Summonundrum by James Greenleaf

[raw]
made by James Greenleaf for Ludum Dare 55 (JAM)

Screenshot 2024-04-15 at 18.52.10.png

Use abilities and combos to defeat waves of monsters sent by an evil summoner (offscreen, presumably).

Playable on the web at: https://amoniker.itch.io/summonundrum

Controls:

  • Move Cursor: WASD/Arrows/D-pad
  • Select & Use Abilities: Space/Enter/Gamepad0
  • Cancel Targeting: Escape/X/C/Gamepad1

How to play:

Waves of monsters attack from the right. If they reach the red line, game over!

Use the cursor to select an ability and use it on a monster. Monsters are only vulnerable to the ability icons they show. You have to clear each monster's icons to kill it.

Each character has a gauge that automatically charges. Charge it up once to use an ability on a single monster. Let it charge twice and the ability will chain through adjacent monsters!

Chains can be any length, but only go up/down/left/right, not diagonal. You get a score multiplier for killing multiple monsters in a chain!

Good luck!

Tools Used:

  • Godot 4.2.1
  • Claude.AI
  • Midjourney
  • Canva
  • Suno
  • https://cooltext.com/Logo-Design-Scavenge
  • https://opengameart.org/content/backgrounds-3
  • https://yeoji.github.io/spritesheet-cutter/
  • https://ezgif.com/sprite-cutter
  • https://giventofly.github.io/pixelit/#tryit
  • https://deja-view.itch.io/spell-icons-asset-pack
  • https://dreammix.itch.io/rpg-mouse-cursors
  • https://leohpaz.itch.io/rpg-essentials-sfx-free
  • https://sonniss.com/gameaudiogdc
  • https://pimen.itch.io/holy-spell-effect
  • https://pimen.itch.io/dark-spell-effect
  • https://pimen.itch.io/fire-spell-effect-02
  • https://pimen.itch.io/thunder-spell-effect-02
  • https://pimen.itch.io/acid-spell-effect
  • https://pimen.itch.io/magical-water-effect

Ratings

Overall 258th 3.868⭐ 74🧑‍⚖️
Fun 83th 4.113⭐ 73🧑‍⚖️
Innovation 450th 3.493⭐ 73🧑‍⚖️
Theme 953th 3.148⭐ 73🧑‍⚖️
Humor 836th 2.587⭐ 65🧑‍⚖️
Mood 529th 3.61⭐ 70🧑‍⚖️
Given 120🗳️ 147🗨️

Feedback

Asrata
15. Apr 2024 · 23:14 UTC
Nice concept.
argensis
15. Apr 2024 · 23:45 UTC
Got to level 8 and a score of 47,000.

It got frantic near the end as the hordes were closing in, which definitely helped with the mood.

Like the active mechanic, definitely had me sucked in.
TomisGreen
15. Apr 2024 · 23:47 UTC
Simpe and fun concept, cool graphics and music! Very enjoyable gamne!
mollusk
16. Apr 2024 · 01:20 UTC
Bonus points for providing a Mac build, but I get pinwheel of death after the second screen.

Beautiful intro screen!
🎤 James Greenleaf
16. Apr 2024 · 01:37 UTC
@mollusk Sorry for that! I think there are a couple Godot console errors that break the final build, but don't affect the debug build. I've re-uploaded and tested both windows and mac apps with debug enabled, so they should work now. If not, the web version is the safest bet: https://amoniker.itch.io/summonundrum
mollusk
16. Apr 2024 · 02:21 UTC
Cool game, fast paced and the graphics look great
MythrilMinestein
16. Apr 2024 · 02:22 UTC
Fun & addictive! My brain was fatiguing keeping up in a good way.
LDJam user 382819
16. Apr 2024 · 03:07 UTC
Hey buddy, I'm now eating while playing your game. It's a real challenge not to choke on my food laughing. Your game is fantastic – the difficulty is spot-on and it all comes together so well. Looks like our team has loads to learn from you. Cheers to that, my friend.
Uzz2z
16. Apr 2024 · 03:26 UTC
It's a real crackerjack of a game—I'm on level 9 with 53,900 points, It's got me buzzing like a bee!And I'm aiming to climb the ranks and join the high-score hall of fame!
YoruVII
16. Apr 2024 · 07:00 UTC
Really fun gameplay that is unique.
Kevin Ray
16. Apr 2024 · 07:02 UTC
I recommend using asset packs instead of AI. Itch has a ton up for free and non-commercial licenses. Or just take a shot at your own even if you're not an artist. You may find it surprising what you can achieve with some default engine assets.
🎤 James Greenleaf
16. Apr 2024 · 07:07 UTC
@keven-ray I used both asset packs and AI.
Albatross
16. Apr 2024 · 07:08 UTC
The graphics and audio are criminally good. I also love the gameplay idea; even though it's pretty simple, I feel like there's room as a player to improve at it, and every player wants to feel that.
Radjax
16. Apr 2024 · 07:11 UTC
Super intense and fun. Loved how the combos worked and fighting through the waves was a blast. Great work!
Misoukun
16. Apr 2024 · 07:59 UTC
Really brillant! Graphics are very nice, sounds are cool, gameplay is great. Cool mix of different game styles.

Maybe, surviving monsters could re-align after some died. This way could improve the combo-managment gameplay instead of just manage the random.

One of the coolest game I played this days.
ilmari21
16. Apr 2024 · 08:09 UTC
Nice idea and well executed!
marrs
16. Apr 2024 · 08:31 UTC
Got into it really quicky, helped by great graphics and music to cheer you on. Not easy at all,but a fun challenge!
Alecto
16. Apr 2024 · 08:58 UTC
Surprisingly fun! Loved it.
NinjaCatz
16. Apr 2024 · 09:38 UTC
**Me**: Heh, it's not that difficult.
**Second monster icon**: appears

The game is addictive, nice work!
LyaMgtt
16. Apr 2024 · 10:00 UTC
It's really fun and I love the art!
BaggerSmurf
16. Apr 2024 · 10:26 UTC
Amazing art! Sound was great, too. Fun and simple gameplay. Canceling the spell with Escape wouldn't work in full screen web mode, though. Hope you had fun making this!
cheesepencil
16. Apr 2024 · 15:23 UTC
First, bless you for the web build. Second, gamepad worked really well. Looks good, plays decently, and all the assets work together well.
Melissa Stodolnik
16. Apr 2024 · 16:21 UTC
I was often confused with the controls at first, but then it got better and I even felt some excitement from the game.
zippry
16. Apr 2024 · 16:44 UTC
really fun game! Everything clicked right away for me, fun and not too complicated. Music and visuals work well together.
willhoit
16. Apr 2024 · 16:47 UTC
I liked planning my combos to take down chains of enemies - around level 6 it started to get frantic and I felt limited by how quickly I could navigate the icons! I wonder if every ability had a unique key (QWE/ASD/ZXC) it I could go further.
Gianni
16. Apr 2024 · 17:06 UTC
The game for me is beautiful in every aspect, nice work.
LDJam user 235915
16. Apr 2024 · 17:47 UTC
Very dynamic and fun!)
Equivocator
16. Apr 2024 · 18:04 UTC
Really love the chaining mechanic and how often it gets to be useful. Also the music is a bop.
hvox
16. Apr 2024 · 18:08 UTC
The gameplay is very simple, but at the same time quite challenging and fun. In fact, all the components of the game are extremely cool, it's a pity that they are not custom-made.
Mascoll
16. Apr 2024 · 18:08 UTC
Nice game-loop and enjoyable and challenging mechanics! Great work!
mrs.wheelsx
16. Apr 2024 · 18:26 UTC
Thanks for the web build! Great game, Sparklepants! Simple yet challenging, easy to learn controls, good pace. Love the art, music and sound. I encountered zero bugs that I know of. The mechanic is really fun. Thanks for the entry!
nsadie
16. Apr 2024 · 19:16 UTC
Nice game! I took a few tries to figure out the controls (even though you described it), but once I got it, it fun!
Storeyware
16. Apr 2024 · 20:58 UTC
![Screenshot 2024-04-16 165630.png](///raw/777/f5/z/63de2.png)

Sick game! The art is great, the music has me jamming. The gameplay has me playing multiple rounds! Keep working on it post-LD
Prepe
16. Apr 2024 · 21:37 UTC
Can you please make this game happen for real. Add a storry and a way to customize charakters or get new once. Hands down the best game so far.
Kirass
16. Apr 2024 · 22:51 UTC
I like this game! You guys are great!
Baluj
16. Apr 2024 · 23:45 UTC
Nice game, very interesting concept.
OldDog
17. Apr 2024 · 03:08 UTC
so cool this game is,love this one so much,wish for more content to play,or more levels
brunoklipel
17. Apr 2024 · 04:09 UTC
Everything is very well done and fun. The art is great. I believe that maybe you can click on the monster and each ability being a different key can make everything more dynamic. Great job!
LDJam user 385671
17. Apr 2024 · 05:46 UTC
Great submission!
The gameplay was easy to understand and well explained at the beginning.
Was very much hooked on getting combos and the overall fast paced nature the game had.

This clearly had a lot of thought put into it Well Done!
Ben Toosey
17. Apr 2024 · 09:00 UTC
Very fun concept, and a great base to expand from too, so many potential mechanics come to mind!
Movealonghome
17. Apr 2024 · 11:45 UTC
I really liked this game its very easy to understand from the beginning which helps the immediate emergence into the game.Every time I got a game over I just wanted to try again and see if this time I could just do a little better.
schwede
17. Apr 2024 · 15:32 UTC
Thanks for stopping by the stream and sharing your game last night!

Great job on the submission and good luck with the gaming!
TokArts
17. Apr 2024 · 15:34 UTC
It weirdly reminds me of old Neo-Geo arcade games:
flashy graphics, fast-paced music, addictive gameplay, the high score - and you lose quickly too!

I just want to play again and again - here's another quarter!

On a side-note, as an artist, I'm thankful that you opted out from the Graphics and Audio rating categories. That actually means a lot <3
firellon
17. Apr 2024 · 17:19 UTC
Pretty decent!

I felt like some skills were significantly weaker than the others, turning the corresponding enemies into stronger ones in comparison. Followed by weird realization of "okay, I probably shouldn't use this one for anything but swords" XD
Aaron Hart
17. Apr 2024 · 20:17 UTC
Wow I wasn't expecting this to be so fun!! It's kind of like a rhythm game, the music is great, gameplay tight - well done guys!

Edit: forgot to say this is the hardest name I have ever tried to pronounce xD
Forager
18. Apr 2024 · 00:37 UTC
This is the most fun game I've played yet in the jam! Very satisfying.
Jonathan Fischer
18. Apr 2024 · 05:37 UTC
This is great: the stakes are high, the gameplay is fast-paced, and it's just downright fun. Great job!
Artyom Volkov
18. Apr 2024 · 20:30 UTC
At the beginning it was hard to understand the game without reading a tutorial, but after it was extremely fun to play. Well done!
Tommy
18. Apr 2024 · 22:05 UTC
I think I may have destroyed my wrist playing this game, which shows how good and addictive it is! Graphcis and music and really good and fitting, and the difficulty is well balanced to keep you always on the cusp of losing but able to still manage the horde.

![screen.png](///raw/aa7/z/64629.png)
monika
20. Apr 2024 · 02:00 UTC
Fun and engaging, fast enough that it kept me on my toes without feeling unfair.

Hitting esc to back out of a selection was a bit unintuitive even though I knew about it, so might I suggest mapping <- / a to cancel if you are already on the leftmost row of enemies?

Also 🤘 to the font.
JoeShanahan
20. Apr 2024 · 15:15 UTC
This game was amazing. I didn't fully understand the game until my third playthrough, but after two I was so pumped to go again that I couldn't wait to get going again. The risk/reward of waiting for a chain vs getting rid of enemies as fast as possible, and the split second decisions of which hero to use for the abilities that are shared - it's really great design.

The difficulty ramps up at a good rate, the music is a bop (even if you didn't make it, still adds to the experience) and I enjoyed my time with it a lot. Fantastic job.
K-toll
20. Apr 2024 · 16:50 UTC
Nice intro art! Graphics, audio and game play match well. The mechanics are original, maybe they already exist but I didn't know.

Great job!
JoeShanahan
20. Apr 2024 · 21:22 UTC
I uploaded my playthrough to YouTube! Annoyingly, the original video I took didn't record properly, and I only got the narration. I recorded a second video, but put the original audio first so you could get a sense of what it was like for me to learn the game. Apologies for this mistake, I hope the video is still useful for you! :smile:

(I was more than happy enough to play through this one another few times though, excellent entry)

https://www.youtube.com/watch?v=j4bCRA9xFGE
Blue Pin Studio
21. Apr 2024 · 10:18 UTC
I didnt really know which symbol was meant to kill which enemy so i tried them all until it worked. Nice entry tho, i like what you were going for
Gilgadev
22. Apr 2024 · 21:51 UTC
Very nice! Got to level 9. Got a crazy big combo that wiped almost all of the screen.