Demanager by satacat

Mercury Retrograde makes everyone go crazy especially at the working place
At this time, we are increasingly receiving orders to summon demons. Your task is to choose the right demon for summoning! Face the consequences of people's desires and try not to lose your mind.
At the end, you will got a chance to go on a vacation with Succubus as a reward for the work you've done in the midst of this madness!
But remember: there are high chances to get wrong summoning ingredients cause people can make mistakes as well! Be attentive!
You can watch tutorial here or in-game!
https://youtu.be/PCXRmuoypmg
Here are our best employees! Try hard to reach their level:
satacat (UI, narrative, balance) – was leafing the book
nomersol (art, UI) – was lighting candles
monusy (animator) – was throwing demons
rekkorize (sound designer) – was rustling the tape
kndratova (programmer) – was drawing pentagrams
parpanss (programmer) – was watching the cursor

Controls and mechanics are simple!
LMB to interact! To use Audio Tape just drag and drop it into the tape recorder and press the play button.
To summon a demon open the right page in the catalog and click on the bell!
Screenshoots for better understanding!


At the end of the day you will see the leaderboard – try to beat them all to go on vacation with Succubus!

| Microsoft Windows | https://ravengull.itch.io/demanager |
| HTML | https://ravengull.itch.io/demanager |
| Original URL | https://ldjam.com/events/ludum-dare/55/demanager |
Ratings
| Given | 60🗳️ | 47🗨️ |
The Intro was a bit much text for my taste, would have been cool to have it voice recorded since you already have some amazing Voice Acting? I also must admit that I didnt understand the exact system how to summon the right demons.
The graphics are nice, I wasn't quite sure how to play it. Maybe a tutorial after each round making the game more difficult over time?
For some reason this magical bureaucracy has always tickled me, so that the first thing I thought of when the theme was revealed.
I didn't end up doing it, but this is more or less what I had in mind, and I'm glad someone did it. :)
here is the vod if you want to rewatch
https://www.twitch.tv/videos/2123241621?t=1h45m9s
I am the employee of the day! The game is very good, in the end I don't know if I went on vacation with my succubus or not but I finished second and third in the other two days for not watching the tutorial video before playing! The game is very fun, the idea very original, very good job guys!
The cassette recorder was simply very nostalgic! It definitely has style! Congratulations on your submission.
Looks great, sounds great, the animations and sprites are hilarious and terrifying, good job.
(Oh and I did get #1 every day :wink:)
Great job to all of the team!
Found the game logic to be very confusing from the second day forward; the tape casettes function stayed a mystery for me. if I understood correctly they represented voice mail from people needing demons and the ingredients were wrong sometimes.
I felt there was a bug in some point, see pic, since the expected answer was Void, but the goat was wrong.
Getting the answer wrong IMO could be made more interesting mechanics wise; instead of losing only 10 sec, and needing to brute force the correct one, you could make something else, eg skip to next one to make the game more interesting, and forcing the player to understand the feedback better.

overall really enjoyed the visuals, and the mood of the game
Like others have said I also had some false negatives where I had a full match on all ingredients (with no ingredients left as well), but it still didn't allow me to summon, and I had to select another recipe that only had 2 of the 3 ingredients. I don't think this is intended when talking about the 'intentional mistakes' right?
Good entry, and great job to the team! It's clear to see that it's a team effort, and it integrates flawlessly.
Very Great visuals and audios !
Funny game! Congrats to all the team !

The tutorial really helped to make erything easy to understand, you did well adding that
The game is really polished and well designed! I really enjoyed the core mechanic here, it never got too hard and I like how especially in the 3d day it encouraged me to take a closer look look at all the clues in order to identify the right demons, it kept the gameplay fresh and fun!
Really solid entry! good job!
https://youtu.be/c9SO3tlrBa0
And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:
https://www.youtube.com/watch?v=TM_eIvjBmIQ
The graphics are fantastic, and I love how the eyes follow the mouse and the horns sparkle with colours. The creatures are all cool, and the sound is also really great ^^

The art concept is great. The game play is fun and easy to understand.
The Documentation could be a little bit better explaining what we're supposed to do... Like "Find into grimory the correspondent demon to summon, according to the ingredients..." or something like this... (for Dummies, like me.. hahaha). Congratulations, guys!
I wasn't 100% sure about the rules, I thought they were strict at first but realized at a later stage that "it doesn't matter if the symbol is wrong this time" etc. It was interesting, but I did not find it very challenging, and think the levels may have been a bit too long.
Very nice game regardless!
Overall great! I do think maybe the game could be a little bit tighter if you would lower the "wrong information" and just lower the timer a lot so that you got rewarded more for memorizing the correct information - but that's just a minor thought, overall it was a great entry!
The UI, graphics all have a great polish to them. The only complaint I have is that the tutorial is quite heavy at the beginning. It could have been great to show the different gameplay mechanics step by step. But for a jam entry, amazing work! Congrats!
I really enjoyed playing it, the design made me smile, and the game is simple and addictive. Thanks for the experience!
The theme was very present in both the mechanics and aesthetics. Bonus points for the clock's eyes following your cursor, that was fun. Really nice work!
I was really excited to play this game at first, I had heard good things about it, but in the end,I'm just left feeling disappointed.
I didn't initially think that the mechanics you'd set up would have had as much staying power as they did, but the variation kept it interesting and the actual gameplay loop was satisfying. Art style, music, sound, aesthetic, all awesome. Loved the clock-eyes - nice touch.
It's a minor gripe, but the scrolling text at the start was a *big* issue for me as a player - as someone who reads quickly *and* has pretty spicy ADHD, having a 'tap to finish sentence' button is VITAL. I didn't want to press the 'skip' button because I imagined it would skip to the next sentence - but I actually missed most of the tutorial because it was going too slow for me to read it... if that makes sense.
Hopefully this is useful feedback! Obviously not a big deal for a jam game, but for a retail release I'd have lost my mind.