Evil Wizard Tower Tycoon by Matthieu Riboulot
Build your evil tower by summoning minions!
Controls: Your mouse :)
Design: Matthieu RIBOULOT
Prog: Gaétan RISCHE
Art/Sound: Clément NGUYEN


17/04 Small post-jam patch to fix some small typos, bad English and the Troll HP. The original version is still available on this page, only the itch.io page was updated.
Ratings
| Overall | 43th | 4.26⭐ | 27🧑⚖️ |
| Fun | 26th | 4.3⭐ | 27🧑⚖️ |
| Innovation | 337th | 3.64⭐ | 27🧑⚖️ |
| Theme | 497th | 3.78⭐ | 27🧑⚖️ |
| Graphics | 18th | 4.68⭐ | 27🧑⚖️ |
| Audio | 40th | 4.26⭐ | 27🧑⚖️ |
| Humor | 66th | 4.14⭐ | 27🧑⚖️ |
| Mood | 48th | 4.3⭐ | 27🧑⚖️ |
| Given | 25🗳️ | 34🗨️ |
Hope you keep making more to come!
Love the lil animation when my troops run.
The game explanation was super clear, and the interface was a pleasure to navigate.
It also feels like you've nailed the balance, played for a while and everything seemed fair.
The only thing I noticed were trolls cost 6 and only have 1 HP and low stats, maybe this was intended to be the other way around? Or maybe they are just trolls :P
Can we talk about those cards? The visual and sound effects are spot-on for them. I also liked the humor in the card descriptions!
As I played more, I started to realize I was planning my next turns rather than the one immediately coming, which is always a sign of a great game.
Overall, fantastic work! I really enjoyed this entry!
Great use of the jam's theme.
Gameplay was well explained and very addicting.
Having characters with their own unique descriptions added a lot of charm to the game.
Loved the art and sound design.
Overall a very polished and fun game, well done!
It's a bit confusing because I didn't have enough time to make it work as I wanted. The "Gold needed" (the right number) is not properly updated but the gold used (left number) is properly updated. I'm sorry for the confusing elements.

This is showing 3/6 and should instead show 3/3.
One small thing that kept tripping me up was that the panel display order and the skill display order were different (which, of course, one is a grid and one is a list) and I would look at the wrong one when starting to assign people. I'm not sure what the fix for that could be - bigger color-coded circles on the panels? Finding an order that reads properly? Not sure.
Thanks for the help with the UI issue! I am glad I was able to enjoy this fully with that knowledge.
The idea itself is also very interesting
I would expand the ability to influence the quality of new creatures. A kind of HR management for evil creatures.
My first playthrough was ended by a glitch where the drag-and-drop just stopped working; the unit stuck to my cursor after letting go of the mouse button and I couldn't click on anything. The second time was much smoother though and I had fun playing this. Nice work!