Hamster Hamilton's Cardboard Quest by Yaen

Hamilton the hamster on his way to his friend. Help him find the way! Treats will guide him along his journey.
The goal of this game is to get Hamilton the hamster to his destination and unite the tiny creatures.

With the help of different cardboard pieces, spring contraptions and tubes you can build him a path. You can rotate items with right click!

Use treats to help him find the way and don't give up halfway

Have fun playing!
Programming:
Tobi
Cenk
Jonny
Art:
Laura
Yän
Lily
Sound Design & Music:
Yän
| Link | https://yaen-games.itch.io/cardboard-quest |
| Original URL | https://ldjam.com/events/ludum-dare/56/hamster-hamiltons-cardboard-quest |
Ratings
| Overall | 570th | 3.526⭐ | 21🧑⚖️ |
| Fun | 530th | 3.425⭐ | 22🧑⚖️ |
| Innovation | 522th | 3.325⭐ | 22🧑⚖️ |
| Theme | 441th | 3.8⭐ | 22🧑⚖️ |
| Graphics | 308th | 4.025⭐ | 22🧑⚖️ |
| Audio | 157th | 3.85⭐ | 22🧑⚖️ |
| Humor | 342th | 3.4⭐ | 22🧑⚖️ |
| Mood | 418th | 3.658⭐ | 21🧑⚖️ |
| Given | 30🗳️ | 20🗨️ |
Super cute art and idea :) I noticed that you can technically miss click outside of the map and drop the treat out of the map which was a little frustrating (I think partially because the square indicating where you're placing is slightly misleading since you can actually place the treat anywhere inside the square). Other than that, great entry!


I was very happy to play your game, great work!!
The solution for the last level, kind of felt like I was abusing glitches (not to mention poor hamilton), and six level is a bit short to present and exploit all the cool contraptions you've made (not to mention the tubes that I see up there but apparently haven't made it to the game). But the game still feel a lot more polished than what one expect for a jam.
beside that I had some bugs:
I had the game refuse to show me anything when going fullscreen (freeze or wrong camera position, I can't tell)
And the links in the credits throw an error

then a few html addresses then this

The last level is beatable in various ways, and yeah some of them include clipping seesaws into walls and each other but there are ways that feel more legitimate too where you have to kind of block the seesaws rotation with other blocks so the hamster can go up on them.
The web buttons breaking is an unfortunate thing: we used an older script that has worked fine in the past but apparently doesn't work anymore with Unity 6 or perhaps just this project.
I hope you still overall enjoyed the game, even with its quirks