PocketMen by LDJam user 163472
You're just settling in to your new apartment, ready to make some new memories, when all of a sudden, an entrepreneurial opportunity presents itself in a tiny package! In PocketMen, fight PocketMen, sell cards, print photos and buy a tote bag. House every PocketMan in their ideal home and see if you can collect them all!
Ratings
| Overall | 15th | 4.273⭐ | 24🧑⚖️ |
| Fun | 22th | 4.114⭐ | 24🧑⚖️ |
| Innovation | 1th | 4.545⭐ | 24🧑⚖️ |
| Theme | 1th | 4.591⭐ | 24🧑⚖️ |
| Graphics | 36th | 4.25⭐ | 24🧑⚖️ |
| Humor | 18th | 4.023⭐ | 24🧑⚖️ |
| Mood | 32th | 4.068⭐ | 24🧑⚖️ |
| Given | 7🗳️ | 4🗨️ |
Would have appreciated some way to know which objects could hold a pocketman. I spent a fair bit of time dropping them in every corner of the screen to see where they'd stick. InsidePocketMan and PoolTablePocketMan were especially tricky.
I am only getting three pocket men for now, I can't find a space for a smelly one, even though there is a checkmark when I put it in some elements (I try to avoid spoiler), I am trying to get the last two things to buy to see if that's it. But that's making the game a bit tedious!
I can't get them out once I have found a spot, so maybe I'll be done when the third one is sitted or maybe some other will appears.
The host page was somehow broken when I loaded it (the game was on the bottom left corner, but unzooming and fullscreen the game made it possible to play)
It would feel even more atmospheric with some background music playing.
It's a really high rating for me. Again, awesome work you did here.

Anyway, this was awesome! I loved the concept here, and both taking pictures of the Pocket Men and placing them was super satisfying. In general, everything here felt super polished, from the excellent tutorial to the fights. The graphics were very cute too! The fights did grow more frustrating the more Pocket Men I had, since by the end there were so many cards I couldn't see their name without hovering over them. Nevertheless, I really enjoyed this! Amazing entry!
One issue I had was that in a fight it's very difficult to figure out which cards have the right type. You have to select them one at a time and drag them to see their stat, which is very slow. Having some sort of symbol or something at the top to show their types would have made combat feel a lot more smooth. Also, while I loved shaking the photos to make them develop, it got a little tiring after the first few photos, maybe something in the shop to automate it would have been nice.