Very fun and fast-paced game! I only wish the instructions weren't so tucked away in the corner; I didn't know they were there for the first few minigames I played.
hahahah ooh I loved dumb ways to die back in the day! This is a lovely cat-themed throwback for me! I got 26 points :-)
Some feedback:
- It was not clear to me when the minigames "pet the cat" and "play with cat" was satisfied. I just hoped that I would not loose a life :-)
- The game feels intuitive
- Graphics and sounds are well done :-)
microgames! [a game jam classic](https://ldjam.com/events/ludum-dare/46/keep-everything-alive-1)!
fun! i got to exactly 50 points...
*Treat Toss* is a run-ender lol, it's much more difficult than the other minigames
sort of hoped there would be a boss minigame at a certain point, like in warioware
a thing that i think would be important is to **list the basic controls in the game page**, so that players don't get caught off-guard when starting at first, like it happened with @a-priori!
I love WarioWare, so I had a lot of fun with this game. The microgames are easy to understand, although I didn't expect to get a new one when I was at 30 points. I barely had time to react to what I had to do. I guess I was unlucky...
Art, music and sounds are nice. Well done!
If you ever make a post-jam version with more microgames and bosses, I'll make sure to try it!
Oh my goodness, why is this adorable kitty being ignored? I think you've done a fantastic job, buddy. If you have time, please also check out our game~
Great game for such a short period of time. All the minigames felt well put together and I think the difficulty was well balanced and it didn't over stay its welcome. Only minor complaints are:
* Wish there was more animations for the cats :cat2:
* More minigames :smiley_cat:
* Would have liked a volume slider as I think it was too loud on my setup by default
Visually this game is well polished, though execution is way too fast, as others have said. I did not even notice the instructions in the right corner until half way through my second playthrough. Having an instruction screen under a play button for each round could not only help new players learn the ropes, but allow all players to pause between rounds, since this is a very fast paced game.
I got way too into this game. Couldnt work out what button to press to throw treats at first and felt actually heartbroken losing that life. I intend to get the WR. You just wait.
I loved this little game. For some of the mini-games I wasn't sure if I was meeting the required condition to not lose a life. However, I still had fun! Really cute little game! Great work! I would love to see this expanded further!
I really had fun, super cool idea to adopt. I wish I could see the benchmark I needed to meet in order to not loose life :) and also sound was very loud for me.
But honestly loved it and would have enjoyed even more minigames!
And you mega cute art style too!
Some feedback:
- It was not clear to me when the minigames "pet the cat" and "play with cat" was satisfied. I just hoped that I would not loose a life :-)
- The game feels intuitive
- Graphics and sounds are well done :-)
fun! i got to exactly 50 points...
*Treat Toss* is a run-ender lol, it's much more difficult than the other minigames
sort of hoped there would be a boss minigame at a certain point, like in warioware
a thing that i think would be important is to **list the basic controls in the game page**, so that players don't get caught off-guard when starting at first, like it happened with @a-priori!
Art, music and sounds are nice. Well done!
If you ever make a post-jam version with more microgames and bosses, I'll make sure to try it!

Great job !
* Wish there was more animations for the cats :cat2:
* More minigames :smiley_cat:
* Would have liked a volume slider as I think it was too loud on my setup by default
I'm very impressed :thumbsup:
But honestly loved it and would have enjoyed even more minigames!
And you mega cute art style too!