Squish'em all by LDJam user 397099
You went for a picnic with your parents, but ants are stealing your food.
Play or download on itch: https://corpsthese.itch.io/squishem-all
Controls
S - Squish Left Click - Drag A/D - Rotate Space - Pause
There's 10 waves of ants with increasing difficulty. You must survive the 10th wave for the picnic to be successful. If the basket runs out of food before this the picnic is ruined.

| Link | https://corpsthese.itch.io/squishem-all |
| Link | https://corpsthese.itch.io/squishem-all |
| Original URL | https://ldjam.com/events/ludum-dare/56/smashem-all |
Ratings
| Overall | 556th | 3.545⭐ | 35🧑⚖️ |
| Fun | 472th | 3.485⭐ | 35🧑⚖️ |
| Innovation | 695th | 3.106⭐ | 35🧑⚖️ |
| Theme | 252th | 4.015⭐ | 35🧑⚖️ |
| Graphics | 797th | 3.182⭐ | 35🧑⚖️ |
| Audio | 495th | 3.212⭐ | 35🧑⚖️ |
| Humor | 412th | 3.273⭐ | 35🧑⚖️ |
| Mood | 752th | 3.288⭐ | 35🧑⚖️ |
| Given | 31🗳️ | 56🗨️ |
We had a very similar idea in the beginning, so good to see someone actually implementing it! :D
@mikeya I guess we could've added swap the cursor for some target, the idea is the hand is above where you're about to squish!
@jelch I had a plan to make it all mouse controlled, Left click to squish, Right click to drag, and mouse wheel to rotate, but we lacked time D=
I love the good feedback with sounds, cracks on damage stuff, animation of the hand. I never felt confused throughout the game. I also think showing the controls on the hand was really smart (but maybe they could have been removed after that action was performed a couple of times - but then again, scope).
I think that killing bugs with your finger worked well as a base game mechanic, but the marble was great! I actually think you could have leaned in into that a little bit more. Initially I tried to create traps with path blockers, apples and poison - but after a while I just used the marbles and pure finger power. I think the area around the marble were it picks up input could have been bigger. It was hard to orient properly because of the small space. I also think a small arrow it the direction it would head would have been nice.
One last suggestion I have would be to leave the bug corpses behind. Maybe also leave something like stone dust where stone used to be. I would be quite satisfying to see the result of the mayhem in the end and having the arena itself telling a story.
Great entry! Well done!
I like your idea of leaving behind corpses and residue of all the broken obstacles. That would indeed be satisfyind and entertaining! :grin: