Deckmancer by The1
create deck of your summoning spells and survive as long as you can.


| Link | https://george-games-studio.itch.io/deckmancer |
| Link | https://george-games-studio.itch.io/deckmancer |
| Original URL | https://ldjam.com/events/ludum-dare/55/deckmancer |
Ratings
| Given | 0🗳️ | 0🗨️ |
Great art and sound effects!
Some small feedback side notes:
Took more time than I would like to admit to understant that ennemies dropped some kind of currencies and that I could recover it by hovering the mouse.
Once an enemy is on you it's almost directly a game over. It would be nice if you could defend yourself a little bit to give more room for error.
All in all, well done.
Maybe a some more tower would have been nice.
nice job
Feels great to cast the spell cards. I would have loved to play with more unit types so I could strategize more (maybe some ranged unit?).
Overall I had a great time, really well done!
For the game balance, I made it to level 4 without seeing tower cards, then on my second playthrough I got them early and they allowed me to reach new enemy types at level 6 or 7. I think more visibility or control over the deck building aspect could make the gameplay more strategic. With the current balance, massing towers in the center, playing the cheapest unit to cycle my deck, and placing a troop next to me for emergencies seemed like the optimal strategy. Maybe making a kind of card that always summons near you instead of where the card is placed would be good for a quick bodyguard ability.
Great job with the bouncy graphics and consistent art style.