Tiny Turf Tussle by Alchemic
Lead your horde of tiny goblins and their friends to battle against rival goblin clans to become the biggest little guy. Each round buildings are placed during the night using saved up mana and then when the sun rises the battle begins! Select new fortifications and unit spawners with each defeated enemy to hone your strategy!



Credits:
- Gizmolo (@gizmolo): Music and SFX, creature behavior programming.
- Wired (@wiredoverload): Buildings behavior programming, task manager.
- Karkadan (@karkadan): Artwork and animations.
- Alchemic (@alchemic): User interface and rendering.
- Angus (@happytrollangus): Playtesting.
- Tex (@bigtex): Moral support.
| Link | https://github.com/comfy-gamedev/ludum-dare-56 |
| Link | https://alchemical.itch.io/tiny-turf-tussle |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-turf-tussle |
Ratings
| Overall | 108th | 4.059⭐ | 53🧑⚖️ |
| Fun | 39th | 4.157⭐ | 53🧑⚖️ |
| Innovation | 412th | 3.46⭐ | 52🧑⚖️ |
| Theme | 518th | 3.71⭐ | 52🧑⚖️ |
| Graphics | 373th | 3.922⭐ | 53🧑⚖️ |
| Audio | 259th | 3.673⭐ | 51🧑⚖️ |
| Humor | 329th | 3.429⭐ | 51🧑⚖️ |
| Mood | 501th | 3.56⭐ | 52🧑⚖️ |
| Given | 67🗳️ | 99🗨️ |
Overall Great entry!
But such thoughtfulness even impressed me, definitely like.
Do I regret it? No!
What a amazing and fun game. I really enjoyed it. Some strategy are a bit OP and the units may need some balance but this is so great for a Jam game, it's almost at the level of a sokpop game for instance.
This was a top game for me :)

There's not a lot to critique, maybe some way of manual targeting would have been a good add, as I could see points where if I did not have the cage, I could not have broken through the enemy defenses; my little guys ran straight to a fortification that was being healed and with many tesla towers behind.
Won't write a super long praising post, I'll just say that I would buy an expanded full version of this.
The art is delightful! I love the variety in towers you have.
In lieu of just explaining my cheesy strategy, here's a recording of myself playing the game!
https://www.youtube.com/watch?v=y7StY8RnDZs


I'm impressed at the number of towers and units you guys were able to make, and how balanced it felt. Everything felt like it had strengths and weaknesses and there were a lot of ways you could conceivably win. The tiny pixel dudes were really charming and the game as a whole had a great vibe.
The strategy I ended up going with was discounting goblin village as much as possible and making tons of them --- it was weak to the electric towers, but given enough time they were able to get past them. Here's a "screenshot":

Thanks for making this and good luck during the rest of play and rate!

Aesthetically, the game is great. The pixelart style is wonderful, with some nice animations added to the top. Intense music and some nice sound effects that feel like taken straight out of the NES era really enhance the experience.
The mechanics side is great too. There's a huge variety of units and buildings, and the limited choice you get at the start gives the game a lot of replayability, just to see if something else might work better than the last one. The Fast Forward button was great, though I feel like the game could sometimes just detect that all the enemy structures have been destroyed.
Overall, this is a really impressive jam entry, nicely done! :D