Sokoban Summon X by LDJam user 391347

[raw]
made by LDJam user 391347 for Ludum Dare 55 (COMPO)

Push things around and try to summon a hot succubus babe! This is a Sokoban-inspired puzzle-ish game, but it's not a typical puzzle game and only similar to Sokoban in its movement mechanics. It's kind of its own thing.

Two creatures to summon! Four different endings (of which only one is completely lackluster)! It's free!!!

Also there's no sound! Sorry!!! Out of scope!

You can find controls and hints on the Itch page

cover.png

screen1.png

screen3.png

Feel free to be negative in your comments, I appreciate earnest feedback! Helps me improve the thing.

Changelog

Patch 1

  • Doubled text speeds. The slow text was really ruining people's enjoyment.

Ratings

Overall 38th 4.048⭐ 23🧑‍⚖️
Fun 62th 3.833⭐ 23🧑‍⚖️
Innovation 32th 4.071⭐ 23🧑‍⚖️
Theme 42th 4.175⭐ 22🧑‍⚖️
Graphics 91th 3.881⭐ 23🧑‍⚖️
Humor 15th 4.119⭐ 23🧑‍⚖️
Mood 93th 3.667⭐ 23🧑‍⚖️
Given 26🗳️ 19🗨️

Feedback

LightningST
15. Apr 2024 · 05:17 UTC
The dialogue could be a lot faster. But the concept was awesome! I did get stuck at the three offerings part though
🎤 LDJam user 391347
15. Apr 2024 · 05:33 UTC
@lightningst Thank you! The offerings part is probably too difficult. I meant to add more different summons which would make it easier to find a combination of offerings that works, but two summons was already pretty ambitious... I also meant to add a text speed selection thing but time pressures prevented it.

For anyone else having trouble with the offerings [SPOILERS]: The deer is a valid offering for both creatures. Also it's pretty easy to lock yourself out of being able to get one offering for the succubus.
ugly_robot
15. Apr 2024 · 13:25 UTC
I loved this! The art style was charming, and the dialogue downright hilarious. I chortled the whole way through. And something so funny about my instant experience of stepping out of my car, and, casually, immediately, flipping it over with my bare hands and destroying it.

The gameplay actually had some very clever design - there is just enough room to maneuver, going off screen is 'disincentivized', but allows you to recover from mistakes that other games would force a game-voer (cornering stuff)

Also, something oddly satisfying about drawing with the bleeding corpse.
I only got the imp ending - but if you ever update with sped up text, I'd love to play more!
(I made similar-but-skippable dialogue system for my game godot game. Lmk if you want a code snippet - I can't promise artful programming, but happy to help)

Great entry!
🎤 LDJam user 391347
15. Apr 2024 · 13:55 UTC
@ugly-robot Thank you!!! A lot of the dialogue is currently actually pretty hacky (cutscenes especially) and abusing Godot's Tweens for timing mechanisms, so for the post-jam version it's gonna take a bit of work to add features to that hot mess, but I'll probably be fine. Thanks for the offer!
BoltKey
15. Apr 2024 · 16:23 UTC
I was able to get to the candles in the corners, but got stuck on lighting them and almost gave up. I must have been doing something wrong. Also, at the start, it took me way longer than I care to admit to find out how to open the car and get stuff out of it. Anyway, I got an imp. Don't really want to sit through so much of unskippable dialogue just to try all different offerings combinations, but the game and the atmosphere is the good kind of dorky. Really like it, but, as already mentioned, the slow unskippable dialogue (or, actually rather monologue) is a significant issue.
Phlip45
15. Apr 2024 · 18:06 UTC
I agree with everyone that the dialogue speed is a bit slow. Still I loved look and feel of the game, as well as the detail in the interactions. Specifically I lit a tree on fire accidentally, but then started using that flaming tree to light my candles instead of the match. I also laughed out loud when the first thing I did was just roll my car.

For the dialogue thing, I recommend the Dialogue Manager addon in the godot asset library. It is super bare bones, but gives just enough of a framework to not have to do the whole thing from scratch. Very useful for jams.
🎤 LDJam user 391347
15. Apr 2024 · 18:14 UTC
@boltkey I'm really sorry about the slow textboxes! There's definitely too much waiting but it will have to wait until post-jam to fix it. Glad to hear you still liked it!

@phlip45 Thanks for the recommendation! I'm not sure if typical dialogue managers would have been a good fit for this game because almost all of the dialogue is completely intertwined with the gameplay mechanics & object interactions, but I don't really have experience with dialogue managers so I'll take some time to look into it!
🎤 LDJam user 391347
15. Apr 2024 · 19:49 UTC
I went over the rules and apparently you're allowed to make some type of fixes that don't add new features. As of this comment I've uploaded a hotfix that doubles text speeds. It should test your patience a lot less now.
LDJam user 382819
16. Apr 2024 · 05:06 UTC
Hey buddy, I'm now eating while playing your game. It's a real challenge not to choke on my food laughing. Your game is fantastic – the difficulty is spot-on and it all comes together so well. Looks like our team has loads to learn from you. Cheers to that, my friend.
🎤 LDJam user 391347
16. Apr 2024 · 09:07 UTC
@drgcandle Thanks for the kind words buddy!! Glad you liked it!
LDJam user 382954
16. Apr 2024 · 11:51 UTC
(Playing this game in the apartment)

Roommate: What are you doing?

Me: *Headbutt a tree

Me: *Trying to insert the key into the deer's butt

Me: *Throwing matches all over the floor

Roommate: *Gives me a concerned look for the mentally challenged and quietly leaves

(After a while)

Me: What are you doing?

Roommate: *Headbutt a tree
LDJam user 280624
16. Apr 2024 · 17:43 UTC
I want sequel about the off-screen wolf!
🎤 LDJam user 391347
17. Apr 2024 · 15:04 UTC
@torte478 I'm happy to hear you liked it that much! I was already planning to make a post-jam update with a couple more features and a little bit more content. Not sure about anything like a sequel but maybe if this somehow gets popular. It was a lot of fun to make and I got lots of great bad ideas for things to make with these mechanics, but I've also already got other projects that I probably shouldn't be neglecting, so I'm not so sure about it. I'd like to, though.
LDJam user 387002
17. Apr 2024 · 16:42 UTC
Very cool concept! If only I wasn't such a dullard. I am coming back, and I am summoning that demon!
SonnyBone
17. Apr 2024 · 19:35 UTC
WOW this was deceptively deep and really fun to mess around with. Love the twist on a classic and lots of clever interactions. Directional requirements and positioning was really eye opening in a sort of AHA moment, which happens multiple times. EXCELLENT for rewarding my curiosity. I got stuck a few times but was able to come back and figure some things out. I was never able to beat it though... but I'll keep trying!
Sariiger
18. Apr 2024 · 20:27 UTC
Really loving the game so far! It's very clever, although I'm stuck at trying to find the 3 items to tribute.
I'll try again tomorrow, but just thought I'd leave the feedback here, so I won't forget.

I'm quite curious about the endings.
🎤 LDJam user 391347
19. Apr 2024 · 02:10 UTC
@sonnybone @sariiger The endings are kind of feasible to find by yourself, but it's probably pretty tough mainly because trying out different combinations of items would probably take a while. I didn't have this playtested by anyone but myself so I didn't really get to see how difficult or frustrating some parts were until I watched a streamer play the game, but I'll probably make a post-jam version that's got some "rebalancing"/redesign of sorts which should be a little easier to figure out maybe in a couple of weeks. Thanks for playing!
GoldyXEN
23. Apr 2024 · 19:49 UTC
I feel like i've tried pushing everything around the circle but i got nothing to happen. Or am i not supposed to push things onto the circle but outside of it instead?

Otherwise a nice game.

Next time you could use sfxr for audio. It is very easy.
Joshua Miller-Pio
25. Apr 2024 · 14:02 UTC
Really had a ton of fun you should be proud! Game play was really enjoyable, with a few polishes here and there it would be steam ready!
LDJam user 336851
25. Apr 2024 · 20:58 UTC
Insanely great game, i liked all of the different interactions between the items, i managed to get all of the endings except the good one. I tried the deer, the car for wealth and ash for strength.
niterich
25. Apr 2024 · 22:07 UTC
Once I got accustomed to the game, it was a really enjoyable experience! The graphics were nice and the writing had a lot of charm and wit to it. But there were a couple of things that were pretty unclear to me. For example, I didn't know that standing next to an object and waiting would cause my character to interact with it - it took me a long time just to open the trunk of my car to get my stuff. And I swear the logic for placing the three tributes was bugged, because I know I placed the items in the right place but nothing changed.
🎤 LDJam user 391347
27. Apr 2024 · 12:14 UTC
@goldyxen @niterich The game doesn't give you any feedback when you place the wrong items on the circle, which is definitely a point of improvement. It's not really a bug, just a flawed design. I was of course a bit strapped for time so it's got a lot of rough edges design-wise, but as far as bugs go it's pretty decent — I've only found one bug in the game since releasing it and nobody's really mentioned it. I'll definitely add some beeps and boops to the post-jam version. Thanks for playing!

P.S. the bug is that if you're unpacking the car's trunk and there's no free space around you, the tome can fail to unpack & disappear (the game does at least tell you that it went wrong, so maybe if someone did trigger it they just restarted)
TentacleDream
02. May 2024 · 13:06 UTC
It sounds like you're making progress, but perhaps there's a specific method or approach needed for interacting with the circle. Sometimes the solution might not be as straightforward as pushing things onto the circle but could involve interactions within or around it. Exploring different tactics or examining clues within the game might provide some insights.
TentacleDream
02. May 2024 · 13:08 UTC
This game be very interesting and fun, but I'm struggle a bit with the controls. Also, the music be a bit repeat. Overall, though, great job! Sorry for my bad English