Fireflies by manabreak

Short game about gathering fireflies. :)
How to play
Move around with WASD or arrow keys. Left-click a lantern to send a firefly there, and right-click to call a firefly back from a lantern.
| Link | https://manabreak.itch.io/fireflies-ld56-compo |
| Link | https://github.com/manabreak/LD56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/fireflies |
Ratings
| Overall | 62th | 3.922⭐ | 34🧑⚖️ |
| Fun | 71th | 3.781⭐ | 34🧑⚖️ |
| Innovation | 59th | 3.844⭐ | 34🧑⚖️ |
| Theme | 29th | 4.203⭐ | 34🧑⚖️ |
| Graphics | 42th | 4.219⭐ | 34🧑⚖️ |
| Audio | 18th | 4.117⭐ | 32🧑⚖️ |
| Mood | 15th | 4.226⭐ | 33🧑⚖️ |
| Given | 33🗳️ | 34🗨️ |
I thought the math puzzle and the blinking lights puzzle were creative.
My only 'complaint' is that I would have loved to see more of this game!
Good job!
I was disappointed when it ended so soon! But very cool game.
Loved the visual effect on the "tail" when we are moving around and the cute sound fireflies make.
I feel like your games keep getting better and better! This one wasn't as inventive control-wise as previous two I played, BUT it was the most polished one and the most comfortable/satisfying to play (controls, visuals, everything looks thought out and carefully done)
I like how the slowly build up on the usage of lanterns.
I like the atmosphere of the game which is coming together nicely thanks to the art, music and sound effects.
I like the subtle hints and puzzles that care about detail and how much you need to "light" at every spot.
Now I only would've wished this was longer! Haha
Maybe my only 2 nitpicks would be 1) the beautiful music stopped and never played again - but *maybe* this is intentional - some games do it for a reason and 2) full screen would have been awesome
Overall, great job and very much in tune with the theme : ))

Oh, and the music doesn't loop btw
That was for the problems but the mood is awesome wether it's graphics or music ! Well done
I wrote the music in Psycle (a tracker like Impulse Tracker, but has modular synths), and then exported the raw tracks to Cakewalk for reverbs, mixing and leveling. I really like the bass sound myself too, it was a happy accident!
I've been fiddling around with the idea of making a full game from this - it would work both on desktops and on mobile, so that's a plus. Just needs pretty much a full graphics overhaul (I personally don't like the pixel art in this one, but that's just the route I took for the compo). I imagine the graphics could be reminiscent of Ghibli films, with parallax layers, and perhaps the gameplay itself would be a combination of just exploring and solving some (physics-based) puzzles.
Now I'm searching for a free Tracker or DAW that allows me to work smoothly on GNU/Linux. I don't need anything as complex as Ardour. As far as I know, Psycle is discontinued software, right? I honestly didn't imagine there were still people using it. Then again, I'm not surprised, because it's such an excellent Tracker. It's great to find people like you who still appreciate it. You've got yourself a new follower!
I'll probably use Psycle until it stops working :D It's so intuitive, fits my work flow very well, and the built-in Blitz synth is so versatile that it's the only synth I use nowadays.