Tiny Ducks by osh.studio

[raw]
made by osh.studio for Ludum Dare 56 (JAM)

screenshot.png

Tiny Ducks: A Crusty Crusade

Pixel Art Deck Building Roguelike (with ducks)

Life as a tiny duck in Honkville was as good as it gets; paddling with the flock, talking quack, and getting that daily bread. But everything changed the day the Evil King invaded, not only stealing The Sacred Crust, but also cruelly bedecking himself in a duck feather coat and beak sword.

But fear not, three tiny yet plucky ducks have come forward to represent Honkville in feathered formation, and the squadron has vowed to conquer the Evil King, and get back The Sacred Crust.

Controls

Use a mouse to select cards to attack enemies and defend your tiny ducks.

How to Play

Defeat enemies for 7 rounds to lead you to the king, and conquer the Evil King to win back The Sacred Crust and restore peace to Honkville.

Each turn, use your available Manna (top left corner) to purchase cards from your deck to defend or attack. Read carefully, some cards can only be used with certain ducks, and some have consequences! Once you’ve used up all your Manna, end your turn (top middle), to allow the enemy to retaliate. The health and attack strength of the enemy are shown in the circles above him. Your deck has 10 cards to start (bottom left corner), and for each successful defeat of an enemy, you can select an additional card to add to the deck.

Dev Thoughts

Created in partnership with my longtime friend and workmate Gabby, was fun, am tired. We learned we don’t want to make a card game ever again (:

Dev Changelog

Fixed bug where disabled cards dont re-enable on revive

Ratings

Overall 19th 4.337⭐ 54🧑‍⚖️
Fun 33th 4.202⭐ 54🧑‍⚖️
Innovation 517th 3.337⭐ 54🧑‍⚖️
Theme 456th 3.788⭐ 54🧑‍⚖️
Graphics 85th 4.443⭐ 55🧑‍⚖️
Humor 91th 3.942⭐ 54🧑‍⚖️
Mood 85th 4.183⭐ 54🧑‍⚖️
Given 39🗳️ 54🗨️

Feedback

dhim
07. Oct 2024 · 18:49 UTC
Nice game, I was really into it!
Some card stay unplayable even if your duck revive or in between runs..
I got to level 8, but lost by one because I could not play the shiv... I am too lazy to replay it now, but I might give it another go later on!
LightningST
08. Oct 2024 · 01:21 UTC
I think I softlocked myself by accidentally clicking a card after killing the enemy. But your art and sound is fantastic!
kenjimarcio
08. Oct 2024 · 01:27 UTC
Oh boy! I loved this game, and the cards animations gave me PS1 Yugi vibes
LelulaGames
08. Oct 2024 · 01:39 UTC
The music volume could use a slider, but otherwise I love this game. It's adorable, I like the cards, the enemies did get a bit hard and once you loose a duck it's really hard to get back on your feet, but still lots of fun.
unless games
08. Oct 2024 · 01:44 UTC
Pretty solid card battler!

I wish you could right-click on attack cards to fast-attack without having to pick the target (since there is only ever one).
purplexy
08. Oct 2024 · 01:52 UTC
Oh my, it reminded me of my previous ludum dare entry (what the duck), haha


I'm glad the ducks have their bread now, but it was quacking hard to kill that king, it took 4 generations of ducks for me! A ducking fun deck builder! Quackingly good one I'd say!
purplexy
08. Oct 2024 · 01:54 UTC
Also if you spam "End Turn" really fast you have some nice fireworks!
erasemenot
08. Oct 2024 · 02:01 UTC
I was lucky to beat the game in my first run, but it was challenging and thrilling. Great job!
WeirdBitGames
08. Oct 2024 · 02:02 UTC
This is a really solid game. I could see it on Steam in its current state tbh. And you made it in only 72 hours?!
I'd love to see this continued to be developed and have it so you can customise your starting ducks and their classes. This game is honestly just superb!
pencildash
08. Oct 2024 · 02:04 UTC
Nice art and game, good job! I'am a big fan of deckbuilding game.
Codmen4000
08. Oct 2024 · 02:30 UTC
I can really see the Slay the Spire influences! I think the game could do with some more cards, but overall extremely polished!
TomPendergrass
08. Oct 2024 · 02:31 UTC
Fancy submission! Great art and sound effects. Reminds me of darkest dungeon.
Vipaka
08. Oct 2024 · 02:39 UTC
I really like the card game element. The pixel art is super charming, and the exploding enemies are hilarious. Nicely done!
James-Tanm
08. Oct 2024 · 02:55 UTC
As someone who has put 300+ hours into slay the spire in the past few months the inspirations are noted and appreciated

The good:
- The artwork was awesome!
- The visual indications were really well done. After I figured out what the circle was all about pretty much everything was super easy to read
- The music and sound effects were also very good
- Everything stayed really on brand! it felt like a really cohesive package
- I felt the game balance was also really good. I won my first round, but it was really close. I appreciated the slice and dice style of letting your downed teammates come back after each round

Things that could be improved on:
- This is a bit nit picky for a 72 hour project, but the game feels a little stiff. Everything is moving in straight lines and on static movement curves. Would be nice to have a little more life to it
- I wish there was an ability to skip adding a card. Definitely had a couple choices where I would have just preferred nothing.
- Another nit-picky one: I didnt feel like I really understood what was in my deck. Maybe I just missed it, but every turn I just kinda played whatever was best and for card pickup it was the same. Would have been nice to have a bit more of a general idea of what I was working with to synergize more, but like i said that is really asking a lot of a 72 hour game

Best game I have played so far. Friend was watching and said "wait this was a game jam game? this is dope as hell"
Joel Davis
08. Oct 2024 · 03:03 UTC
Deckbuilder? I'm interested... but a Duckbuilder? now you're talking! Love the theme and the humor, you could have even pushed it further. Nice combat system and the idea of the class-specific cards felt fresh. Great job.
Ascenial
08. Oct 2024 · 05:03 UTC
fun game really solid and polished i liked the turn based fighting and the art i did run into a bug where my camera broke and i couldnt see anything. ![Screenshot 2024-10-07 220306.png](///raw/2ad/a5/z/67bc9.png)
Codeman1010
08. Oct 2024 · 05:24 UTC
talking quack, and getting that daily bread.
Sevadusk
08. Oct 2024 · 06:20 UTC
The art in this game is crazy good. It feels a lot like slay the spire, and for 3 days this is very impressive. I like the balance / difficulty and the occasional humor in the cards. There are a few minor bugs like listed above, but overall, the main thing this game is lacking is variety. That is not something you can do in 3 days alone, so the current state is very understandable and amazing.
Sharky3188
08. Oct 2024 · 06:47 UTC
Awesome entry! I had a lot of fun with this, suggested this to a few team mates to try out.
Reminds me a lot of slay the spire (which I assume was the inspiration), but it felt different enough to stand out on its own.
The strategy was a lot of fun, great to try and maximise a run, with all sorts of different builds.
Really liked the way each character had a different role you had to mix and match with taking damage vs the cards you use. Honestly I could see the game expanded upon into something more.
nanolotl
08. Oct 2024 · 12:10 UTC
Very well put together with everything coming together cohesively. My one criticism is that the card designs felt quite simple.
beats
08. Oct 2024 · 13:07 UTC
Graphics are solid and gameplay is relatively straight forward, Completed first try, Thanks for sharing.
Thomas Gelman
09. Oct 2024 · 03:20 UTC
Really cool submission! The gameplay was easy to understand, and the strategy was fun to figure out. I loved the visuals too, and the situational humor that comes with a rogue-like duck (😉) builder. I'd love to see a full version of this some day!
Danila Lihotin
09. Oct 2024 · 13:35 UTC
AMAZING!
Damien Black
09. Oct 2024 · 22:31 UTC
Well done. Great all around. Actually feels balanced to, I know many of us don't really have time to find good balance but this feels done well.
Dominic Graziano
10. Oct 2024 · 02:40 UTC
nice art and the game was decently fun. I found a bug where if the wizard dies while you have one of his cards drawn it gets stuck in that state.
LDJam user 250426
10. Oct 2024 · 08:24 UTC
woooo! took me a few tries but I got that bread xD
I quacked up at the lil tombstone moving into the next room hehehe >:)
The slay the spire influence is clear like others pointed out, but I like the twist that you control multiple d00ds while the enemy only has 1 you gotta worry about



![ducks.png](///raw/a32/d3/z/686c7.png)
Peter Dam
10. Oct 2024 · 17:19 UTC
Ohhh I love this game!! The game is fun, the mechanics are lovely, the art is great... some minor bugs as can be expected (for instance clicking a couple of times in the intro made the game load twice, had to reload the game to play properly). I hope you guys continue working on this game, has a lot of potential! Great job
Wendel Scardua
10. Oct 2024 · 19:26 UTC
As a meta-commentary I find it funny how many people as asking you guys to keep working on the game when you already said you don't wanna make a card game ever again 😅 (but it's your fault for making such a great duckbuilding game)

Thanks for making characters revive between rooms, otherwise I probably wouldn't have beaten the game on my first try.

The graphics are very good, I liked the art slightly leaving the frame of the cards like the Fireball one.

PS: I played two runs. Funnily I got multiple Heal cards during the second run, but I never saw any on the first one - I even thought about asking why there was no way to heal 😅
Andreadbx
10. Oct 2024 · 22:50 UTC
Amazing art on this! Quack!
Koolruz
11. Oct 2024 · 04:01 UTC
![bread-win.PNG](///raw/dec/c2/z/688d2.png)

This was a ton of fun - My playthrough was super tense the entire way through, because I didn't realize your ducks could be revived. All three of my ducks were at less than 5hp going into the final boss, and there were several tense coin flips on Duck cards keeping them afloat. Honestly I'm kind of glad to have had that experience because it was a blast trying to manage everyone's health and keep them alive just long enough to crawl across the finish line.

I know y'all don't plan to expand this game because you never want to make a card game again, but if you do ever pick it back up, I'd highly recommend incentivizing a no-revives run - The cards that you have here made resource management super tight but doable, and before I read the comments and saw that you could revive your ducks, I was floored by how well you had nailed that balance in 72 hours. Either way, awesome job!
Calcopod
11. Oct 2024 · 20:48 UTC
As someone who hasn't played Slay the spire, but watched too many YouTube videos on it, this was an amazing game. It really got the tension aspect right.

Certainly, some quality of life changes could improve the experience, but seeing as you mentioned you don't want to work on a card game ever again 💀, this is already really really good. I especially liked the VFX and the art, both were gorgeous.

Amazing job!
MisaRavensoul
13. Oct 2024 · 05:01 UTC
I ducking did it! Loved it! I would love see this game expanded.
Ategon
13. Oct 2024 · 17:10 UTC
Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (timestamped to your game)

https://www.youtube.com/live/dLPX-A6bkOM?t=1605

Also Wanted to ask if youre fine with me using gameplay from the game in this LDs [score chasers tournament](https://ldjam.com/events/ludum-dare/56/$405421/ludum-dare-score-chasers-qualification-begins) intermission video. (Would play in the breaks of the tournament on my stream). Last year for reference
https://www.youtube.com/watch?v=YuddhZScWxo
zubspace
13. Oct 2024 · 19:03 UTC
Really polished game. Love the sprites, the cards, sound effects and music. But what impressed me most was the balance. I managed to get hold of the bread on my first attempt, but it was very close.

You did a great job!
🎤 osh.studio
13. Oct 2024 · 21:46 UTC
@ategon yes sure that's fine with me :)
Euler Moises
14. Oct 2024 · 02:23 UTC
Very cool!

I liked the graphics and the music.
I didn't get very far because I'm not very good at strategy, but it was a fun game.
It made me want to eat bread.
Congratulations!
UnitedFailures
14. Oct 2024 · 22:52 UTC
![duck-bread.png](///raw/8fe/8/z/68d47.png) Awesome game! I loved the vibes of the little duck adventurers. My strategy for the game centered around the warrior's "Quackle" ability. Giving them shield/health and just using that for dealing damage.

Great work, y'all!
LDJam user 389319
17. Oct 2024 · 14:52 UTC
Okay, that was ducking cool guys! The only little thing i would love to see changed is the splatter effect. Since the overall pixel size looks different than the small blood dripplets but thats really specific haha.

Very cute! Duck the evil queen!

![Screenshot 2024-10-17 164950.png](///raw/7c0/f5/z/68eba.png)
Madbarron
19. Oct 2024 · 16:00 UTC
Very cool, I enjoyed it! I really wanted my ducks to heal between battles, at least a little bit. Also, I feel like the cards in my hands sometimes rearranged themselves and I would find myself accidentally playing the wrong card?

Other than that, a very nice spire-like :)