Brew Some Unique & Appetizing Potions! by HacksawUnit

[raw]
made by HacksawUnit for Ludum Dare 55 (COMPO)

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Conifer the spindly wizard and their companion Cyan the fairy-elevator sorceress are ready to brew some unique and appetizing potions. These potions are special stew-like potions which are delectable but also have magic qualities... In order to make them, you need six unique ingredients out of a selection of seven. You may be wondering, what are the ingredients? I'm glad you asked. There's sea-oat-powder, sparkling water, star jelly, karob powder, vital wheat gluten flakes, mushroom, and deluxe whole rock salt... Please do not attempt to make this at home, because it is not fit for human consumption, and our world's oats won't quite work the same way. Anyway, what was I saying? Oh yes, the potions. It's quite a fun thing to make potions, so I'm going to let you get right to it!

Use the mouse to play! - Drop new ingredients: Left click - Swap position of new ingredients: Click the 🔁 button, use middle click, use scrollwheel, or press Spacebar - Remove ingredient (time penalty): Right click - Screenshake toggle: The zero key!

How to make progress - Get six unique ingredients in a horizontal, vertical, or rectangle bundle, then click the button when ready! - Get more points by clearing multiple bundles of ingredients at a time.

Hints - You can re-use ingredients by clearing them in multiple ways at the same time. - Rectangle bundles only count within the lines dividing the playfield. - You get less time every time you level up! - You can "over-score" while leveling up to get more points. - At level 8, the star jelly goes missing... - At level 9, the time limit resets! - There is no ending! Please have fun as long as you'd like.

*(April 15, 2024 - Edited this description to make clearing more understandable/obvious.)

Ratings

Overall 36th 4.071⭐ 23🧑‍⚖️
Fun 34th 4.048⭐ 23🧑‍⚖️
Innovation 45th 4⭐ 23🧑‍⚖️
Theme 245th 3.286⭐ 23🧑‍⚖️
Graphics 96th 3.857⭐ 23🧑‍⚖️
Audio 30th 4.026⭐ 21🧑‍⚖️
Humor 49th 3.825⭐ 22🧑‍⚖️
Mood 64th 3.825⭐ 22🧑‍⚖️
Given 18🗳️ 11🗨️

Feedback

mdotedot
15. Apr 2024 · 07:41 UTC
Very well done. I would llike to have a hint in game for the rightmouse click to clear the item. I dig the art style! I rated it highly! The music is not repetatitive enough to enjoy. The only critique I have would be to slowly increase the target number of items to 'collect' You start by collecting 6. Why not start with 3 and ramp up the requirement for each level. But again: very well made entry. I enjoyed it.
LDJam user 360310
15. Apr 2024 · 08:31 UTC
I abrolutely love it, the idea, the art, the music. Agree here with @mdotedot that you could start with easier sets, but i understand the 48 hours constraint. Great job and good luck!
wilsk
15. Apr 2024 · 09:24 UTC
I like the art style and the gameplay was smooth once I worked out I could use the space bar rather than clicking the green swap button! I found it a little bit confusing working out what I was meant to do initially - the format made me think it was a like a match 3 style game so I lost the first round matching similar potions and had to re-read the instructions. I think it would have been better if the groups of 6 automatically cleared?
🎤 HacksawUnit
15. Apr 2024 · 15:44 UTC
Thank you for playing! I found y'alls comments to raise some cool game design points so I'm going to give my (friendly!) perspective. :D

@mdotedot @freakyzelga
I think your idea could be very fun in a game like this, but for this game I very specifically wanted the "6 unique" requirement, similar to how logic games like Sudoku work. So, I opted to have a time limit be the main difficulty factor rather than the amount needed to clear. I probably would have kept that the same even with 500 hours to make the game! Bwahahaha... That being said, I could see a similar game that is built around your idea being great, too, it just wasn't what I was going for. Oh, but I *would* have definitely added some in-game control info/rebinding if I had time.

@wilsk For this game I wanted players to be able to set up huge combos without having to stagger the pieces to avoid clearing early as is common in puzzle games like PuyoPuyo. I think that kind of gameplay is fun too, but I wanted the only pressure to be time and the player's own ability to work around the ingredient randomization.

Thank you graciously for the feedback!
blobo
15. Apr 2024 · 16:12 UTC
An absolute joy. I'm a huge fan of stacking and matching games like tetris or Dr. Mario, and this is right up there. It has the perfect curve of "incredibly easy to learn, incredibly difficult to master" that I LOVE!

Here's me playing the game. Best score is 7807. Great game.

https://www.youtube.com/watch?v=J8gckPFHZtI
WeirdBitGames
16. Apr 2024 · 10:16 UTC
This is really neat! I love the art style. The music is so retro, brings me back, how did you make it??
🎤 HacksawUnit
16. Apr 2024 · 16:29 UTC
@weirdbitgames I used fl studio for the main theme, and for the "game over" tune I used LSDJ! In terms of the "sound", I just kind of went for what I was feeling in my heart and mind. Listening back, I was probably subconciously influenced by the Pushmo series OST's because I love that mix of orchestra and chiptune. (Even though this entry's music is all sequenced instrumentation.)
WeirdBitGames
16. Apr 2024 · 16:40 UTC
@hacksawunit oh wow thank you for responding. Music is my real weak spot!
🎤 HacksawUnit
16. Apr 2024 · 17:59 UTC
@weirdbitgames I encourage you to experiment and try your best to make music in whatever way is most fun for you. I was able to figure a lot out with a little research here and there and *LOTS* of experimenting. :)
Gaverion
17. Apr 2024 · 23:14 UTC
The art style definitely grew on me after a while. My initial instinct was to match 3 etc. but other than that it was pretty intuitive. ![Capture12.PNG](///raw/e75/e5/z/643bb.png)
Sheepolution
19. Apr 2024 · 02:04 UTC
I really liked this game! Definitely something I could see myself play on the phone while in public transit. It feels like a match three, but it definitely doesn't play like a match three. It's such a good feeling when you get a combo, and definitely when you're able to make multiple. This game is also a good example of how simple art doesn't need to be bad art. I love it, and the music is nice as well. Awesome job!
LeReveur
20. Apr 2024 · 14:45 UTC
Easy to understand, hard to master, neat little puzzle game! Didn't get very far, but it was entertaining, good job!
Yngvarr
21. Apr 2024 · 19:30 UTC
I love how sketchy it looks and how polished it actually feels. Priorities are spot-on! :) Epic music, it gets a bit repetitive by the end, but this tells more about how gripping the game is. Really fun gameplay, great game!
JustMars
03. May 2024 · 19:31 UTC
Really cool looking and unique graphical style, great audio work and solid gameplay. Animations etc. look suitably juicy and the game feel is excellent. Instructions could have been included within the game itself, but other than that not much to criticize. Extremely impressive results, especially for a compo entry. Outstanding work!
Silliest Goose
03. May 2024 · 20:42 UTC
Art music and gameplay are all great! Love how it's more strategic than Tetris because you have time to think.
monika
03. May 2024 · 22:32 UTC
Nice! Love the "this was a quick sketch" art. Came out really good for what it is. Gameplay is nice too, like a reverse Dr. Mario. I also missed the "you can remove things" thing the first time and it could have been more prominently tutorialized, but otherwise, it was easy to understand. Good work, especially for a compo game!
frankiesmileshow
03. May 2024 · 23:24 UTC
Very solid, polished little puzzle game!
Alchemic
04. May 2024 · 00:39 UTC
Interesting twist on the typical match-3 style! Very polished, although I felt like the mouse cursor didn't quite line up to where I expected. The scribbly art style is very endearing!