Mushroom Conundrum by auxC


In Mushroom Conundrum you play as a summoner locked in a cage. You can’t move, but you can summon things that can!
Wrangle your summoned mushrooms around the realm to deal with the vile creatures that locked you up. Your mushrooms have a bit of a mind of their own, so keep track of them!
How to play: 1. Left click mushrooms to select or deselect them. 2. Left click to command selected mushrooms to move or interact with the world. 3. Left click on slots in the summoning circle to command a mushroom to place their item there. 4. Right click and drag to look around. 5. Scroll to zoom.
Tips:
- If a mushroom is holding something, you need to click the drop button before it can pick up another item.
- Obelisks around the map show you summoning recipes for what items you should put in the summoning circle.
- Click on characters to talk to them.


| Link | https://auxiliarycarry.itch.io/mushroomconundrum |
| Link | https://auxiliarycarry.itch.io/mushroomconundrum |
| Original URL | https://ldjam.com/events/ludum-dare/55/mushroom-conundrum |
Ratings
| Overall | 30th | 4.3⭐ | 22🧑⚖️ |
| Fun | 17th | 4.325⭐ | 22🧑⚖️ |
| Innovation | 276th | 3.725⭐ | 22🧑⚖️ |
| Theme | 135th | 4.25⭐ | 22🧑⚖️ |
| Graphics | 138th | 4.375⭐ | 22🧑⚖️ |
| Audio | 152th | 3.95⭐ | 22🧑⚖️ |
| Humor | 55th | 4.2⭐ | 22🧑⚖️ |
| Mood | 68th | 4.25⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 19🗨️ |
One thing I probably would like to change is the behavior of the shrooms. A little tone down. Had to constantly dropping the items they pick up on their own is kind of tedious

I loved the stupid little mushrooms wandering around doing their own thing, the only thing I'd have wished is for is that they didn't put things in the summoning circle when I'm trying to make something, I fought with them a fair bit around the halfway point, until I individually moved all the nearby logs away.
Overall though, absolutely lovely, well done guys. And it even had a nice little ending shot too.
I also think that while slightly frustrating, the caft mushmen put random stuff on the circle only adds to their characterization as goofly lil guys.
I love the little details like the evil face the mushroom make as soon as it gets the sword, the level of polish is stunning, congrats guys!
Adorable artstyle and sounds, loved it.
Unfortunately, I was enjoying the game until the character bugged in a cherry bush and it doesn't permit me to continue and finish the game, I couldn't move or interact with anything :(
Btw well executed and good theme interpretation :D
The art is cute and effective, and while the gameplay loop is nothing new, it works well and there's something rewarding in obtaining the next item. I also liked the wargame-like presentation with a fog of war, it makes a nice contrast with the art style! There's a proper ending, too - although I wasn't sure the sword did anything, I had to click right in the middle of the dragon for things to happen.
My suggestions would be mostly quality-of-life; it would be useful to have buttons to empty all the summoning slots at once rather than have mushrooms pick items up one by one, and I think making the mushrooms replace their current item with the one you click would be more satisfying than having to manually put down an item. Especially since they tend to pick them right back up! I think it's interesting that you added an AI to the mushrooms, I can see how you might have had bigger ambitions - perhaps with the mushrooms doing most tasks on their own with manual input only needed for specific things. The way they forage berries or cut trees on their own is very reminiscent of Age of Empires. But since the game is actually a puzzle game, those automatic behaviors can get in the way.
Congrats on finishing!