Summoning Detective by hamsel

[raw]
made by hamsel for Ludum Dare 55 (JAM)

No time for remebering how to code this weekend (haven't coded in years!) so I decided to do a print and play to just get something designed. All work done in Word. Font used: Zen Loop. ac6b3896f15631d5d6f0fa73c967430.jpg

YOUR CAREER IS DEAD.

Who knew summoning that lost masterpiece was going to rain down lawsuit after lawsuit on your practice? Now you have an office full of mostly used pots of reagents and nothing else to your name. Today could very well be your final day of customers before you close up shop, so summon like a wizard weaving wild wonders and keep that dream alive!

This is a print and play.

No printing or actual dice required! All you need is 3 dice (or Google "roll 3d6") and the pdf. You can print it out, sketch the summoning circle on paper yourself or mark it up on your device.

How to play

See PDF

Rule clarifications

  • Rolling for kind of item you are summoning also uses the Magical Reagents chart.
  • For the "every set of 1/2/3 reagents with item type 2, the reagents do not need to be adjacent to each other.
  • For scoring item type 4, the rule should read "If not scored in 1. (above)"

  • It never made it into the PDF but the idea was that each reagent/item type were the following:

  • 1: mundane
  • 2: natural
  • 3: living
  • 4: valuable
  • 5: sentimental
  • 6: arcane I will add more here as issues arise!

Ratings

Given 30🗳️ 11🗨️

Feedback

LocksmithArmy
15. Apr 2024 · 14:29 UTC
Wow, I love tabletop games!!! Did not expect to see that, great job :)
Pe7e
15. Apr 2024 · 14:31 UTC
How a nice setting can make rolling a few dice fun. Nice game!
Wwwan
15. Apr 2024 · 18:12 UTC
I can't believe it's a board game. It's amazing.
🎤 hamsel
16. Apr 2024 · 06:29 UTC
Thanks for your comments @pe7e @wwwan @locksmitharmy ! I wasn't sure how a non-video game entry would be received or if people would check it out. Thank you for trying it out!
Jacob Diaz
16. Apr 2024 · 14:13 UTC
I love to see a board game on here! Great work!
SaraFilipa
17. Apr 2024 · 13:14 UTC
Ohhhhh I LOVE the idea, I will definitely play this one, not the kind of game you'd expect in a game jam and that's a good thing!
Magalix
17. Apr 2024 · 13:20 UTC
I'd never have thought that a gamejam could also involve a non-video game!
It's very original and unexpected, well done!
LDJam user 382819
17. Apr 2024 · 13:34 UTC
Oh my gosh, I never imagined I'd come across such a hardcore "board game" at a Game Jam, and it's incredibly fun to boot! (The best part is, it's not like other games that require me to have friends—since they're all stuck in endless overtime, sigh.)![77BC981EF08D23AE59886A68196ED616.gif](///raw/367/d5/z/6414e.gif)
Hammerer
17. Apr 2024 · 13:39 UTC
It's a good idea! I love it! It's a pity you couldn't program it :)
FramboiseDodue
17. Apr 2024 · 13:50 UTC
Great idea, very original and fun ! So cool to see board games here !
LittleGamer
17. Apr 2024 · 13:55 UTC
Did I count the poitns correctly ?
Also, what to do with stored dices ? They are out of the game after ? I started storing dices on my last throws, trying to get plants and hearts. Worked for the hearts, not the plant...
![Little_1.png](///raw/36e/e2/z/6415b.png)
Almost had that perfect circle. Really nice idea !
🎤 hamsel
17. Apr 2024 · 14:06 UTC
@magalix Yes, I made sure to have a solo mode. I'm often in the same situation! :sweat_smile:

@hammerer I knew from the outset I wasnt going to have the time, but hoping for some coding next jam!
🎤 hamsel
17. Apr 2024 · 14:16 UTC
@littlegamer after rolling each round you can choose to use the dice you have saved, but they are stuck in your workspace unless you decide to use them. I found that was generally my strategy too, using the workspace at then end for a couple extra rolls with less dice.

Thanks for sharing your playthrough! Score looks like 48 to me.
- 18 points for strings of reagents (1x1 point, 4x3 points, 1x5 points)
- 10 points for inside star is same
- 10 for star points are different
- 10 for scoring the heart item in the star (5*2)


I would have liked a little more time to make scoring clearer, but such is life!
Rob6566
18. Apr 2024 · 09:49 UTC
Great to see a board game!

Just tried it out. If I interpreted the rules correctly, I think I got 38:
- 20 for same symbols on outer & inner points of star
- 10 for 5 sets of 🟫🔵🟢
- 5 for string of 4 🔵
- 2 for 2x string of 2 🟫
- 1 for string of 2 🟢

![roll_n_write.png](///raw/18b/94/z/644bd.png)

I liked this a lot! It had quite a few interesting decisions. I thought it was a bit unfair that you didn't get any bonus scoring if you rolled a 1🟫 at the start (maybe this could be an introductory variant that you opt in to?). Storing a dice also didn't feel great, as it reduced my available dice until I used it. Perhaps there could be a way to "release" a dice from storage without spending it (eg: playing a reagent between two identical reagents).

Nice work submitting a board game - would be great to see more!
🎤 hamsel
18. Apr 2024 · 12:39 UTC
@rob6566 Thanks for playing and sharing your play! Yes, when I was thinking about scoring (and not giving a bonus to a 1 type item) I was thinking there would be a bit more to the regular scoring, but in there end there wasnt too much to that, so it became less interesting. I was certainly scrambling for time at the end and could have done a bit more play testing and adjusting of rules!

Unfortunatly, it looks like you messed up one scoring rule (points of star should unique) so thats -10 points. Don't feel too bad though.. The game in my screen shot I was summoning item type 3 but I placed reagents according to scoring for item type 2. Gah!
byazzle
19. Apr 2024 · 13:17 UTC
Cool to see a board game on here, and I'm a sucker for a good roll n write! The layout of your print n play was very aesthetic.
I played a bunch of games with my girlfriend and we enjoyed it! My feedback would be that it needs a tiny bit more friction in placing the items. Maybe being forced to use more dice or something as I found it realtively easy to execute the plan in my mind. I also found myself just using the workspace for the final few turns sort of as a 'reroll' mechanic.
Regardless of my criticism, it was an excellent entry, and cool to see something a bit different!
WOLFANDWOLF
25. Apr 2024 · 15:13 UTC
I AM GOING TO PLAY THIS TONIGGGHT I AM SO EXCITED! This is amazing, I will leave the rest of my ratings later, but your innovation is already 10 out of 10 (5 out of 5)
🎤 hamsel
27. Apr 2024 · 05:02 UTC
@wolfandwolf Did you get back to it? How did you enjoy the game? Thanks for checking it out!



AH! Just need two more votes to get scored!!!!
LetterAfterZ
27. Apr 2024 · 07:46 UTC
Love it mate, well done
monika
28. Apr 2024 · 01:28 UTC
Nice and meditative, good work :)

One thing that felt a bit like a layout issue more than anything else is that when you're reading it for the first time, the "how to play" section doesn't make much sense until after you read the "scoring" section, because you have no frame of reference for when you might want to pick specific dice or save some for later and why. The way to play this to get a good score is to understand the scoring and what a good result looks like, and then work through how to get it with the instructions. So while it may seem weird in general to put scoring first and then how to play, it would make sense in this instance. Or maybe add a "goal" section with an in-universe explanation of what a good summon looks like above the instructions, and keep the more straightforward scoring section where it is?

Overall, solid work. It took a couple reads to click but that's common with pen and paper games and we are all spoiled by tutorialized video games :)

(Sorry for the late comment. I started writing it a few days ago and then got distracted and have way too many tabs open.)
KrummSakura
28. Apr 2024 · 14:13 UTC
It's a quite refreshing experience to play a pen-and-paper game which is quite nice to see in Ludum Dare. I took a few re-reads to grasp the rules but the game was great. Excellent job!
LDJam user 374028
29. Apr 2024 · 11:36 UTC
I have never seen a tabletop game in the event. That's very interesting! The rules are a bit confusing, though, I hope I got this right.

![tabletopgame.png](///raw/c05/b5/z/64e00.png)
🎤 hamsel
29. Apr 2024 · 12:46 UTC
@monika @andriybyelikov @krummsakura

Yes, I agree the rules need a bit of work! As I got close to done with typing up the rules for the game, I realised I needed to make some changes. Unfortunatly, by creating it in Microsoft Word, all the design was "hard coded" and I just didn't have the time to redo that, so I ran out of space for more or clarified rules! :sweat_smile:

If I do another print and play like this in future, I'll be thinking about which software I use a little more carefully. :eyeglasses:
CataclysmicKnight
05. May 2024 · 15:23 UTC
I was pointed here by a post @monika wrote, and I'm looking forward to trying the game even though it's too late to rate it, but OMG you were FIRST PLACE in innovation?!?!?! That's so incredible! And 109th overall!!!! You nearly broke into the top 100 (and you were way into the top 10%) with an analog tabletop game, that's incredible!!!! I'm an analog tabletop creator too and this is so motivating and awesome!
🎤 hamsel
06. May 2024 · 12:16 UTC
@cataclysmicknight Thanks for the comment! I think a lot of people were pleasantly surprised to find a game that wasn't digital and that why I got a great score for innovation.

During the whole process, I was mindful of the fact that most people wouldn't play much beyond html5 games in their browser while rating, so I did my best to make it as accessible as possible to all from the start. I did mess up getting the rules presented in such a way as to be easy to understand and play though. I think that would be my focus for next time.
CataclysmicKnight
09. Sep 2024 · 19:57 UTC
@hamsel I had this issue with like every game I make. I go into Ludum Dare like "okay THIS TIME I'm making a super simple game everyone can learn the rules to in 5 mins" and then make something super elaborate with a 20-page rulebook (okay not 20 pages but still).

I love that you managed to pull off your goal (or at least came very close; I was able to figure the rules out and it seems like lots of others did too!) and I look forward to what you make in a few weeks if you take part in LD56!