Sokoban Summon X by LDJam user 391347
Push things around and try to summon a hot succubus babe! This is a Sokoban-inspired puzzle-ish game, but it's not a typical puzzle game and only similar to Sokoban in its movement mechanics. It's kind of its own thing.
Two creatures to summon! Four different endings (of which only one is completely lackluster)! It's free!!!
Also there's no sound! Sorry!!! Out of scope!
You can find controls and hints on the Itch page



Feel free to be negative in your comments, I appreciate earnest feedback! Helps me improve the thing.
Changelog
Patch 1
- Doubled text speeds. The slow text was really ruining people's enjoyment.
Ratings
| Overall | 38th | 4.048⭐ | 23🧑⚖️ |
| Fun | 62th | 3.833⭐ | 23🧑⚖️ |
| Innovation | 32th | 4.071⭐ | 23🧑⚖️ |
| Theme | 42th | 4.175⭐ | 22🧑⚖️ |
| Graphics | 91th | 3.881⭐ | 23🧑⚖️ |
| Humor | 15th | 4.119⭐ | 23🧑⚖️ |
| Mood | 93th | 3.667⭐ | 23🧑⚖️ |
| Given | 26🗳️ | 19🗨️ |
For anyone else having trouble with the offerings [SPOILERS]: The deer is a valid offering for both creatures. Also it's pretty easy to lock yourself out of being able to get one offering for the succubus.
The gameplay actually had some very clever design - there is just enough room to maneuver, going off screen is 'disincentivized', but allows you to recover from mistakes that other games would force a game-voer (cornering stuff)
Also, something oddly satisfying about drawing with the bleeding corpse.
I only got the imp ending - but if you ever update with sped up text, I'd love to play more!
(I made similar-but-skippable dialogue system for my game godot game. Lmk if you want a code snippet - I can't promise artful programming, but happy to help)
Great entry!
For the dialogue thing, I recommend the Dialogue Manager addon in the godot asset library. It is super bare bones, but gives just enough of a framework to not have to do the whole thing from scratch. Very useful for jams.
@phlip45 Thanks for the recommendation! I'm not sure if typical dialogue managers would have been a good fit for this game because almost all of the dialogue is completely intertwined with the gameplay mechanics & object interactions, but I don't really have experience with dialogue managers so I'll take some time to look into it!
Roommate: What are you doing?
Me: *Headbutt a tree
Me: *Trying to insert the key into the deer's butt
Me: *Throwing matches all over the floor
Roommate: *Gives me a concerned look for the mentally challenged and quietly leaves
(After a while)
Me: What are you doing?
Roommate: *Headbutt a tree
I'll try again tomorrow, but just thought I'd leave the feedback here, so I won't forget.
I'm quite curious about the endings.
Otherwise a nice game.
Next time you could use sfxr for audio. It is very easy.
P.S. the bug is that if you're unpacking the car's trunk and there's no free space around you, the tome can fail to unpack & disappear (the game does at least tell you that it went wrong, so maybe if someone did trigger it they just restarted)