you don't lose. We are thinking of some better indication of loss and some kind of summary of what you missed or wrongfully slashed.
1. Dead simple
2. As much simple it is it's also addicting
@yogurtthehorse that description is exactly what I want to achieve so thanks a lot!
@chonibi we all deserve to be a little manic sometimes :) actually we just released a [post-jam update](https://ldjam.com/events/ludum-dare/55/the-culling/post-jam-cull) that addresses the steep difficulty, the lack of timer and improves the rules to be easier to understand.
I would have appreciated a timer in addition to some other visual effect to indicate when you're short on time left. And the messages on end screen could be a bit clearer. I don't understand why "Pure Evil" is the best result, while "Bad Blood" means I lost.
I was only ever able to get to level five. I'm colorblind so I couldn't consistently make it past any round that asked you to discriminate based on color.
@krummsakura thank you, glad to hear the settings were useful! To be fair some of that polish only happened in the last week, you should rate us based on the "jam submission build" on itch.io
@zungryware thanks, the online post-jam version has a timer and accessibility settings to exclude certain colors from the goals, the endings should also be more clear, but "pure evil" means you got everyone matching the target and didn't slash anyone not matching it, "bad blood" means you slashed too many bad ones.
The controls are good and the slicing effect is very satisfying. It was fun having to think quickly a little bit on each category. It was really difficult though, and the waves are very quick - I think a more gradual difficulty increase would be nice. I might try the post-jam version with the easy mode!