Cheddalier by outstar

For Mousington! For the Holy Cheddar!
Sir Edam embarks on a perilous journey for the search of a legendary cheese. In this dice-based roguelite, heads (and dice) will roll until you finally get the nibble you deserve!
- Play by rolling dice - pick minimum 1, maximum equal to your Speed.
- Choose whether to invest more in Initiative, or Combat rolls.
- Think strategic - dice you don't roll during combat get upgraded!
- Buff your chances with a chosen power-up after 1st, 3rd and 6th fight.
After each fight, you recover only 2 HP! Will you be able to reach the Holy Cheddar?

Devs:
titos2k - coding, art
outstar - coding, backgrounds, music
Voice actors:
Jacob Goldfarb as Narrator
Raven Anarchy as Sir Edam
Huge thanks to our testers: Vee, TiiaAurora, Pyrofox, Daan Broekhof!
Pre-deadline updates: v1.1 - Fixed enemy speed bug
| Link | https://outstar.itch.io/cheddalier |
| Link | https://outstar.itch.io/cheddalier |
| Link | https://outstar.itch.io/cheddalier |
| Original URL | https://ldjam.com/events/ludum-dare/56/cheddalier |
Ratings
| Overall | 22th | 4.317⭐ | 62🧑⚖️ |
| Fun | 86th | 4.042⭐ | 62🧑⚖️ |
| Innovation | 112th | 3.915⭐ | 61🧑⚖️ |
| Theme | 339th | 3.917⭐ | 62🧑⚖️ |
| Graphics | 34th | 4.633⭐ | 62🧑⚖️ |
| Audio | 41th | 4.195⭐ | 61🧑⚖️ |
| Humor | 108th | 3.902⭐ | 58🧑⚖️ |
| Mood | 34th | 4.35⭐ | 62🧑⚖️ |
| Given | 66🗳️ | 38🗨️ |
But the art, sound, and mechanics are awesome.
Edit - just finished it, had a strat that kinda *cheesed* it, but with some balancing it could be sick!
I like dice (Baldur's Gate 3 <3).
It was a little boring to fight at some moments when neither I nor the enemy could cause damage.
Oh, it also reminded me of a childhood cartoon: Redwall.
I thought I understood how to manage dices then I got stuck in the second fight with opponent having incredible quality dices and I could not do anything against them to save me.

Congratulations for all this work! I will try another time to understand more the strategy!
The combat was kinda innovative, but turns out the initiative/attack/defend mechanic can be cheesed quite easily. Since there's no real downside to failing your attack rolls, all you really have to do is make sure you win initiative every time. Always commit max dice in initiative and then attack with a single die. This lets you trivially level up all your dice to 1d12 and then just breeze through the enemy.
The fighting mechanic is innovative - had to wrangle it to understand - but I found that being First is always key.
Lovely package, great work by everyone! 🎉
Loved the mechanics, it was an interesting balance!
Got caught up in fighting various enemies and hoping for good dice rolls :) I thought that I was stuck in a downwards spiral, but after reading the comments I realised, I should have kept some dice so they get upgraded. Makes sense, but I somehow missed that in the explanation.
The graphics immediately give a sense of personality. Very well polished and thought through. The battle log is a great way to understand, what just happened.
I was so engaged, I "felt" every hit Sir Adam took.
I could totally see this being a full game at some point :)
Very cool entry :) Looking forward to more :)
Either way, I loved going through it, the concept simple enough and the story... I was definitely chuckling.
However, the working tactic seems to be as follows: you try to win initiative every round and spend just one dice on attack till you get all your dice to d12
Then, you just win initiative AND bash them into submission :)
Is there a better way to play?
(and, of course upgrades should get you +1d4 whenever possible, that's the best one)

In terms of player experience, the game did feel a little slow at times, especially when I hit 6 k12 dice and was just choosing all 6 of them every round--perhaps there's room for bursts of damage to speed up the end once someone takes a clear lead?
Overall, though, I really loved this entry; amazing job!
I really hope you keep working on this, I'd love to see it become something even bigger! 🥳
See you next year!