Sugarglider in the Oddforest by Untitled Studios

You are a SUGARGLIDER
Take on the ODDFOREST
Bring back the FLAME
Then do it FASTER
Then do it FASTER
Then do it FASTER

:videogame: CONTROLS :videogame:
There is also a minimal in-game tutorial.
| | Controls | |-------------------------|:------------------------------:| | Move |Arrow Keys / WASD / (Left Stick)| | Dash / Glide | X / K / (LB) | | Jump | SPACE / C / J / (A) | | Grab | Z / L / (RB) | | Restart Level | R | | Toggle Fullscreen | CTRL + F | | Exit Level | ESC |
:joystick: ADVANCED MOVEMENT :joystick:

GRAB branches when near them.

SWAY on branches by moving left and right while grabbing them.

LAUNCH off of a branch by releasing grab and jumping when it is leaning far in one direction.
Hold the direction you are launching in for additional velocity.

:crown: LEADERBOARD :trophy:
| Level 1 | Level 2 | Level 3 | Level 4 | |---------------------|---------------------|---------------------|---------------------| | DANIEL - 29.07s | DANIEL - 26.32s | SUDOCOFFEE - 24.38s | SUDOCOFFEE - 24.52s | | SUDOCOFFEE - 29.47s | SUDOCOFFEE - 28.18s | DEV - 27.43s | DEV - 24.89s | | DEV - 30.12s | DEV - 28.46s | DANIEL - 28.20s | DANIEL - 47.23 | | JAY - 34.96s | JAY - 32.40s | JAY - 37.54s | JAY - 39.17s | | OSH.STUDIO - 40.48s | MICAH - 84.32s | MICAH - 132.45s | MICAH - 220.43s | | MICAH - 54.20s |. |. |. |
post your times in the comments!

:paintbrush: TOOLS USED :tools:
Godot
Krita
- A pencil n' paper
Spriter Pro
Ableton

:gear: CHANGELOG :gear:
v0.2 - Removed splash screen, added app icon - 10/6/24
v0.3 - Fixed music track not playing - 10/6/24
v0.4 - Highscores now show the highest score instead of most recent - 10/6/24
v0.5 - Added hotkeys to enter/exit fullscreen, exit levels. Fixed bug that could cause menu to render over levels. - 10/6/24
Ratings
| Overall | 78th | 3.81⭐ | 23🧑⚖️ |
| Fun | 92th | 3.667⭐ | 23🧑⚖️ |
| Innovation | 81th | 3.762⭐ | 23🧑⚖️ |
| Theme | 187th | 3.524⭐ | 23🧑⚖️ |
| Graphics | 20th | 4.341⭐ | 24🧑⚖️ |
| Audio | 12th | 4.19⭐ | 23🧑⚖️ |
| Mood | 9th | 4.318⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 17🗨️ |
I'm not sure if I was using the launches correctly? they didnt seem to give me much of a launch. Other than that I really loved this entry, awesome audio and visuals, as well as a great atmosphere. Well done! :)
- I really liked the atmosphere of the game. Atmosphere can be hard to really nail down but i think the art and the music really blended together well
- While i understood while I was doing (foreshadowing, haha) the gameplay was fun and addicting.
- I think you managed to make backtracking fun, which can be difficult. The first half being exploration and problem solving and then having to retread the level at speed is a really great gameplay loop
- Honestly, the atmosphere is so good I am going to mention it twice, nailed it
What could be improved:
- I accidentally started on the third level and didnt really know how to get over the first obstacle. When i realized what i had done, I thought "Oh, the first two levels must teach you how to get over this"... then I played them and they didnt
- I can see from your screenshots that you are somehow able to glide upward, and I managed to accidentally do it a few times, but I couldnt ever find out how to do it on purpose
- some of the pieces of movement (like jumping high off the signs) required multiple button inputs that were hard to figure out, and sometimes a bit unintuitive. Once I understood how a level was "supposed" to flow it made sense, but then it kinda felt like there was a specific way to do the level and every other way was wrong.
All in all a great game, especially for the time frame. I only put this much work into criticizing games I enjoyed, hahaha
It took a lot of experimentation to figure out how the signposts work. It would be nice to see an explanation in the description above (like holding right or jump to go farther horizontally or vertically). But once I had a handle on the controls, the game felt beautiful to control. The gliding was really satisfying, especially when I could manage to swoop over a platform to keep my momentum going.
One thing I might change about gliding is to allow for a steeper descent. The couple places with pillars coming down from the ceiling were a little awkward, since there was no way to fly around them. It also might increase the skill ceiling a bit if you could make quick, tight swoops downwards for faster acceleration.
There are a couple places where the signposts were a bit tricky to use. The first signpost on level 3 I always had to use a double jump from a swoop to get over the spikes, but I missed it 90% of the time (not sure if I'm doing it wrong). Also, the first signpost on level 4 could be a bit closer to the right edge of the platform so the sugar-glider doesn't hit its head on the ceiling.
Otherwise, I had a blast playing through the levels and racing my high scores. Got "legend" for the last three, but had trouble getting it for level 1, not sure how I'd improve that more than I already have.
My scores for the leaderboard:

My updated times:

Would like to mention that this has been my favorite game to play this jam, certainly top in the fun category. Learning to make tight swoops around objects, or drop and start flying again at the right moment, it just feels great to control, and the skill ceiling is really high, so it never feels like I've reached a dead end for improving my scores. Would be cool to see this as a full game some day.
congrats!