Fries&Bones by ArtoniX
This is LUDUM version, with a lot of bugs and unfinished stuff. If you want to play the OK game, please follow to itch.io by link below.
The necromancer sold his soul to open his bussiness in hell. He serves different magicians selling them burgers and soda. Everyday rent is getting higher, so it looks imposible to pull it off. Help him to build great joint empire.
GOAL
First of all, this game is infinite. Your basic goal is just selling people food they want and earn enough money to pay rent.
HOW
- Start with placing the cooking station. Do not rush, first - check what your visitors need in their order cards, than assume what you need to build. It might not be obvious, sorry for that.
- When you placed your first fireplate cooking stove, summon an undead to work on it for mana. Your current mana is shown in left bottom corner of the screen.
- As soon as that guy cooked a dish, you will see it right above the cooking station as an icon of that food :hamburger: Come near to get it to the storage.
- If you collected all the needed food, you can CLICK on the order card to sell food.
- Try to sell food as fast as you can, to earn enough money. Your current money at left top corner, they payment you will pay for rent at the right top corner. For instance, you can build the same cooking stations, to cook their type of food faster (but remember, you have limited space and no DESTROY button)
ALSO
There is shop, where you can learn new summon spells
You also can upgrade the station in it's window.
:video_game: Controls
WASD - movement
SPACEBAR - take the cooked food from near station
MOUSE - interactions with interface, building, giving people their food
| THE ACTUAL VERSION | https://artonix.itch.io/friesbones |
| Original URL | https://ldjam.com/events/ludum-dare/55/friesbones |
Ratings
| Given | 16🗳️ | 19🗨️ |
The controls are a bit too combersome, making the game a bit hard to play.
Loved the models, and cute animation of the player character. Icons and pixel art are very pleasant to the eyes.
I wish I could upgrade stations in different ways besides increasing storage. This could be things like, shortening cooking time, or auto storing cooked foods, or outputting multiple products at the same time.
I felt like the worker options weren't very good. For example, the fiend is awesome, but their mana cost is so high it doesn't feel worth it (unless theres some strong strategy involving buying mana refresh a lot while using them?). I also managed to summon a manager once, but they didn't output anything. Which is hilarious, but also a huge waste of money lmao.
I wish I could see exactly what was in my storage, ready to serve. It would help me make better decisions about placing my workers.
But overall I had fun with it, good job! :smile_cat:
The gameplay was a little confusing at first, but once the mechanics are understood, it's fun to play! It's chaotic in a good way
For an update I'd suggest pausing the game (or slowing down time) when entering the shop.
I didn't really know what was going on there :) The gameplay was a bit confusing, I would appreciate a tutorial or some more communication of the mechanics to me.
The graphics were nice and functional!
Also sound would be nice.
Keep going, you have some potential for creating games :)
Cheers! Thanks for stopping by!
I'm a fan of cooking/delivery games so it immediately caught my attention and it was enjoyable experience. I wished there would be more reason for movement than it is now. In my game I kept just walking in circle passively collecting stuff that was automatically dragged into the counter, and I feel like I might not even needed to be there. Some games of the genre make you walk to customers, to the tables, bring ingredients or clean up etc. Obviously it is a jam game, so it is not like you haven't thought about such things.
Overall a fine game, I had a good time :hamburger: