Wild Ketch by RamboBeans
Pay off your debt by catching and selling cute creatures! Try to do it as fast as possible or take your time and relax in this cozy world full of weird looking creatures!
I hope you enjoy it!
This was originally intended for the Compo, but i didn't make the deadline by half an hour, so I decided to work a bit more on it and upload it for the Jam.
Ps. I didn't do that much balancing but it was fun for me :grimacing:

| Original URL | https://ldjam.com/events/ludum-dare/56/wild-ketch |
Ratings
| Overall | 702th | 3.381⭐ | 23🧑⚖️ |
| Fun | 822th | 3.045⭐ | 24🧑⚖️ |
| Innovation | 661th | 3.143⭐ | 23🧑⚖️ |
| Theme | 657th | 3.548⭐ | 23🧑⚖️ |
| Graphics | 490th | 3.739⭐ | 25🧑⚖️ |
| Humor | 549th | 3.048⭐ | 23🧑⚖️ |
| Mood | 771th | 3.262⭐ | 23🧑⚖️ |
| Given | 33🗳️ | 26🗨️ |

Different ways to catch different creatures could have been nice.
Cute models too.
Catching the creatures was fun, selling not so much. An auto-sell upgrade would have been nice as clicking sell individually on each one when your garden is massively overcrowded was a bit tedious.
The end card stats were not displayed.

I don't think the net needed the lag it did since it pops up immediately where you start clicking. Getting the net really shorted the game and got rid of the challenge. I think instead it should be some form of trap you set to augment the use of the fishing rod. While you wait for it to spring, you go back to using the rod.