Crystalline by LDJam user 368051
Summon friends using crystals to go through a cave
You can get the .tic file on itch.io. The game on itch.io is also mobile friendly
After the jam ended, the game has been updated. You can get the old version at itch.io
https://triplecubes.itch.io/crystalline

| Original URL | https://ldjam.com/events/ludum-dare/55/crystalline |
Ratings
| Overall | 40th | 4.271⭐ | 37🧑⚖️ |
| Fun | 54th | 4.171⭐ | 37🧑⚖️ |
| Innovation | 194th | 3.843⭐ | 37🧑⚖️ |
| Theme | 201th | 4.157⭐ | 37🧑⚖️ |
| Graphics | 157th | 4.343⭐ | 37🧑⚖️ |
| Audio | 30th | 4.3⭐ | 37🧑⚖️ |
| Humor | 590th | 3⭐ | 33🧑⚖️ |
| Mood | 284th | 3.897⭐ | 36🧑⚖️ |
| Given | 28🗳️ | 50🗨️ |

If anything, it isn't a perfect game just because of the 2 platforming sections, because the game doesn't have coyote time it's really hard making those jumps with a annoying bat enemy on your butt. But overall a FENOMENAL GAME. Really hope you win or at least stay in the top of the ratings.
Really fun! Got some nostalgia from the jump precision challenge, real GBA vibes for me. Music and art was great, and I really liked the progression of levels. The shift from platformer to physics puzzles was an interesting twist. Though I was a touch frustrating to be one shot killed by the flying bugs... at least it resets quickly. Nice entry!
Enjoyable to discover and play. Didn't find it too compelling, in the sense that the "newness" from level to level didn't feel much – felt a bit like content filler.
Art and music was nice :)
Thank you for sharing! :)
Unlike some mentioned above, I went through most of the level smoothly. The point was that the crystals won't explode if there is no enemy within a specific range. This mechanics wasn't introduced to players explicitly. Well that's only a small problem.
A really polished entry! Almost perfect for a jam game. Good job!
Overall really Great Work!

Mixed feelings on gazers. Practically only real threat to the player, but also a bit annoying how they have no telegraph that they're about to shoot, so you have to awkwardly shuffle around waiting for it to fire off to ensure you don't get shot while aiming.