Hellevator by JHax
Going down...
In Hellevator, you play as one of Hell's many maintenance imps. Charged with ensuring those cursed to eternal damnation are kept busy with menial email jobs and tedious busywork. Operate the elevators of the netherworld as the souls of the damned summon your lift-piloting skills to their personal circles of The Inferno.

| Link | https://jhax.itch.io/hellevator |
| Link | https://github.com/JHax-94/JHax-GameJams/tree/release/v1_0_1/LD55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/hellevator |
Ratings
| Given | 53🗳️ | 74🗨️ |
- Love the art, am a big fan of pixel art.
- Gameplay was pretty fun for the first couple levels.
- Really enjoyed _most_ of the sound design.
The Not So Good:
- Was not a fan of the high pitched elevator noises, found them a bit grating.
- The game gets extremely difficult on level 3, when you are suddenly managing multiple elevators, especially because moving between them is such a hassle.
Design Thoughts:
The biggest points of confusion to me came in the controls for the imp. It might be a _me_ problem, but keeping track of multiple elevators, multiple doors, and multiple sides that the imp can exit on felt like too much for my brain to handle. Several times I would accidentally exit when I meant to open a door or I would jump out on the wrong side and plummet. Also the death on the sides of the screen felt a little bit too tight, would have liked more wiggle room.
TL;DR
Great art, good aesthetic, game was too difficult for me and I only played until I failed level 3, also one sound effect in particular gave me a headache but I loved the rest of the SFX.
Had to retry the first level a couple times to get it right
I really liked the fact that you have to flap your wings to go up instead of just jumping
Skulls changes their direction by random or they do some tasks on floors?
I'm guessing that the need to jump into and out of elevators was for later levels, but that one needed to keep track of which way to exit felt like an uncommon mechanism, and I wonder if it couldn't have been simplified to just exiting while remaining on the elevator position and then being free to move about. And elevator only picking you up when you enter the elevator tile. An, I'm guessing unintended aspect of how this worked was that it's entirely possible to lock oneself out of playing any level by exiting the wrong direction twice when at the level select screen. That could have been fixed by having the elevators start descending after not having been in use for a couple of seconds.
All in all though, a good entry!