Layers of Larva by JustMars

In πͺ² Layers of Larva πͺ² you hatch into the world as a tiny critter and embark on a journey to squash the 3 mighty beasts πππ¦ roaming around the procedurally generated world. On your quest to cleanse the bug kingdom from evil, you must not only battle the mighty beasts themselves but also the minions they lay upon you ππ.

Equipped with the power of metamorphosis π¦, you can alternate between land πΎ, water π, and air π¬οΈ forms, making use of their unique abilities. One tiny critter π against an army of insects ππβcan you emerge victorious? βοΈπ

We had an amazing team making this Ludum Dare entry:
- @JustMars with the programming magic and gameplay :robot:
- @jokku with the 3D art and lighting :star:
- @Aelius02 with the terrain generation and ground textures β°οΈ
- @RAFFE with the characters, animations and 2D art :paintbrush:
- @HappyTomato with the incredibly banger music :musical_note:
| HTML5 (web) (post jam) | https://justmars.itch.io/layers-of-larva |
| Link | https://justmars.itch.io/layers-of-larva |
| Link | https://justmars.itch.io/layers-of-larva |
| Original URL | https://ldjam.com/events/ludum-dare/56/layers-of-larva |
Ratings
| Overall | 692th | 3.395β | 21π§ββοΈ |
| Fun | 816th | 3.053β | 21π§ββοΈ |
| Innovation | 653th | 3.158β | 21π§ββοΈ |
| Theme | 426th | 3.816β | 21π§ββοΈ |
| Graphics | 356th | 3.947β | 21π§ββοΈ |
| Audio | 203th | 3.763β | 21π§ββοΈ |
| Mood | 581th | 3.474β | 21π§ββοΈ |
| Given | 23π³οΈ | 21π¨οΈ |
Gameplay was quite hectic and I got that you can ghange forms, but there didn't seem to be any balance between them. The water form felt ultimate in power and others felt getting stomped over when more enemies started swarming. I died several times and quit, so I'm not sure if there was an ending to this. It seemed like endless struggle.
Nice presentation!
It's a shame you did get more ratings: not sure if you know this, but your game will only be shown to other players if you play and rate other people's games too (it says "Karma from Feedback given: 1" which means you don't won't show up high on the list of games at the top of the screen).
It's probably too late now (voting ends in a day), but next time play more some more people see your awesome work!
Would love a more fleshed out version to play
We scrambled together a post-jam build in the last few days to fix certain major gameplay flaws related to the different forms that we didn't have time to iron out during the event (e.g. that all forms could move on water, enemies getting stuck, wonky targeting etc.). There is also a WebGL build on itch.io if you want to try it out. No new content was added, but the 0.2 version represents the game closer to the vision we tried to achieve during the jam but couldn't do so in time.
Yeah, we are aware of the rating system and the fact that we are horribly late on that front. Our team has been occupied with university assignments and such for the past 2 weeks and were wayyy late to realize that the rating period is already coming to a close...
We'll try our best to get to the 20 rating mark, although it's not looking too great right now. But anyways, thanks for the encouraging words!