Skitter by Don Fouts

[raw]
made by Don Fouts for Ludum Dare 56 (JAM)

promo_howtoplay.png ss3.png ss2.png ss1.png

Ratings

Overall 81th 4.125⭐ 22🧑‍⚖️
Fun 171th 3.85⭐ 22🧑‍⚖️
Innovation 135th 3.85⭐ 22🧑‍⚖️
Theme 546th 3.675⭐ 22🧑‍⚖️
Graphics 73th 4.475⭐ 22🧑‍⚖️
Audio 26th 4.263⭐ 21🧑‍⚖️
Humor 623th 2.895⭐ 21🧑‍⚖️
Mood 5th 4.6⭐ 22🧑‍⚖️
Given 14🗳️ 22🗨️

Feedback

Iwant_Pizza
09. Oct 2024 · 22:06 UTC
Oh oh oh if his isn't naked i go throw the window
Wouter52
11. Oct 2024 · 18:19 UTC
Oh damn this is nightmare fuel! Sadly I was not able to finish the game. But wow. This is very well put together! The soundeffects, the graphics, the feel. It all feels so polished! Well done
Azimiro
23. Oct 2024 · 15:06 UTC
Well done! Very nice graphics and audio designs. The game feels like an indie Alien Isolation. Good job!
okEly
23. Oct 2024 · 16:05 UTC
The atmosphere is very well done. Looking for exits was quite interesting, although I was a bit dumb in these mazes. I really enjoyed it.
TheTobz
23. Oct 2024 · 18:17 UTC
Very awesome prototype, reminds me of something I worked on once! I would have liked to do more interactions with the terminals - think GTFO's terminal interactions where you have to ping items that you search for in Zones, etc. Food for thought in case you decide to continue working on the game! :D
Agent__Maxwell
23. Oct 2024 · 18:59 UTC
Great atmosphere and graphics, gameplay is a little lacking but this is a really good start.
LChaves
23. Oct 2024 · 19:11 UTC
Besides some clearly cut corners like the terminals and the lack of proper feedback regarding win/lose conditions, which is only natural in a jam game, the main attraction i.e. the atmosphere ended up being top-notch! The sound design helps a lot like usual, but everything else is still very well done. First time I was detected by a small critter that went unnoticed, to then not knowing what to really expect, only to have the big creature rushing down on my hiding location, was legitimately a tense moment. The art in general also complements the atmosphere really well, and the small details like the ant-like creatures that are there just for dressing are greatly appreciated! Overall level design with clearly distinct areas mixed with tight corridors also works really well. All in all, great job!
Jonathan Ray Pollard
23. Oct 2024 · 22:54 UTC
Definitely sets the mood, great job! Really enjoyed playing this.
Corrupt Spaghetti
23. Oct 2024 · 23:17 UTC
Very challenging and atmospheric game! It was a lot of fun learning the layout of the map. My only suggestion would be to add some kind of win screen when the player escapes.
Korteh
24. Oct 2024 · 17:51 UTC
wow, that's actually very impressive, and can become a great game if developed more!
LDJam user 400329
24. Oct 2024 · 19:31 UTC
Good game! I enjoyed the challenging, complex gameplay and dark aesthetic. I also liked the interesting combination of 2d and 3d. Well done!
Hare Software
24. Oct 2024 · 22:32 UTC
I personally really liked the experience. The tense setting you are able to create using light and sound is really impressive. I would love to see more work on this game, so let me know if you ever decide to keep working on it!
LDJam user 0
27. Oct 2024 · 03:19 UTC
Congratulations for being the true winners of mood! :D :medal:

The top 4 didn't make all their own audio. You haven't disclosed anything else so if you made all of yours, consider yourself winners! Audio is what makes mood. If you didn't, ignore this message :D