Deckmancer by The1

[raw]
made by The1 for Ludum Dare 55 (JAM)

create deck of your summoning spells and survive as long as you can.

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Ratings

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Feedback

oneGlitch
14. Apr 2024 · 20:27 UTC
cool!
crafteverywhere
15. Apr 2024 · 05:57 UTC
It's very funny to play but I can only reach to level 4 so far.
James_7777
15. Apr 2024 · 11:38 UTC
Really nice and polished game! The sound effects are nice and crunchy and it was really satisfying picking up all the blue mana particles. I think it would have been good to have a bit more variety with the enemy and card options. Overall nice work!
Diego Teran
16. Apr 2024 · 02:23 UTC
That was fun! Wasn't able to strategize much but enjoyed my time with it.

Great art and sound effects!
She Wrote
16. Apr 2024 · 19:10 UTC
The style is really nice. I think more variety (maybe different colors for enemies and summons) and a bit of music would had made it even better. but overall it was a fun little game, well done!
wigglypainter
16. Apr 2024 · 21:18 UTC
Love the game! I think I got to level 8? where there were big chunky enemies and sneaky little ones lol. not sure how the change card thing really works though. I like the graphic, really cute and simple. well done!
Kerdelos
17. Apr 2024 · 15:49 UTC
The art was nice and the gameplay was fun ! Good job ! Altough I wish I better understood what did some cards. Some kind of turrets seemed to change shape when they were hit ?

Some small feedback side notes:

Took more time than I would like to admit to understant that ennemies dropped some kind of currencies and that I could recover it by hovering the mouse.

Once an enemy is on you it's almost directly a game over. It would be nice if you could defend yourself a little bit to give more room for error.

All in all, well done.
Tryam
19. Apr 2024 · 20:43 UTC
Not a bad game. The graphics are nice. But it seemed to me that the sounds were a little harsh (they hit my ears). Actually, it was fun.
Pacelin
19. Apr 2024 · 20:43 UTC
Wonderful game!
Alexis Brochec
19. Apr 2024 · 20:45 UTC
great entry, cool artwork, quick and funny gameplay.
Maybe a some more tower would have been nice.



nice job
Rendow
19. Apr 2024 · 20:48 UTC
Really easy to get into, I understood the mechanics right away :D

Feels great to cast the spell cards. I would have loved to play with more unit types so I could strategize more (maybe some ranged unit?).
Overall I had a great time, really well done!
Tryam
19. Apr 2024 · 20:49 UTC
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JonasOlsson
19. Apr 2024 · 20:53 UTC
Nice game! It’s kind of addictive:)
elemel
19. Apr 2024 · 20:55 UTC
Very enjoyable flow to the game. Liked how blobby and swirly everything felt, including the cards. Found the drafting process confusing, didn't really feel like I improved my deck. Would have been nice with some upgrades for the character too.
LDJam user 388563
19. Apr 2024 · 21:15 UTC
This feels really satisfying to play, I love all the juice you managed to add to it. Before reading the comments, I didn't realize you need to pick up the blue bits that the enemies drop with the mouse, as I was just focusing on the cards. However, with that knowledge I managed to survive a bit longer and it was a lot of fun. Great work on the game!
LDJam user 374168
27. Apr 2024 · 05:12 UTC
Really fun take on the summoning theme, I like the card game angle a lot. There's a interesting trade-off between getting high-value cards that use a lot of MP, vs using lower value cards that you can spam. I was only able to get to level 4, and it felt like my cards were not strong enough to take on the larger enemies, so I think it could use a bit of balance. Overall though, this was a really unique card game and I really enjoyed it, great job!
NBumgardner
28. Apr 2024 · 19:06 UTC
Easy to learn with randomness for spice. Given more time, I think adding a sound effect when hovering over the cards in your hand would be helpful for player feedback. I would also recommend removing the 'X' quit card from the web build of the game if its not hard to do with your engine.

For the game balance, I made it to level 4 without seeing tower cards, then on my second playthrough I got them early and they allowed me to reach new enemy types at level 6 or 7. I think more visibility or control over the deck building aspect could make the gameplay more strategic. With the current balance, massing towers in the center, playing the cheapest unit to cycle my deck, and placing a troop next to me for emergencies seemed like the optimal strategy. Maybe making a kind of card that always summons near you instead of where the card is placed would be good for a quick bodyguard ability.

Great job with the bouncy graphics and consistent art style.
CaptAndrey
30. Apr 2024 · 05:37 UTC
The switch to tower defense and the difficulty curve are awesome! But it's a bit tough to figure out what i need to collect experience points. Overall, solid graphics, audio and gameplay)