AntVasion by SoloAdventurerGames
Play as a toy army tank as you deal with an invasion of ants from outside.
If the LD page doesn't work the Itch page does
| Link | https://github.com/SoloAdventurerGames/LD56-Antvasion |
| Link | https://soloadventurergames.itch.io/antvasion |
| Original URL | https://ldjam.com/events/ludum-dare/56/antvasion |
Ratings
| Overall | 279th | 2.95⭐ | 22🧑⚖️ |
| Fun | 278th | 2.8⭐ | 22🧑⚖️ |
| Innovation | 284th | 2.7⭐ | 22🧑⚖️ |
| Theme | 146th | 3.684⭐ | 21🧑⚖️ |
| Graphics | 266th | 2.895⭐ | 21🧑⚖️ |
| Audio | 214th | 2.85⭐ | 22🧑⚖️ |
| Given | 24🗳️ | 10🗨️ |
and that's awesome I hadn't intended for that to work like that with the ants piling up, a bug made the bugs work like bugs :laughing:
The aiming and movement felt nice and weighty (maybe could have used a bit of knockback when you fired). Some more juice (like death explosions/screen shake) would make it feel awesome.
I think adding a second layer of requirements would make it more addictive: like, perhaps there are moving targets that you have to run over with your tank to finish the level, but the ants are also attracted to the targets making it dangerous to approach. Or something like that.
Anyhoo, great use of the theme: had a really good feeling of scale - and blowing things up is fun.
I didn't realise at first that I would get a game over when colliding with one of the remaining ants so imagine my surprise when one of them got me from behind haha
Might be cool to add the time it takes to clear a map or the number of shots that were needed. That way there'd be something like an additional goal for players.
You are playing as a toy tank in the kitchen trying to clear this place from the running around ants.
On top of that the real metallic/shooting/engine sounds add a really nice contrast to this "toy" theme.
The highlight of this game is clearly a vehicle movement and shooting, and both (even if little janky :D) felt really good to use. I was especially impressed by the physics of driving on the non-flat objects (like rocks). As for a jam game.. that is definitely well implemented character controller (including camera movement).
Ballistics for bullets felt "just right" and predictable. And on top of that the range indicator was put right in the perfect spot making it a great support for the bullet physics. All those little details made that shooting from various distances and trying to adjust an angle was just fun. I also liked that you could see a bullet flying from the side when you were driving.
Having a working AI within a obstacle-filled 3D environment in the compo entry is an achievement on its own but you even added on top of that a migration behavior. I am sure I saw it multiple times.. after a group of ants was reduced to a small number, they started running to somewhere else. That's impressive taking into account a time constraint.
I know this game is about precision but I feel like hitbox for the ants could be just a little bit bigger. It felt like I was sometimes missing shots that shouldn't miss looking at its trajectory. I was also missing a little bit of visual clue where the bullet hit. When bullet was flying too far it was hard to see where it landed therefore I wasn't sometimes sure how to adjust the angle.. it was especially the case for the level 2 where I was shooting from the edge of kitchen sink.
Overall this is a really good tank simulator wrapped around a toy-like theme. That was a great experience and I for sure had fun playing this. You should be proud, thank you for making this :D
that was honestly just a happy accident what's happening there is that the ants are too many and can't reach their patrol point because they're blocking each other.... so once you kill enough they can get to it and then the script kicks in and they move off to their next patrol point.
The collision seemed a bit broken though. The physics worked driving over the rocks, but some other obstacles you can drive straight through. I managed to fall off when still on solid table.